Electricity: Difference between revisions

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In ''Pikmin 2'', if a Pikmin other than a Yellow or a Bulbmin touches an electrical current, that is enough to instantly kill it. It will be zapped, showing an x-ray scan-like representation of their body (pictured left), and will die right after, all in the span of less than a second. There is absolutely no chance of survival for Pikmin that fall prey to this fate, making it very important to use the correct Pikmin types to handle electricity, in order to avoid fatal disasters.
In ''Pikmin 2'', if a Pikmin other than a Yellow or a Bulbmin touches an electrical current, that is enough to instantly kill it. It will be zapped, showing an x-ray scan-like representation of their body (pictured left), and will die right after, all in the span of less than a second. There is absolutely no chance of survival for Pikmin that fall prey to this fate, making it very important to use the correct Pikmin types to handle electricity, in order to avoid fatal disasters.


Leaders that touch electricity will get [[Health|damaged]], and will be knocked to the ground. The damage caused isn't too great, but it should not be neglected.
Leaders that touch electricity will get [[Health|damaged]], and will be knocked to the ground. The damage caused isn't too great, but it should not be neglected. Leaders completely ignore electricity or electrical attacks if the [[Anti-Electrifier]] has been collected.


==''Pikmin 3''==
==''Pikmin 3''==
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In ''Pikmin 3'', electricity returns, but is no longer fatal. Any non-Yellow Pikmin that touches an electrical current will get zapped, but will merely be sent back and will lie on the floor. In this state, the Pikmin will gain a blue aura, and emit some quiet shrieks; every so often, it will also have a convulsion. The Pikmin will not die from the electrical shock, but if not [[whistle]]d back, it will not get up on its own. As soon as it is whistled, it returns to normal.
In ''Pikmin 3'', electricity returns, but is no longer fatal. Any non-Yellow Pikmin that touches an electrical current will get zapped, but will merely be sent back and will lie on the floor. In this state, the Pikmin will gain a blue aura, and emit some quiet shrieks; every so often, it will also have a convulsion. The Pikmin will not die from the electrical shock, but if not [[whistle]]d back, it will not get up on its own. As soon as it is whistled, it returns to normal.


Leaders will suffer the exact same effect if they get electrocuted, and will also return to normal once they get up. The player's leader can get up faster if the main control stick is [[Controls#Button mashing|twirled]] enough; a prompt above the leader's head will notify the player of the action they need to perform. Regardless, any leader will get up by themselves after some seconds, unless you have the [[ Scorch Guard]].
Leaders will suffer the exact same effect if they get electrocuted, and will also return to normal once they get up. The player's leader can get up faster if the main control stick is [[Controls#Button mashing|twirled]] enough; a prompt above the leader's head will notify the player of the action they need to perform. Regardless, any leader will get up by themselves after some seconds. Leaders will not be affected by electricity at all if the [[Anti-Electrifier]] has been collected.


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