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Pikminlover (talk | contribs) (→Bosses) |
(Much needed update to the boss section. We don't need the Mission Mode table there. If we were to have that, we'd have to have a lot of other things too.) |
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==Bosses== | ==Bosses== | ||
Some particular types of enemies are larger or stronger than the other, more common ones, but appear less frequently. These are known as '''bosses''', and normally only one or two of each type appear in the entire game. Given that battles against them are usually more difficult, the rewards tend to be better, such as a large number of Pikmin seeds, | {{todo|Add the ''Pikmin 3'' loading screen tip that goes like "Boss enemies you hurt will stay hurt the next day" as a reference to the end of the second paragraph.}} | ||
Some particular types of enemies are larger or stronger than the other, more common ones, but appear less frequently. These are known as '''bosses''', and normally only one or two of each type appear in the entire game. Given that battles against them are usually more difficult, the rewards tend to be better, such as a large number of Pikmin seeds, [[Poko]]s, or an important story-related item. | |||
Through each game in the series, the definition of a "boss" has become progressively clearer. In ''Pikmin'', the game seldom makes a distinction between a boss and a regular enemy. In ''Pikmin 2'', bosses are given their own slots on the [[Piklopedia]] and a specific [[music]]al theme, with some even having unique ones. Finally, in ''Pikmin 3'', bosses are clearly identified as such by the game itself, and are divided between main boss and mini-boss. | |||
A list of bosses can be found [[:Category:Bosses| | In ''Pikmin'', it is assumed by fans that a boss is any enemy that appears once or twice in the main story mode and does not return once defeated. Bosses are also seen as strong creatures that, without proper care, can decrease a player's Pikmin count sharply; as such, the [[Breadbug]] is not recognized as a boss by fans. Some bosses are more clearly labeled as such, however: when fighting the [[Beady Long Legs]] or [[Emperor Bulblax]], specific music themes play. | ||
In ''Pikmin 2'', all bosses use a special boss theme, and the ones that do not use their own unique theme. They also appear in a larger bubble on the [[Piklopedia]]'s listing. In ''Pikmin 3'', the main bosses are clearly labeled by the game, and their battles are considerably more complex than with most other enemies. These bosses can be re-fought in special [[Mission Mode]] stages. They normally have clearly define vulnerability and invulnerability phases, commonly attacking during the latter. Other, less notable bosses appear in ''Pikmin 3'' as well, and are normally distinguished by fans as '''mini-bosses'''. These do not give out something plot-critical when defeated, and have a different music theme. | |||
A list of bosses (normal and mini) can be found [[:Category:Bosses]], and is also present in this article's lists, as entires in bold. | |||
===Music=== | |||
{{main|Music}} | |||
When fighting bosses, the [[music]] of the [[area]] or [[cave]] is changed to a different theme that lasts for as long as all bosses in the vicinity are alive. In ''Pikmin'', this is only the case for the [[Beady Long Legs]] and the [[Emperor Bulblax]], with each one having their own theme. In ''Pikmin 2'', a global boss theme exists, and plays whenever a living boss is nearby. This theme changes dynamically with the events happening in the fight. The following bosses have their own specific boss themes: [[Waterwraith]], [[Giant Breadbug]] and [[Titan Dweevil]]. In ''Pikmin 3'', two boss themes exist – one for the major bosses and another for the mini-bosses. The exceptions to this are the [[Vehemoth Phosbat]] and the [[Plasm Wraith]], which have their own themes. The mini-boss theme is a remastered version of the ''Pikmin 2'' boss music. | |||
==Behavior== | ==Behavior== |