Explorer's Cave: Difference between revisions

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{{infobox challenge
{{infobox challenge
|image=Explorer's Cave.png
|image     = Explorer's Cave.png
|size=250px
|size     = 250px
|red=50
|red       = 50
|sublevels=2
|sublevels = 2
|spicy=2
|spicy     = 2
|bitter=2
|bitter   = 2
|gridcol  = 1
|gridrow  = 1
}}
}}
The '''Explorer's Cave''' is the first level in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It is an easy area and introduces Challenge Mode to beginners. There are two sublevels and only [[Red Pikmin]] are availible.
{{guide}}
The '''Explorer's Cave''' ({{j|こてしらべの洞窟|Kote shirabe no dōkutsu|Explorer's Cave}}) is the first level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. It is an easy area and introduces Challenge Mode to beginners. Only [[Red Pikmin]] are available for its two sublevels, the second one being the only with any enemies for the player to fight.


==Sublevel 1==
==Sublevel 1==
*'''Time''': 100 seconds
* '''Theme''': Soil
*'''Music''': Citadel of Spiders
* '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]''
*'''Enemies''': None
* '''Time''': 100 (200 seconds)
*'''Plants''':
* '''Starting Pikmin''':
**[[Clover]]s x4
** {{icon|Red Pikmin|v=P2|y}} × 50 (leaf)
**[[Figwort]]s x5
* '''Treasures''':
*'''Treasures''':
** {{icon|Lustrous Element|y}} × 1
**[[The Key]]
** {{icon|Mirrored Element|y}} × 1
**[[Lustrous Element]]
** {{icon|The Key|y}} × 1
**[[Mirrored Element]]
** {{icon|Unknown Merit|y}} × 1
**[[Unknown Merit]]
* '''Enemies''':
** None
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} × 4
** {{icon|Figwort|y}} (small brown) × 3
** {{icon|Figwort|y}} (small red) × 2
** {{icon|Horsetail|y}} × 1
* '''Others''':
** None


==Sublevel 2==
Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock.
*'''Time''': 100 seconds
 
*'''Enemies''':  
{{cavegen|exc1}}
**[[Dwarf Red Bulborb]] x5
{{sublevel technical
**[[Red Bulborb]]
|cave        = ch_ABEM_tutorial
*'''Plants''':
|enemymax    = 0
**[[Horsetail]]s x2
|itemmax    = 4
**[[Clover]]s x2
|gatemax    = 0
**[[Figwort]]s x8
|capmax      = 0
*'''Other''':
|rooms      = 1
**[[Egg]] x3
|ctrratio    = 0
*'''Treasures''':  
|geyser      = No
**[[The Key]]
|unitfile    = 1_units_cent3_tsuchi.txt
**[[Lustrous Element]]
|lightfile  = normal_light_cha.ini
**[[Mirrored Element]]
|bg          =
**[[Omniscient Sphere]] x5
|clog        = No
**[[Unknown Merit]]
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent3_4_tsuchi|'''Circular room with 4 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 2
| {{icon|Horsetail|y}}
| 1
| None
| Plant spots
|-
| 3
| {{icon|Figwort|y}} (small red)
| 2
| None
| Plant spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 3
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 2==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|Lustrous Element|y}} × 1
** {{icon|Mirrored Element|y}} × 1
** {{icon|Omniscient Sphere|y}} × 5 (inside Dwarf Red Bulborbs)
** {{icon|The Key|y}} × 1 (inside Red Bulborb)
** {{icon|Unknown Merit|y}} × 1
* '''Enemies''':
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 5
** {{icon|Mitite|y}} (group of 10) × 0 - 3 (from eggs)
** {{icon|Bulborb|y|n=Red Bulborb}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} × 2
** {{icon|Figwort|y}} (large brown) × 2
** {{icon|Figwort|y}} (large red) × 2
** {{icon|Figwort|y}} (small brown) × 2
** {{icon|Figwort|y}} (small red) × 2
** {{icon|Horsetail|y}} × 2
* '''Others''':
** {{icon|Egg|y}} × 3
 
Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130.
 
{{cavegen|exc2}}
{{sublevel technical
|cave        = ch_ABEM_tutorial
|enemymax    = 7
|itemmax    = 3
|gatemax    = 0
|capmax      = 100
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 2_MAT_mid1_nor2_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_mid1_6_tsuchi|'''Room with 6 exits'''
|room_north2_1_tsuchi|'''Room with long dead end'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Bulborb|y|n=Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 5
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Egg|y}}
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Clover|y}}
| 2
| None
| Plant spots
|-
| 5
| {{icon|Horsetail|y}}
| 2
| None
| Plant spots
|-
| 6
| {{icon|Figwort|y}} (small red)
| 2
| None
| Plant spots
|-
| 7
| {{icon|Figwort|y}} (large red)
| 2
| None
| Plant spots
|-
| 8
| {{icon|Figwort|y}} (small brown)
| 2
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (large brown)
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=こてしらべの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapR=Kote shirabe no dōkutsu
|JapM=Explorer's Cave
|Spa=Cueva del Explorador
|SpaM=Explorer's Cave
|Ita=Grotta dell' Esploratore
|ItaM=Explorer's Cave
|FraE=Grotte de l'explorateur
|FraEM=Explorer's cave
|FraA=Grotte de l'explorateur
|FraAM=Explorer's cave
|Ger=Höhle der Entdeckung
|GerM=Cave of Discovery
}}


{{CM}}
{{CM}}