Explorer's Cave

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Pikmin 2 icon.png
Explorer's Cave
Explorer's Cave.png
Sublevels 2 Ultra-bitter sprays 2
Red Pikmin 50 Ultra-spicy sprays 2
Yellow Pikmin 0
P2 challenge mode flower.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

The Explorer's Cave is the first level in Pikmin 2's Challenge Mode. It is an easy area and introduces Challenge Mode to beginners. Only Red Pikmin are available for its two sublevels, the second one being the only with any enemies for the player to fight.

Sublevel 1[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_ABEM_tutorial
(?) Enemy maximum 0
(?) Item maximum 4
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 1
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 1_units_cent3_tsuchi.txt
(?) Light file normal_light_cha.ini
(?) Background None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent3_4_tsuchi
Circular room with 4 exits


Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock.

Sublevel 2[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_ABEM_tutorial
(?) Enemy maximum 7
(?) Item maximum 3
(?) Gate maximum 0
(?) Dead end unit maximum 100
(?) Number of rooms 1
(?) Corridor-to-room ratio 0
(?) Escape geyser Yes
(?) Clogged hole No
(?) Unit file 2_MAT_mid1_nor2_tsuchi.txt
(?) Light file normal_light_cha.ini
(?) Background None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid1_6_tsuchi
room_north2_1_tsuchi
Room with 6 exits Room with long dead end


Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130.

Names in other languages[edit]

Language Name Meaning
Japanese こてしらべの洞窟?
French (NoA) Grotte de l'explorateur Explorer's cave
Italian Grotta dell' Esploratore Explorer's Cave
Spanish (NoA) Cueva del Explorador Explorer's Cave