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{{infobox challenge | {{infobox challenge | ||
|image=Explorer's Cave.png | |image = Explorer's Cave.png | ||
|size=250px | |size = 250px | ||
|red=50 | |red = 50 | ||
|sublevels=2 | |sublevels = 2 | ||
|spicy=2 | |spicy = 2 | ||
|bitter=2 | |bitter = 2 | ||
|gridcol = 1 | |||
|gridrow = 1 | |||
}} | }} | ||
The '''Explorer's Cave''' is the first level in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It is an easy area and introduces Challenge Mode to beginners. | {{guide}} | ||
The '''Explorer's Cave''' ({{j|こてしらべの洞窟|Kote shirabe no dōkutsu|Explorer's Cave}}) is the first level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. It is an easy area and introduces Challenge Mode to beginners. Only [[Red Pikmin]] are available for its two sublevels, the second one being the only with any enemies for the player to fight. | |||
==Sublevel 1== | ==Sublevel 1== | ||
*'''Time''': 100 seconds | * '''Theme''': Soil | ||
*''' | * '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]'' | ||
*'''Enemies''': None | * '''Time''': 100 (200 seconds) | ||
*''' | * '''Starting Pikmin''': | ||
** | ** {{icon|Red Pikmin|v=P2|y}} × 50 (leaf) | ||
** | * '''Treasures''': | ||
*''' | ** {{icon|Lustrous Element|y}} × 1 | ||
** | ** {{icon|Mirrored Element|y}} × 1 | ||
** {{icon|The Key|y}} × 1 | |||
** {{icon|Unknown Merit|y}} × 1 | |||
* '''Enemies''': | |||
** None | |||
* '''Obstacles''': | |||
** None | |||
* '''Vegetation''': | |||
** {{icon|Clover|y}} × 4 | |||
** {{icon|Figwort|y}} (small brown) × 3 | |||
** {{icon|Figwort|y}} (small red) × 2 | |||
** {{icon|Horsetail|y}} × 1 | |||
* '''Others''': | |||
** None | |||
Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock. | |||
{{cavegen|exc1}} | |||
{{sublevel technical | |||
|cave = ch_ABEM_tutorial | |||
|enemymax = 0 | |||
|itemmax = 4 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 1 | |||
|ctrratio = 0 | |||
|geyser = No | |||
|unitfile = 1_units_cent3_tsuchi.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_cent3_4_tsuchi|'''Circular room with 4 exits''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Clover|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 2 | |||
| {{icon|Horsetail|y}} | |||
| 1 | |||
| None | |||
| Plant spots | |||
|- | |||
| 3 | |||
| {{icon|Figwort|y}} (small red) | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
| 4 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 3 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 5 | |||
| {{icon|The Key|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 6 | |||
| {{icon|Lustrous Element|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 7 | |||
| {{icon|Mirrored Element|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 8 | |||
| {{icon|Unknown Merit|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Sublevel 2== | ==Sublevel 2== | ||
*'''Time''': 100 seconds | * '''Theme''': Soil | ||
*''' | * '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]'' | ||
*'''Enemies''': | * '''Time''': +100 (+200 seconds) | ||
** | * '''Treasures''': | ||
** | ** {{icon|Lustrous Element|y}} × 1 | ||
*''' | ** {{icon|Mirrored Element|y}} × 1 | ||
** | ** {{icon|Omniscient Sphere|y}} × 5 (inside Dwarf Red Bulborbs) | ||
** | ** {{icon|The Key|y}} × 1 (inside Red Bulborb) | ||
** | ** {{icon|Unknown Merit|y}} × 1 | ||
*''' | * '''Enemies''': | ||
** | ** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 5 | ||
** {{icon|Mitite|y}} (group of 10) × 0 - 3 (from eggs) | |||
** {{icon|Bulborb|y|n=Red Bulborb}} × 1 | |||
* '''Obstacles''': | |||
** None | |||
* '''Vegetation''': | |||
** {{icon|Clover|y}} × 2 | |||
** {{icon|Figwort|y}} (large brown) × 2 | |||
** {{icon|Figwort|y}} (large red) × 2 | |||
** {{icon|Figwort|y}} (small brown) × 2 | |||
** {{icon|Figwort|y}} (small red) × 2 | |||
** {{icon|Horsetail|y}} × 2 | |||
* '''Others''': | |||
** {{icon|Egg|y}} × 3 | |||
Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130. | |||
{{cavegen|exc2}} | |||
{{sublevel technical | |||
|cave = ch_ABEM_tutorial | |||
|enemymax = 7 | |||
|itemmax = 3 | |||
|gatemax = 0 | |||
|capmax = 100 | |||
|rooms = 1 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 2_MAT_mid1_nor2_tsuchi.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_mid1_6_tsuchi|'''Room with 6 exits''' | |||
|room_north2_1_tsuchi|'''Room with long dead end''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Bulborb|y|n=Red Bulborb}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} | |||
| 5 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Omniscient Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Egg|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 4 | |||
| {{icon|Clover|y}} | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
| 5 | |||
| {{icon|Horsetail|y}} | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
| 6 | |||
| {{icon|Figwort|y}} (small red) | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
| 7 | |||
| {{icon|Figwort|y}} (large red) | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
| 8 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
| 9 | |||
| {{icon|Figwort|y}} (large brown) | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 10 | |||
| {{icon|Lustrous Element|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 11 | |||
| {{icon|Mirrored Element|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 12 | |||
| {{icon|Unknown Merit|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 13 | |||
| {{icon|Egg|y}} | |||
| 2 | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=こてしらべの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
|JapR=Kote shirabe no dōkutsu | |||
|JapM=Explorer's Cave | |||
|Spa=Cueva del Explorador | |||
|SpaM=Explorer's Cave | |||
|Ita=Grotta dell' Esploratore | |||
|ItaM=Explorer's Cave | |||
|FraE=Grotte de l'explorateur | |||
|FraEM=Explorer's cave | |||
|FraA=Grotte de l'explorateur | |||
|FraAM=Explorer's cave | |||
|Ger=Höhle der Entdeckung | |||
|GerM=Cave of Discovery | |||
}} | |||
{{CM}} | {{CM}} |