Fire geyser: Difference between revisions

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(Improved Pikmin 3 locations and Hey! Pikmin description.)
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{{game icons|p=y|p2=y|p3=y|hp=y}}
#REDIRECT [[Hazard generator#Fire geyser]]
[[File:Fire geysers P3 screenshot.jpg|thumb|300px|Various fire geysers in ''Pikmin 3''.]]
{{title}}
 
'''Fire geysers''' are holes protruding from the floor, pointing up, that occasionally spit out columns of [[fire]]. Unlike regular [[geyser]]s, fire geysers are harmful to the [[leader]]s and [[Pikmin family|Pikmin]] that are not [[Red Pikmin]] or [[Bulbmin]]. Leaders can become invulnerable to these after the [[Scorch Guard]] is salvaged, however.
 
In ''Pikmin'', these geysers are in static locations, spit fire at regular intervals, and cannot be destroyed (although they can be [[punch]]ed by [[Captain Olimar]], even if it is pointless). In ''Pikmin 2'', they are actually damageable, and if destroyed, they will stop ejecting fire, making them harmless. Although any Pikmin type can damage a fire geyser, Pikmin that are vulnerable to fire are likely to get burned if the geyser shoots out a column of fire during the attack. In ''Pikmin 3'', fire geysers act like the ones in ''Pikmin'', except they are not visible. The only way to tell a fire geyser is somewhere is when a pillar of fire emerges from the ground. This can catch unwary players by surprise. It should be noted that [[leader]]s in ''Pikmin 3'' can punch fire geysers, but the latter won't take any damage.
 
Their main purpose is to block pathways, encouraging the player to use Red Pikmin to transverse the area, as other Pikmin types may catch on fire. In ''Pikmin'', fire geysers cause a considerable amount of [[Health|damage]] to [[Captain Olimar]], and may hit him multiple times during the same discharge.
 
Fire geysers appear in {{hp}} as the main mechanic of the [[Ordeal of Flame]] area. In this game they are larger and can be found on both floors and ceilings.
 
== Locations ==
=== ''Pikmin'' ===
==== Story Mode ====
*[[The Forest Navel]] × 10
*[[The Distant Spring]] × 7
*[[The Final Trial]] × 9
 
==== Challenge Mode ====
*[[The Impact Site]] × 3
*[[The Forest of Hope]] × 2
*[[The Final Trial]] × 7
 
=== ''Pikmin 2'' ===
==== Story Mode ====
*[[Valley of Repose]] (does not appear above ground)
**[[Subterranean Complex]]
***Sublevel 3 × 6
**[[Frontier Cavern]]
***Sublevel 3 × 2
***Sublevel 6 × 5
*[[Awakening Wood]] (does not appear above ground)
**[[Hole of Beasts]]
***Sublevel 3 × 14
***Sublevel 4 × 4
**[[Bulblax Kingdom]]
***Sublevel 2 × 6
***Sublevel 6 × 5
***Sublevel 7 × 12
*[[Perplexing Pool]] (does not appear above ground)
**[[Citadel of Spiders]]
***Sublevel 2 × 5
***Sublevel 4 × 5
**[[Shower Room]]
***Sublevel 5 × 5
**[[Submerged Castle]]
***Sublevel 1 × 7
*[[Wistful Wild]] (does not appear above ground)
**[[Cavern of Chaos]]
***Sublevel 4 × 13
**[[Dream Den]]
***Sublevel 5 × 3
***Sublevel 8 × over 20
 
==== Challenge Mode ====
*[[Cavernous Abyss]]
**Sublevel 1 × 4
*[[Hazard Training]]
**Sublevel 1 × 7
**Sublevel 2 × 7
*[[Cave of Snarls]]
**Sublevel 1 × 3
*[[Abduction Den]]
**Sublevel 1 × 3
*[[Breeding Ground]]
**Sublevel 3 × 14
*[[Emperor's Realm]]
**Sublevel 1 × 4
**Sublevel 2 × 6
**Sublevel 3 × 7
**Sublevel 4 × 7
**Sublevel 5 × 13
 
=== ''Pikmin 3'' ===
{{Game help|p3|Add the remaining locations in [[Mission Mode]], [[Bingo Battle]], and the [[Side Stories]].}}
==== Story Mode ====
*[[Tropical Wilds]] × 5
*[[Distant Tundra]] × 10
 
==== Bingo Battle ====
*[[Rusted Labyrinth]] layout A × 12
*Rusted Labyrinth layout B × 30
*[[Jigsaw Fortress]] layout B × 19
 
=== ''Hey! Pikmin'' ===
{{Game help|hp|Add numbers.}}
*'''[[Snowfall Field]]'''
**[[Ordeal of Flame]]
*'''Secret Spots'''
**[[Secret Spot 24]]
 
==Technical information==
{{p2 enemy technical
|name = hiba
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 150
|fp01 = 10
|fp02 = 0.5
|fp03 = 1
|fp04 = 0.25
|fp05 = 1
|fp06 = 0
|fp08 = 0
|fp09 = 1
|fp10 = 1
|fp11 = 0
|fp12 = 0
|fp13 = 0
|fp14 = 0
|fp15 = 0
|fp16 = 0
|fp17 = 0
|fp18 = 0
|fp19 = 0
|fp20 = 60
|fp21 = 10
|fp22 = 15
|fp23 = 0
|fp24 = 10
|fp25 = 0
|fp26 = 0
|fp27 = 80
|fp28 = 0
|fp29 = 0
|fp30 = 0
|fp31 = 0.0065
|fp32 = 30
|fp33 = 20
|fp34 = 10
|fp35 = 1
|fp36 = 50
|fp37 = 0 (0%)
|fp38 = 5
|ip01 = 0
|ip02 = 0
|ip03 = 0
|ip04 = 0
|ip05 = 0
|ip06 = 0
|ip07 = 0
|spec = {{p2 enemy property | fp02 | ウェイト時間 | Idle duration | 3 }}
{{!}}-
{{p2 enemy property | fp01 | 火吐き時間 | Fire spew duration | 2.5 }}
{{!}}-
{{p2 enemy property | fp03 | 停止時間 | Unknown (stop duration?) | 30 }}
}}
 
{{p3 enemy technical
|name      = hiba
|hp        = 1
|rock      = 0
|white    = 0
|brout    = 0
|brin      = 0
|direct    = 0
|damage    = 10
|territory = 0
|value    = 0
}}
 
==Gallery==
===''Pikmin''===
<gallery>
Fire geyser.png|Two fire geysers. The left geyser is active, while the right one is inactive.
</gallery>
 
===''Pikmin 2''===
<gallery>
P2 Citadel of Spiders Sublevel 2 screenshot.jpg|Fire geysers near [[Yellow Wollywog]]s in the [[Citadel of Spiders]].
Fire Geyser.png|A fire geyser near Olimar in ''Pikmin 2''.
Fire geyser Pikmin 2.jpg|Two fire geysers in the [[Hole of Beasts]], one active and the other one inactive.
</gallery>
 
===''Pikmin 3''===
<gallery>
P3D Fire Geysers.jpg|A triangle of fire geysers in the [[Tropical Wilds]].
P3D Fire Geyser Base.jpg|The base of a fire geyser while active.
</gallery>
 
==Trivia==
*Fire geysers can awaken sleeping enemies, such as [[Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in the [[Dream Den]] (sublevel 5).
*In ''Pikmin 3'', leaders can [[punch]] fire geysers even though [[Pikmin family|Pikmin]] can't attack them. This may be an intended feature that was [[Unused content|scrapped]] for unknown reasons.
 
==See also==
*[[Fire]]
*[[Obstacle]]
*[[Gas pipe]]
*[[Fiery Blowhog]]
 
{{obstacles}}

Latest revision as of 02:50, February 17, 2024