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| {{game icons|p=y|p2=y|p3=y|hp=y}}
| | #REDIRECT [[Hazard generator#Fire geyser]] |
| [[File:Fire geysers P3 screenshot.jpg|thumb|300px|A group of fire geysers in ''Pikmin 3''.]]
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| {{title}}
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| '''Fire geysers''' are holes protruding from a surface that occasionally spit out columns of [[fire]]. Unlike regular [[geyser]]s, fire geysers are harmful to [[Pikmin family|Pikmin]] that are not [[Red Pikmin]] or [[Bulbmin]], and they also damage [[leader]]s unless the [[Scorch Guard]] upgrade has been collected. Their main purpose is to block pathways, encouraging the player to use Red Pikmin to explore the area to avoid other Pikmin types catching on fire.
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| In {{p1}}, fire geysers are in static locations, spit fire at regular intervals, and cannot be destroyed (although they can be [[punch]]ed by [[Captain Olimar]], even if it is pointless). They deal a considerable amount of [[Health|damage]] to [[Captain Olimar]], and may hit him multiple times during the same discharge.
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| In {{p2}}, fire geysers are damageable, and if destroyed, they will stop ejecting fire, making them harmless. Although any Pikmin type can damage a fire geyser, Pikmin that are vulnerable to fire are likely to get burned if the geyser shoots out a column of fire during the attack.
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| In {{p3}}, fire geysers act like the ones in ''Pikmin'', except they are not visible when they are not shooting fire or about to shoot fire. The only way to tell a fire geyser is somewhere is when a pillar of fire emerges from the ground. This can catch unwary players by surprise. [[Leader]]s can punch fire geysers in this game, but the geysers won't take any damage.
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| In {{hp}}, fire geysers are very large and can be found on both floors and ceilings. They are the main mechanic of the [[Ordeal of Flame]] area.
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| == Locations ==
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| === ''Pikmin'' ===
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| ==== Story Mode ====
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| *[[The Forest Navel]] × 10
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| *[[The Distant Spring]] × 7
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| *[[The Final Trial]] × 9
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| ==== Challenge Mode ====
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| *[[The Impact Site]] × 3
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| *[[The Forest of Hope]] × 2
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| *[[The Final Trial]] × 7
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| === ''Pikmin 2'' ===
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| ==== Story Mode ====
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| *[[Valley of Repose]] (does not appear above ground)
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| **[[Subterranean Complex]]
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| ***Sublevel 3 × 6
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| **[[Frontier Cavern]]
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| ***Sublevel 3 × 2
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| ***Sublevel 6 × 5
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| *[[Awakening Wood]] (does not appear above ground)
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| **[[Hole of Beasts]]
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| ***Sublevel 3 × 14
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| ***Sublevel 4 × 4
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| **[[Bulblax Kingdom]]
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| ***Sublevel 2 × 6
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| ***Sublevel 6 × 5
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| ***Sublevel 7 × 12
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| *[[Perplexing Pool]] (does not appear above ground)
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| **[[Citadel of Spiders]]
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| ***Sublevel 2 × 5
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| ***Sublevel 4 × 5
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| **[[Shower Room]]
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| ***Sublevel 5 × 5
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| **[[Submerged Castle]]
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| ***Sublevel 1 × 7
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| *[[Wistful Wild]] (does not appear above ground)
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| **[[Cavern of Chaos]]
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| ***Sublevel 4 × 13
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| **[[Dream Den]]
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| ***Sublevel 5 × 3
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| ***Sublevel 8 × over 20
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| ==== Challenge Mode ====
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| *[[Cavernous Abyss]]
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| **Sublevel 1 × 4
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| *[[Hazard Training]]
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| **Sublevel 1 × 7
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| **Sublevel 2 × 7
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| *[[Cave of Snarls]]
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| **Sublevel 1 × 3
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| *[[Abduction Den]]
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| **Sublevel 1 × 3
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| *[[Breeding Ground]]
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| **Sublevel 3 × 14
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| *[[Emperor's Realm]]
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| **Sublevel 1 × 4
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| **Sublevel 2 × 6
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| **Sublevel 3 × 7
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| **Sublevel 4 × 7
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| **Sublevel 5 × 13
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| === ''Pikmin 3'' ===
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| {{Game help|p3|Add the remaining locations in [[Mission Mode]], [[Bingo Battle]], and the [[Side Stories]].}}
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| ==== Story Mode ====
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| *[[Tropical Wilds]] × 5
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| *[[Distant Tundra]] × 10
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| ==== Bingo Battle ====
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| *[[Rusted Labyrinth]] layout A × 12
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| *Rusted Labyrinth layout B × 30
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| *[[Jigsaw Fortress]] layout B × 19
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| === ''Hey! Pikmin'' ===
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| {{Game help|hp|Add numbers.}}
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| *'''[[Snowfall Field]]'''
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| **[[Ordeal of Flame]]
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| *'''Secret Spots'''
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| **[[Secret Spot 24]]
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| ==Technical information==
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| {{p2 enemy technical
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| |name = hiba
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| |s000 = 0.5
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| |s001 = 0.5
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| |s002 = 0.25
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| |s003 = 0.1
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| |s004 = 0.3
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| |fp00 = 150
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| |fp01 = 10
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| |fp02 = 0.5
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| |fp03 = 1
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| |fp04 = 0.25
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| |fp05 = 1
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| |fp06 = 0
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| |fp08 = 0
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| |fp09 = 1
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| |fp10 = 1
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| |fp11 = 0
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| |fp12 = 0
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| |fp13 = 0
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| |fp14 = 0
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| |fp15 = 0
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| |fp16 = 0
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| |fp17 = 0
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| |fp18 = 0
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| |fp19 = 0
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| |fp20 = 60
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| |fp21 = 10
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| |fp22 = 15
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| |fp23 = 0
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| |fp24 = 10
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| |fp25 = 0
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| |fp26 = 0
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| |fp27 = 80
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| |fp28 = 0
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| |fp29 = 0
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| |fp30 = 0
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| |fp31 = 0.0065
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| |fp32 = 30
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| |fp33 = 20
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| |fp34 = 10
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| |fp35 = 1
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| |fp36 = 50
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| |fp37 = 0 (0%)
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| |fp38 = 5
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| |ip01 = 0
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| |ip02 = 0
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| |ip03 = 0
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| |ip04 = 0
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| |ip05 = 0
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| |ip06 = 0
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| |ip07 = 0
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| |spec = {{p2 enemy property | fp02 | ウェイト時間 | Idle duration | 3 }}
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| {{!}}-
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| {{p2 enemy property | fp01 | 火吐き時間 | Fire spew duration | 2.5 }}
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| {{!}}-
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| {{p2 enemy property | fp03 | 停止時間 | Unknown (stop duration?) | 30 }}
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| }}
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| {{p3 enemy technical
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| |name = hiba
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| |hp = 1
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| |rock = 0
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| |white = 0
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| |brout = 0
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| |brin = 0
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| |direct = 0
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| |damage = 10
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| |territory = 0
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| |value = 0
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| }}
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| ==Gallery==
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| ===''Pikmin''===
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| <gallery>
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| Fire geyser.png|Two fire geysers. The left geyser is active, while the right one is inactive. | |
| </gallery>
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| ===''Pikmin 2''===
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| <gallery>
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| P2 Citadel of Spiders Sublevel 2 screenshot.jpg|Fire geysers near [[Yellow Wollywog]]s in the [[Citadel of Spiders]].
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| Fire Geyser.png|A fire geyser near Olimar in ''Pikmin 2''.
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| Fire geyser Pikmin 2.jpg|Two fire geysers in the [[Hole of Beasts]], one active and the other one inactive.
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| </gallery>
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| ===''Pikmin 3''===
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| <gallery>
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| P3D Fire Geysers.jpg|A triangle of fire geysers in the [[Tropical Wilds]].
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| P3D Fire Geyser Base.jpg|The base of a fire geyser while active.
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| </gallery>
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| ==Trivia==
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| *Fire geysers can awaken sleeping enemies, such as [[Bulborb|Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in the [[Dream Den]] (sublevel 5).
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| *In ''Pikmin 3'', leaders can [[punch]] fire geysers even though [[Pikmin family|Pikmin]] can't attack them. This may be an intended feature that was [[Unused content|scrapped]] for unknown reasons.
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| ==See also==
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| *[[Fire]]
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| *[[Obstacle]]
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| *[[Gas pipe]]
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| *[[Fiery Blowhog]]
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| {{obstacles}}
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