Forum:Pikmin 2 Models: Difference between revisions

Asking a small question
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(Asking a small question)
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:Neat! I tried opening the models straight from the ISO on Sketchup, and the result was more-or-less the same. Although I don't quite think I had transition texture problems. Still, if you have the game's ISO, extracting the models is pretty simple, with some tools. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:10, 31 May 2015 (EDT)
:Neat! I tried opening the models straight from the ISO on Sketchup, and the result was more-or-less the same. Although I don't quite think I had transition texture problems. Still, if you have the game's ISO, extracting the models is pretty simple, with some tools. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:10, 31 May 2015 (EDT)
::Can anyone explain how to open the game's models to someone who isn't very familiar with extracting (and is also new to the Wiki)? I have a copy of the game's ISO and Dolphin, and know how to access the ISO's files, but I don't know what to do with them. From reading the game's Notes page on The Cutting Room Floor, I ::understand that folders like user/Kando contain models and animations. For example, user/Kando/piki contains two .szs files, piki.szs and texts.szs. What would I need to do to get to these files' contents? I'm guessing I need a certain tool to extract their data. --[[User:Bluekirby7|Bluekirby7]] ([[User talk:Bluekirby7|talk]]) 16:46, 1 June 2015 (EDT)
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