Frame: Difference between revisions

74 bytes added ,  9 years ago
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The options menu runs at 60FPS too.
(Created page with "{{game icons|p=y|p2=y|p3=y}} {{image|Get a gif that shows ten or so frames, and plays them slowly enough for the reader to distinguish each frame.}} A '''frame''' is the prima...")
 
m (The options menu runs at 60FPS too.)
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==Framerate==
==Framerate==
The ''Pikmin'' games contain complex areas and several objects, more notably, the [[Pikmin family|Pikmin]] themselves, with 100 of them being able to stay on-screen at once. In order for the console to process the world's logic and render all of its elements at a steady speed, it cannot render at a large framerate. ''[[Pikmin (game)|Pikmin]]'' and ''Pikmin 2'' run at 30 frames per second, as do their [[New Play Control!|remakes]]. The exception to this is the European [[region|version]] of ''Pikmin'', which runs at 25. ''Pikmin 3'' runs at 60 frames per second.
The ''Pikmin'' games contain complex areas and several objects, more notably, the [[Pikmin family|Pikmin]] themselves, with 100 of them being able to stay on-screen at once. In order for the console to process the world's logic and render all of its elements at a steady speed, it cannot render at a large framerate. ''[[Pikmin (game)|Pikmin]]'' and ''Pikmin 2'' run at 30 frames per second, as do their [[New Play Control!|remakes]]. The exception to this is the European [[region|version]] of ''Pikmin'', which runs at 25. ''Pikmin 3'' runs at 60 frames per second, and strangely, so does the [[Menu#Options|options menu]] in ''Pikmin 2''.


Should the console have to process a large amount of instructions, it may fail to do all of them in a single frame, needing to extend the duration of the frame until everything is concluded. If this happens over a large amount of time, it can be noticed by the player. An example would be the landing sequence in ''Pikmin 3'', which oftentimes slows down the [[cutscene]], but not in a way that negatively impacts gameplay.
Should the console have to process a large amount of instructions, it may fail to do all of them in a single frame, needing to extend the duration of the frame until everything is concluded. If this happens over a large amount of time, it can be noticed by the player. An example would be the landing sequence in ''Pikmin 3'', which oftentimes slows down the [[cutscene]], but not in a way that negatively impacts gameplay.