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==Framerate==
==Framerate==
The ''Pikmin'' games contain complex areas and several objects, more notably, the [[Pikmin family|Pikmin]] themselves, with [[100 Pikmin limit|100]] of them being able to stay on-screen at once. In order for the console to process the world's logic and render all of its elements at a steady speed, it cannot render at a large framerate. {{p1}}, {{p2}}, and {{p3}} run at 30 frames per second. The exception to this is the European [[region|version]] of ''Pikmin'', which runs at 25. Other than that, the [[Menu#Title screen|title screens]] of the first two games, and the [[Menu#Options|options menu]], [[Menu#High scores|high scores menu]], [[Menu#Bonuses|bonuses screen]], and [[Menu#Area selection|area selection screen]] in ''Pikmin 2'' all run at twice the framerate of the normal game.
The ''Pikmin'' games contain complex areas and several objects, more notably, the [[Pikmin family|Pikmin]] themselves, with [[Pikmin limit|100]] of them being able to stay on-screen at once. In order for the console to process the world's logic and render all of its elements at a steady speed, it cannot render at a large framerate. {{p1}}, {{p2}}, and {{p3}} run at 30 frames per second. The exception to this is the European [[region|version]] of ''Pikmin'', which runs at 25. Other than that, the [[Menu#Title screen|title screens]] of the first two games, and the [[Menu#Options|options menu]], [[Menu#High scores|high scores menu]], [[Menu#Bonuses|bonuses screen]], and [[Menu#Area selection|area selection screen]] in ''Pikmin 2'' all run at twice the framerate of the normal game.


Should the console have to process a large amount of instructions, it may fail to do all of them in a single frame, needing to extend the duration of the frame until everything is concluded. If this happens over a large amount of time, it can be noticed by the player. An example would be the landing sequence in ''Pikmin 3'', which oftentimes slows down the [[cutscene]] visibly, but not in a way that negatively impacts gameplay.
Should the console have to process a large amount of instructions, it may fail to do all of them in a single frame, needing to extend the duration of the frame until everything is concluded. If this happens over a large amount of time, it can be noticed by the player. An example would be the landing sequence in ''Pikmin 3'', which oftentimes slows down the [[cutscene]] visibly, but not in a way that negatively impacts gameplay.