Glitch: Difference between revisions

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This can actually be used strategically; if you can somehow get the opposing player to get trapped, you could get a few seconds of time.
This can actually be used strategically; if you can somehow get the opposing player to get trapped, you could get a few seconds of time.
==Armored Mawdad==
When the Armored Mawdad is moving into the captains or Pikmin they may glitch straight through the Armored Mawdad's pincers and the captains and the Pikmin keep on getting knocked down because they are stuck between the Armored Mawdad's head and it pincer, you will have to wait until it opens its pincers to escape (or you might glitch back out) this has a high chance of happening in story mode and mission mode, this glitch may be annoying in story mode because it will eat the Pikmin and hurt the captains in between the head and the pincers so this can ruin no-death-runs, which is why one should go for the boss' tail.
==Beady Long Legs==
==Beady Long Legs==


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http://www.youtube.com/watch?v=dlj59J5M-kI
http://www.youtube.com/watch?v=dlj59J5M-kI


==Bridge==
==Bridge==
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==<span style="font-family:Helvetica,Arial,sans-serif;">Crushing</span>==
==<span style="font-family:Helvetica,Arial,sans-serif;">Crushing</span>==
<p style="font-family:Helvetica,Arial,sans-serif;">In ''[http://pikmin.wikia.com/wiki/Pikmin_(game) Pikmin]'', if an enemy is defeated, it usually falls to the ground. Occasionally, when an enemy falls, a few Pikmin could mysteriously vanish without a ghost sprite, or even a sound. There are several enemies that have this happen more frequently than others, and it also happens with more regularity when swarming enemies rather than throwing Pikmin at them. The Wollywog and Yellow Wollywog are a very good example of this glitch, thanks to their large size. There were also some [http://www.youtube.com/watch?v=7x245evHAhQ demo videos] that actually pictured a dying [http://pikmin.wikia.com/wiki/Yellow_Wollywog Yellow Wollywog] falling on top of 3 [http://pikmin.wikia.com/wiki/Blue_Pikmin Blue Pikmin] and ghosts appearing afterward. This may be viewed as a glitch, or completely natural. Although rare, this can also happen in Pikmin 2 when a treasure falls on Pikmin. Here are a list of enemies that may have this happening in Pikmin 1 at some times:</p>
<p style="font-family:Helvetica,Arial,sans-serif;">In ''[http://pikmin.wikia.com/wiki/Pikmin_(game) Pikmin]'', if an enemy is defeated, it usually falls to the ground. Occasionally, when an enemy falls, a few Pikmin could mysteriously vanish without a ghost sprite, or even a sound. There are several enemies that have this happen more frequently than others, and it also happens with more regularity when swarming enemies rather than throwing Pikmin at them. The Wollywog and Yellow Wollywog are a very good example of this glitch, thanks to their large size. There were also some [http://www.youtube.com/watch?v=7x245evHAhQ demo videos] that actually pictured a dying [http://pikmin.wikia.com/wiki/Yellow_Wollywog Yellow Wollywog] falling on top of 3 [http://pikmin.wikia.com/wiki/Blue_Pikmin Blue Pikmin] and ghosts appearing afterward. This may be viewed as a glitch, or completely natural. Although rare, this can also happen in Pikmin 2 when a treasure falls on Pikmin. Here are a list of enemies that may have this happening in Pikmin 1 at some times:</p>


*[http://pikmin.wikia.com/wiki/Dwarf_Red_Bulborb Dwarf (Red) Bulborb]
*[http://pikmin.wikia.com/wiki/Dwarf_Red_Bulborb Dwarf (Red) Bulborb]
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The fourth glitch happens when a pellet is beneath a bridge suspended over water, but the bridge is still being constructed, and the pellet has to be in front of the rolled-up stick pile that forms the bridge's tip. How far away is irrelevant, as long as it will still be beneath the future bridge. As an example, the one with a [http://pikmin.wikia.com/wiki/Yellow_Wollywog Yellow Wollywog] near the island with the [http://pikmin.wikia.com/wiki/Massage_Machine Massage Machine] in [http://pikmin.wikia.com/wiki/The_Distant_Spring The Distant Spring] would work well. When the [http://pikmin.wikia.com/wiki/Bridge Bridge] comes to the point where the pellet is, the Pikmin that are working may stop working and move in circles around the spot where the pellet is under the bridge, and try to grab it. They can be called back and ordered to finish the bridge, but if not, they will sigh, showing that their attempt to grab the object failed, and then become idle. In some rare cases the Pikmin can fall through the bridge, but instead of drowning, will sit safely on top of the pellet. If such a Pikmin is whistled at multiple times, it will fall off the side of the pellet and start drowning.
The fourth glitch happens when a pellet is beneath a bridge suspended over water, but the bridge is still being constructed, and the pellet has to be in front of the rolled-up stick pile that forms the bridge's tip. How far away is irrelevant, as long as it will still be beneath the future bridge. As an example, the one with a [http://pikmin.wikia.com/wiki/Yellow_Wollywog Yellow Wollywog] near the island with the [http://pikmin.wikia.com/wiki/Massage_Machine Massage Machine] in [http://pikmin.wikia.com/wiki/The_Distant_Spring The Distant Spring] would work well. When the [http://pikmin.wikia.com/wiki/Bridge Bridge] comes to the point where the pellet is, the Pikmin that are working may stop working and move in circles around the spot where the pellet is under the bridge, and try to grab it. They can be called back and ordered to finish the bridge, but if not, they will sigh, showing that their attempt to grab the object failed, and then become idle. In some rare cases the Pikmin can fall through the bridge, but instead of drowning, will sit safely on top of the pellet. If such a Pikmin is whistled at multiple times, it will fall off the side of the pellet and start drowning.


A fifth glitch also occurs, however this glitch only occurs in the ''[http://pikmin.wikia.com/wiki/New_Play_Control! New Play Control!]'' version of ''Pikmin'', as it's unknown if it can happen in the original Gamecube version. This glitch happens anywhere when Pikmin, carrying a large item, walk into a group of [http://pikmin.wikia.com/wiki/Pellet_Posy Pellet Posies] (For example, to the left of the landing site in the [http://pikmin.wikia.com/wiki/Forest_of_Hope Forest of Hope], where the ledge with the [http://pikmin.wikia.com/wiki/Shock_Absorber Shock Absorber] is). When the Pikmin walk into the patch of Pellet Posies, the Pellet Posies may act like a "cage," and the Pikmin will carry the object while walking in place, and the noise that ship parts make when they are set down will play continuously. Calling the Pikmin back and ordering them to cut down the Pellet Poses, or to manually do it with [http://pikmin.wikia.com/wiki/Olimar Olimar], will allow the Pikmin to proceed to the [[Dolphin]] .
A fifth glitch also occurs, however this glitch only occurs in the ''[http://pikmin.wikia.com/wiki/New_Play_Control! New Play Control!]'' version of ''Pikmin'', as it's unknown if it can happen in the original Gamecube version. This glitch happens anywhere when Pikmin, carrying a large item, walk into a group of [http://pikmin.wikia.com/wiki/Pellet_Posy Pellet Posies] (For example, to the left of the landing site in the [http://pikmin.wikia.com/wiki/Forest_of_Hope Forest of Hope], where the ledge with the [http://pikmin.wikia.com/wiki/Shock_Absorber Shock Absorber] is). When the Pikmin walk into the patch of Pellet Posies, the Pellet Posies may act like a "cage," and the Pikmin will carry the object while walking in place, and the noise that ship parts make when they are set down will play continuously. Calling the Pikmin back and ordering them to cut down the Pellet Poses, or to manually do it with [http://pikmin.wikia.com/wiki/Olimar Olimar], will allow the Pikmin to proceed to the [[Dolphin]].
==Pellet Posy==
==Pellet Posy==


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==Undead Emperor Bulblax==
==Undead Emperor Bulblax==
There is a ''very rare'' glitch with the [[Emperor Bulblax]] in[[ Pikmin 2]]. After it has been defeated, it will walk at the same place and will not die. It can't be petrified and the Pikmin will still attack him but he will not react. The only way this glitch can be stopped is resetting the game or going to the next sublevel. It's unknown what causes this glitch or how even to perform it, ''but'' it has something to do with [[Purple pikmin|Purple Pikmin]].
There is a ''very rare'' glitch with the [[Emperor Bulblax]] in[[ Pikmin 2]]. After it has been defeated, it will walk at the same place and will not die. It can't be petrified and the Pikmin will still attack him but he will not react. The only way this glitch can be stopped is resetting the game or going to the next sublevel. It's unknown what causes this glitch or how even to perform it, ''but'' it has something to do with [[Purple pikmin|Purple Pikmin]].
==Armored Mawdad==
When the Armored Mawdad is moving into the captains or Pikmin they may glitch straight through the Armored Mawdad's pincers and the captains and the Pikmin keep on getting knocked down because they are stuck between the Armored Mawdad's head and it pincer, you will have to wait until it opens its pincers to escape (or you might glitch back out) this has a high chance of happening in story mode and mission mode, this glitch may be annoying in story mode because it will eat the Pikmin and hurt the captains in between the head and the pincers so this can ruin no-death-runs, which is why one should go for the boss' tail.
[[Category:Armoured Mawdad]]
[[Category:Armoured Mawdad]]
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