Glitches in Pikmin: Difference between revisions

Cleaned up that glitch. The reasoning behind the glitch might be too complex to explain, due to Pikmin's complex physics.
(→‎Embed glitch: Added Glitch about disappearing pellet in NPC Pikmin)
Tag: Mobile edit
(Cleaned up that glitch. The reasoning behind the glitch might be too complex to explain, due to Pikmin's complex physics.)
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===Splash glitch===
===Splash glitch===
{{glitch | reproducibility = High | danger = Harmless | p1 = Yes | npcp1 = Yes  
{{glitch | reproducibility = High | danger = Harmless | p1 = Yes | npcp1 = Yes
|effects = Makes water splash particles constantly and rapidly appear.
|effects = Makes water splash particles constantly and rapidly appear.
|prerequisites = Have access to [[The Forest Navel]].
|prerequisites = Have access to [[The Forest Navel]].
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| explanation = Objects may become embedded for a variety of reasons, but mostly, it's due to them being pushed inside walls by other objects. This is because the game attempts to avoid having objects overlapping one another, and as a last resort, an object is embedded against a wall.
| explanation = Objects may become embedded for a variety of reasons, but mostly, it's due to them being pushed inside walls by other objects. This is because the game attempts to avoid having objects overlapping one another, and as a last resort, an object is embedded against a wall.
}}
}}
===Disappearing Pellet===
 
{{glitch | reproducibility = Medium | danger = Harmless | p1 = ? | npcp1 = Yes | youtube = https://m.youtube.com/watch?v=3Lea0P2GK9E&list=LLmUdXtdTSKGpOZbLVamxMFQ&index=2&t=0s |} other =
===Disappearing pellet===
|effects = Causes a red 10 pellet in the [[Distant Spring]] [[Challenge Mode]] to get pushed underground and respawn a few seconds later.
{{glitch | reproducibility = Medium | danger = Harmless | p1 = ? | npcp1 = Yes | youtube = 3Lea0P2GK9E
|prerequisites = Unlock the Distant Spring on Challenge Mode.
|effects = Causes a red 10 [[pellet]] in [[The Distant Spring]]'s [[Challenge Mode (Pikmin)|Challenge Mode]] to get pushed underground and respawn a few seconds later.
|howto = Go to the tree stump where the [[Pilot's Seat]] is in the main story mode. Use the shoving glitch to push the pellet against the wall. Getting in between the [[Yellow Wollywog]] and the pellet can make this go faster. Once against the wall, move [[Captain Olimar|Olimar]] in between the wall and the pellet. Then the wollywog will jump and should land on both Olimar and the pellet, making it go underground.
|prerequisites = Unlock The Distant Spring in Challenge Mode.
|howto = Go to the tree stump where the [[Pilot's Seat]] is in the main story mode. Use the [[#Object nudging|object nudging glitch]] to push the pellet against the wall. Getting in between the [[Yellow Wollywog]] and the pellet can make this go faster. Once against the wall, move [[Captain Olimar|Olimar]] in between the wall and the pellet. Then the Wollywog will jump and should land on both Olimar and the pellet, making it go underground.
|notes = While still unknown, this might work in other locations with different sized pellets. Also, the pellet will either respawn where it was pushed or the original spawn point.
|notes = While still unknown, this might work in other locations with different sized pellets. Also, the pellet will either respawn where it was pushed or the original spawn point.
|explanation = What probably causes this to happen has to do with hit boxes. The wollywog has to land on the ground, so it would normally shove the pellet a bit. But if it simultaneously lands on Olimar, hit crushing animation should play, which is when the wollywog is on the ground. But with the pellet in the way, the wollywog can’t hit the ground, so the game pushes out the pellet so the wollywog can complete its jumping animation. When the wollywog jumps again, the game reloads the pellet.
}}
}}


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* Gameplay
* Gameplay
** Some obstacles (such as the cardboard boxes) are surrounded by invisible walls to prevent the player from throwing Pikmin to the other side of the obstacle. However, even after moving the obstacle in question, the invisible walls do not disappear. {{cite youtube|Laba7Tj4QGA|of the invisible walls above cardboard boxes}} This glitch also occurs with the [[paper bags]] in ''Pikmin 2''.
** Some obstacles (such as the cardboard boxes) are surrounded by invisible walls to prevent the player from throwing Pikmin to the other side of the obstacle. However, even after moving the obstacle in question, the invisible walls do not disappear.{{cite youtube|Laba7Tj4QGA|of the invisible walls above cardboard boxes}} This glitch also occurs with the [[paper bags]] in ''Pikmin 2''.
** Drowning Pikmin that are called to Captain Olimar can go through gates as if they didn't exist. This can be seen on the gate that bars access to the [[Armored Cannon Beetle]]. This has been fixed in ''[[New Play Control! Pikmin]]''.
** Drowning Pikmin that are called to Captain Olimar can go through gates as if they didn't exist. This can be seen on the gate that bars access to the [[Armored Cannon Beetle]]. This has been fixed in ''[[New Play Control! Pikmin]]''.
** By simply walking on a bridge, Captain Olimar will spin erratically. This works best on the Northern bridge of The Final Trial, while walking North. In the [[New Play Control! Pikmin|''New Play Control!'' version]], if you try to fix the [[camera]] behind Olimar by pressing {{button|wii|z}}, it will make it spin in the direction in which Olimar's body was when the button was pressed.
** By simply walking on a bridge, Captain Olimar will spin erratically. This works best on the Northern bridge of The Final Trial, while walking North. In the [[New Play Control! Pikmin|''New Play Control!'' version]], if you try to fix the [[camera]] behind Olimar by pressing {{button|wii|z}}, it will make it spin in the direction in which Olimar's body was when the button was pressed.