Glitches in Pikmin: Difference between revisions

Added a gate glitch.
(Added cutscene glitches.)
(Added a gate glitch.)
Line 5: Line 5:
Please read the [[Pikipedia:Glitch notes|glitch notes]] before attempting any of these glitches or before adding your own.
Please read the [[Pikipedia:Glitch notes|glitch notes]] before attempting any of these glitches or before adding your own.


{{ToDo|Mention some game-breaking glitches, like the ability to lay down to push pieces, extend Pikmin swimming times, etc.}}
{{ToDo|Mention some game-breaking glitches, like the ability to lay down to push pieces, extend Pikmin swimming times, lying down to get Bulbears to push you through the wall, etc.}}


{{spoiler}}
{{spoiler}}


==Main glitches==
==Main glitches==
===Counter glitch===
===Counter glitch===
{{image}}
{{image}}
Line 243: Line 242:
*'''Notes''': This glitch can also happen in [[Glitches in Pikmin 2#Embed glitch|''Pikmin 2'']].
*'''Notes''': This glitch can also happen in [[Glitches in Pikmin 2#Embed glitch|''Pikmin 2'']].
*'''Possible explanation''': Objects may become embedded for a variety of reasons, but mostly, it's due to them being pushed inside walls by other objects. This is because the game attempts to avoid having objects overlapping one another, and as a last resort, an object is embedded against a wall.
*'''Possible explanation''': Objects may become embedded for a variety of reasons, but mostly, it's due to them being pushed inside walls by other objects. This is because the game attempts to avoid having objects overlapping one another, and as a last resort, an object is embedded against a wall.
===Falling through gates===
{|class="wikitable"
!Reproducibility !! Danger !! Demonstration
|-
| Medium || Harmless || [http://www.youtube.com/watch?v=C89IX9Xresk YouTube video], by [[User:Greenpickle|Greenpickle]]
|}
*'''Effects''': Makes a captain go inside a [[gate]].
*'''Prerequisites''': Have an unopened gate you can get on top of.
*'''How to''': Get on top of a gate, somehow, like by [#Riding on enemies and going out of bounds|riding on an enemy's back]. Then, simply press down on the D-pad to fall asleep. You should fall through the gate and be inside it. You can move around, but if you walk out, you can't walk back in.
*'''Notes''': None.
*'''Possible explanation''': Laying down puts Olimar in a state that lacks some form of solidity, this can be backed up by the fact that Olimar cannot be hurt while lying down. Likewise, Olimar mustn't be able to collide with the top of gates while lying down, which makes him fall through.


===Inaccessible Onions===
===Inaccessible Onions===
Line 291: Line 302:
*'''Notes''': You can use this glitch to get the [[Radiation Canopy]], [[Geiger Counter]] and [[Sagittarius]]. When you throw a Pikmin at it, the screen will go black and you will be falling.
*'''Notes''': You can use this glitch to get the [[Radiation Canopy]], [[Geiger Counter]] and [[Sagittarius]]. When you throw a Pikmin at it, the screen will go black and you will be falling.
*'''Possible explanation''': When two things are in the same spot, the game is programmed to push the movable ones apart. Seeing as both a Pellet Posy and a wall are unmovable, the game will attempt to push Olimar out if he's found to be crammed between both. The ejection will likely push Olimar through the wall, given that technically, Posies have more solid hitboxes than the thin line that makes up a wall.
*'''Possible explanation''': When two things are in the same spot, the game is programmed to push the movable ones apart. Seeing as both a Pellet Posy and a wall are unmovable, the game will attempt to push Olimar out if he's found to be crammed between both. The ejection will likely push Olimar through the wall, given that technically, Posies have more solid hitboxes than the thin line that makes up a wall.
===Riding on enemies and going out of bounds===
{|class="wikitable"
!Reproducibility !! Danger !! Demonstration
|-
| Medium || Helpful || [http://www.youtube.com/watch?v=tYqJkeuHLgg YouTube video, by TRR010]
|}
*'''Effects''': Makes Captain Olimar ride on top of a large enemy, and go out of bounds this way.
*'''Prerequisites''': None.
*'''How to''': Lure a [[Bulborb]] or [[Spotty Bulbear]] into a place where you can get on a platform that's roughly its height, and have it stay on ground lower than you; the erratic height platforms near [[The Distant Spring]]'s landing site work well here. Get close to it so that it'll lunge forward. When it misses, quickly climb on its back. You can influence which way the creature should go by standing on its edge, in that direction. It will attempt to bite you several times by lunging forward, try to avoid falling off. With practice, you can lure it towards other ledges that are its height, but lead to places out of bounds.
*'''Notes''': None.
*'''Possible explanation''': Bulborbs and Bulbears have tall hitboxes, of course. The top of these hitboxes makes for something like solid ground, and there's no problem in this, seeing as Olimar is never meant to go on top of them. It's still possible to ride on them by going to certain ledges. The fact that a Bulborb's eating lunge throws them very far forward, even partially through the walls, allows Olimar passage to their tops.


===Silent Bomb-Rock explosions===
===Silent Bomb-Rock explosions===
Line 303: Line 326:
*'''Notes''': Try not to have your device's volume set too high.
*'''Notes''': Try not to have your device's volume set too high.
*'''Possible explanation''': Most games limit the number of sound samples that can play at once. Normally, not many sounds need to play simultaneously, so this value probably isn't more than 10 in ''Pikmin''. The code that silences a sample or sample instance must be made in such a way that if the same sample needs to play several times in a row, it can actually cut off all instances of the sound that are playing.
*'''Possible explanation''': Most games limit the number of sound samples that can play at once. Normally, not many sounds need to play simultaneously, so this value probably isn't more than 10 in ''Pikmin''. The code that silences a sample or sample instance must be made in such a way that if the same sample needs to play several times in a row, it can actually cut off all instances of the sound that are playing.
===Silent whistle===
{|class="wikitable"
!Reproducibility !! Danger !! Demonstration
|-
| High || Harmless || Missing
|}
*'''Effects''': Makes the [[whistle]] not produce any sound. It will still work like normal, though.
*'''Prerequisites''': None.
*'''How to''': Whistle once and hold it. When you let go, press and hold the B button again ''almost instantly'' afterwards.
*'''Notes''': None.
*'''Possible explanation''': The whistle sound still lasts for one or two frames after the B button is released. After that, the game stops the whistle sound. If during this time, the player presses the B button again, another whistle will start before the game stops the sound. When it does, it stops the second whistle's sound, despite the fact that the player is still holding B and Olimar is still visibly whistling.


===Spinning Olimar===
===Spinning Olimar===