Glitches in Pikmin: Difference between revisions

1,108 bytes removed ,  10 years ago
m
Oh, this doesn't change reds to blues, for instance, it just transforms Mushroom into their normal color. This is not a different glitch then.
m (Fixed link.)
m (Oh, this doesn't change reds to blues, for instance, it just transforms Mushroom into their normal color. This is not a different glitch then.)
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| howto = It's very rare, and the current method hasn't been proven, but you should have a Pikmin attack the top of a Pellet Posy while two others attack it from the bottom, possibly just as the plant is almost dying. When the pellet drops, all 3 Pikmin will start carrying the pellet.
| howto = It's very rare, and the current method hasn't been proven, but you should have a Pikmin attack the top of a Pellet Posy while two others attack it from the bottom, possibly just as the plant is almost dying. When the pellet drops, all 3 Pikmin will start carrying the pellet.
| explanation = 2 of the Pikmin that make the Pellet drop will begin to carry it. If a Pikmin hits the top of the Pellet Posy and makes the pellet drop, it'll be assigned as the carrier of the pellet. If both things happen at once, 3 Pikmin will be assigned to carry the pellet. Alternately, a more far-fetched theory is that 1 pellets were meant to have 3 Pikmin as the maximum carriers from the start, but really close to the game's completion, the developers realized that having 2 Pikmin as the max would work best. So they quickly patched some code that turns pellets from a 3-max object into a 2-max one. This code gets applied one frame after the pellet falls on the ground. As such, there is a one-frame window where 3 Pikmin will be able to carry a pellet.
| explanation = 2 of the Pikmin that make the Pellet drop will begin to carry it. If a Pikmin hits the top of the Pellet Posy and makes the pellet drop, it'll be assigned as the carrier of the pellet. If both things happen at once, 3 Pikmin will be assigned to carry the pellet. Alternately, a more far-fetched theory is that 1 pellets were meant to have 3 Pikmin as the maximum carriers from the start, but really close to the game's completion, the developers realized that having 2 Pikmin as the max would work best. So they quickly patched some code that turns pellets from a 3-max object into a 2-max one. This code gets applied one frame after the pellet falls on the ground. As such, there is a one-frame window where 3 Pikmin will be able to carry a pellet.
}}
===Alter Pikmin species===
{{ glitch | reproducibility = Medium | danger = Helpful | p1 = ? | npcp1 = ?
| effects = The color of a Pikmin can be changed without the need of a [[Candypop Bud]].
| prerequisites = You must be on an area with a [[Puffstool]].
| howto = Have a [[Puffstool]] transform the Pikmin you want to alter into a [[Mushroom Pikmin]]. Use the [[#Controlling Mushroom Pikmin glitch|Controlling Mushroom Pikmin glitch]] so that they can follow you. Now, take them to an Onion of the color you want to change them to, and issue them to go into that Onion. Now you can withdraw them back.
| explanation = Reds, Yellows and Blues are identified as being Pikmin types. Mushroom Pikmin, however, are labeled as just being "Pikmin" with special attributes. If the player is able to bring these Pikmin into an Onion, something that was never intended, the game will accept the Pikmin onto the Onion, seeing as that Pikmin technically doesn't belong to an incompatible color. (e.g. If you bring a Mushroom Pikmin into a Red Onion, that Pikmin is neither Yellow or Blue, so the game accepts it.)
}}
}}