44,429
edits
m (Fixed link.) |
m (Oh, this doesn't change reds to blues, for instance, it just transforms Mushroom into their normal color. This is not a different glitch then.) |
||
Line 54: | Line 54: | ||
| howto = It's very rare, and the current method hasn't been proven, but you should have a Pikmin attack the top of a Pellet Posy while two others attack it from the bottom, possibly just as the plant is almost dying. When the pellet drops, all 3 Pikmin will start carrying the pellet. | | howto = It's very rare, and the current method hasn't been proven, but you should have a Pikmin attack the top of a Pellet Posy while two others attack it from the bottom, possibly just as the plant is almost dying. When the pellet drops, all 3 Pikmin will start carrying the pellet. | ||
| explanation = 2 of the Pikmin that make the Pellet drop will begin to carry it. If a Pikmin hits the top of the Pellet Posy and makes the pellet drop, it'll be assigned as the carrier of the pellet. If both things happen at once, 3 Pikmin will be assigned to carry the pellet. Alternately, a more far-fetched theory is that 1 pellets were meant to have 3 Pikmin as the maximum carriers from the start, but really close to the game's completion, the developers realized that having 2 Pikmin as the max would work best. So they quickly patched some code that turns pellets from a 3-max object into a 2-max one. This code gets applied one frame after the pellet falls on the ground. As such, there is a one-frame window where 3 Pikmin will be able to carry a pellet. | | explanation = 2 of the Pikmin that make the Pellet drop will begin to carry it. If a Pikmin hits the top of the Pellet Posy and makes the pellet drop, it'll be assigned as the carrier of the pellet. If both things happen at once, 3 Pikmin will be assigned to carry the pellet. Alternately, a more far-fetched theory is that 1 pellets were meant to have 3 Pikmin as the maximum carriers from the start, but really close to the game's completion, the developers realized that having 2 Pikmin as the max would work best. So they quickly patched some code that turns pellets from a 3-max object into a 2-max one. This code gets applied one frame after the pellet falls on the ground. As such, there is a one-frame window where 3 Pikmin will be able to carry a pellet. | ||
}} | }} | ||