Glitches in Pikmin: Difference between revisions

Added floating thrown Pikmin.
(Undo: That image isn't any better than the one that's already there.)
Tag: Undo
(Added floating thrown Pikmin.)
Line 321: Line 321:
** If a [[reinforced wall]] is opened right as the day is ending, such that the jingle plays, but the gate only lowered one level before the sunset cutscene, the gate might become corrupted. The next day, it can start with the last third remaining, but upon being blown up, the game will instantly place it at the second level, play the task completion jingle, and then lower the gate by one, meaning it will still remain with the last third left. After this, the gate cannot be interacted with, but it can still block the way.{{cite web|https://www.twitch.tv/videos/284327430|Video clip|Twitch|published={{date|13|July|2018}}|retrieved={{date|14|July|2018}}}}{{cite youtube|39ijjf-3nh8|of a reinforced wall becoming indestructible in the Wii version}}
** If a [[reinforced wall]] is opened right as the day is ending, such that the jingle plays, but the gate only lowered one level before the sunset cutscene, the gate might become corrupted. The next day, it can start with the last third remaining, but upon being blown up, the game will instantly place it at the second level, play the task completion jingle, and then lower the gate by one, meaning it will still remain with the last third left. After this, the gate cannot be interacted with, but it can still block the way.{{cite web|https://www.twitch.tv/videos/284327430|Video clip|Twitch|published={{date|13|July|2018}}|retrieved={{date|14|July|2018}}}}{{cite youtube|39ijjf-3nh8|of a reinforced wall becoming indestructible in the Wii version}}
** For unknown reasons, a Pikmin can get stuck in mid-air, in the animation where it is clinging on an enemy and pummeling it.{{cite youtube|v2mFFz3gytg|of a Pikmin stuck pummeling in mid-air|published={{date|9|November|2018}}|retrieved={{date|10|November|2018}}}}
** For unknown reasons, a Pikmin can get stuck in mid-air, in the animation where it is clinging on an enemy and pummeling it.{{cite youtube|v2mFFz3gytg|of a Pikmin stuck pummeling in mid-air|published={{date|9|November|2018}}|retrieved={{date|10|November|2018}}}}
** For unknown reasons, a thrown Pikmin can keep going without falling down, in ''New Play Control! Pikmin''. It will stop when whistled.{{cite web|https://www.twitch.tv/videos/383662142|Twitch video|Twitch|published={{date|20|February|2019}}|retrieved={{date|20|February|2019}}}}
* Aesthetic
* Aesthetic
** If the player is [[Group move|moving the group]] and goes to [[pluck]] Pikmin, the move fanfare will continue playing even if the player isn't moving the group any more. It will only stop when Olimar stops plucking.
** If the player is [[Group move|moving the group]] and goes to [[pluck]] Pikmin, the move fanfare will continue playing even if the player isn't moving the group any more. It will only stop when Olimar stops plucking.