Glitches in Pikmin: Difference between revisions

Renamed the "danger" field to "consequences".
(Linked to other pages of glitches. These exist in the navbox, but I think it makes sense to give these links their own section, so that readers can read these as more glitches in the list, instead of unrelated things hidden in some navbox.)
(Renamed the "danger" field to "consequences".)
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==Main==
==Main==
===Counter glitch===
===Counter glitch===
{{glitch | reproducibility = Low | danger = Harmless | p1 = Yes | npcp1 = Yes | image = Counter_glitch.jpg | image-align = left
{{glitch | reproducibility = Low | consequences = Harmless | p1 = Yes | npcp1 = Yes | image = Counter_glitch.jpg | image-align = left
| effects = The Pikmin counter will display erroneous numbers, including a total of Pikmin on the field that doesn't correspond to the truth, and a number of Pikmin on the party superior to that of the field number.
| effects = The Pikmin counter will display erroneous numbers, including a total of Pikmin on the field that doesn't correspond to the truth, and a number of Pikmin on the party superior to that of the field number.
| howto = So far, there is no known way to trigger the glitch on purpose. It seems to happen most often when Pikmin die in unconventional ways, especially by being killed by the [[Smoky Progg]]'s smoke trail. It also happens with some frequency with deaths caused by [[The Forest Navel]]'s [[Pit|abysses]], killing a [[Wollywog]], and when several Pikmin die at once. Furthermore, it can also be related to some bridge glitches. Lastly, the [[Glitches in Pikmin#Crushing glitch|crushing glitch]] can also sometimes trigger this.
| howto = So far, there is no known way to trigger the glitch on purpose. It seems to happen most often when Pikmin die in unconventional ways, especially by being killed by the [[Smoky Progg]]'s smoke trail. It also happens with some frequency with deaths caused by [[The Forest Navel]]'s [[Pit|abysses]], killing a [[Wollywog]], and when several Pikmin die at once. Furthermore, it can also be related to some bridge glitches. Lastly, the [[Glitches in Pikmin#Crushing glitch|crushing glitch]] can also sometimes trigger this.
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===Crushing glitch===
===Crushing glitch===
{{glitch | reproducibility = Low | danger = Harmful | p1 = Yes | npcp1 = Yes | youtube = UKHwhtTMVB8 | vcaption = YouTube video (at 1:46) | other = [[:File:Crushing glitch.gif|Example animation, viewed from under the ground.]]
{{glitch | reproducibility = Low | consequences = Harmful | p1 = Yes | npcp1 = Yes | youtube = UKHwhtTMVB8 | vcaption = YouTube video (at 1:46) | other = [[:File:Crushing glitch.gif|Example animation, viewed from under the ground.]]
| effects = Compresses a Pikmin through the ground, killing it when it touches the [[pit]].
| effects = Compresses a Pikmin through the ground, killing it when it touches the [[pit]].
| howto = When battling an enemy, there is a chance that some Pikmin will mysteriously vanish without leaving a [[soul]] or making a sound. There are several enemies where this happens, but the most common are [[Wollywog]]s, [[Red Bulborb]]s, and the similar enemies. It also happens with more regularity when [[swarm]]ing enemies rather than [[throw]]ing Pikmin at them, and it's more likely to happen the more Pikmin are used. It can also happen after combat, when the enemy is falling, and with [[pellet]]s.
| howto = When battling an enemy, there is a chance that some Pikmin will mysteriously vanish without leaving a [[soul]] or making a sound. There are several enemies where this happens, but the most common are [[Wollywog]]s, [[Red Bulborb]]s, and the similar enemies. It also happens with more regularity when [[swarm]]ing enemies rather than [[throw]]ing Pikmin at them, and it's more likely to happen the more Pikmin are used. It can also happen after combat, when the enemy is falling, and with [[pellet]]s.
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===Drowning reset===
===Drowning reset===
{{image}}
{{image}}
{{glitch | reproducibility = High | danger = Helpful | p1 = Yes | npcp1 = Yes
{{glitch | reproducibility = High | consequences = Helpful | p1 = Yes | npcp1 = Yes
| effects = Causes a non-Blue Pikmin to remain drowning indefinitely without dying.
| effects = Causes a non-Blue Pikmin to remain drowning indefinitely without dying.
| howto = Take any non-Blue Pikmin and either toss it into the water or just run into the water with it, thus causing it to drown. If you whistle and run into the Pikmin, the Pikmin may then restart its drowning sequence, which allows it to stay in the water for an extended period of time. This can be repeated for as many times necessary. The Pikmin will still drown eventually if they are not called to shore or if the glitch is unrepeated.
| howto = Take any non-Blue Pikmin and either toss it into the water or just run into the water with it, thus causing it to drown. If you whistle and run into the Pikmin, the Pikmin may then restart its drowning sequence, which allows it to stay in the water for an extended period of time. This can be repeated for as many times necessary. The Pikmin will still drown eventually if they are not called to shore or if the glitch is unrepeated.
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===Libra glitch===
===Libra glitch===
{{glitch | reproducibility = Low | danger = Harmful | p1 = Yes | npcp1 = Yes | youtube = im_TBX4PATI
{{glitch | reproducibility = Low | consequences = Harmful | p1 = Yes | npcp1 = Yes | youtube = im_TBX4PATI
| effects = The [[Libra]] will bounce off the map and be forever unobtainable, making the game impossible to complete (the Libra being one of the 25 required ship parts).
| effects = The [[Libra]] will bounce off the map and be forever unobtainable, making the game impossible to complete (the Libra being one of the 25 required ship parts).
| prerequisites = Have the Libra uncollected.
| prerequisites = Have the Libra uncollected.
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===Object nudging===
===Object nudging===
{{glitch | reproducibility = High | danger = Harmless | p1 = Yes | npcp1 = Yes
{{glitch | reproducibility = High | consequences = Harmless | p1 = Yes | npcp1 = Yes
| effects = Allows Olimar to slightly move objects than can only be moved with Pikmin.
| effects = Allows Olimar to slightly move objects than can only be moved with Pikmin.
| prerequisites = Must be day 2 or later (since Olimar cannot [[lie down]] on day 1).
| prerequisites = Must be day 2 or later (since Olimar cannot [[lie down]] on day 1).
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===Riding on enemies and going out of bounds===
===Riding on enemies and going out of bounds===
{{glitch | reproducibility = Medium | danger = Helpful | p1 = Yes | npcp1 = Yes| youtube = tYqJkeuHLgg
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes| youtube = tYqJkeuHLgg
| effects = Makes Captain Olimar ride on top of a large enemy, and go out of bounds this way.
| effects = Makes Captain Olimar ride on top of a large enemy, and go out of bounds this way.
| howto = Lure a [[Bulborb|Spotty Bulborb]] or [[Spotty Bulbear]] into a place where you can get on a platform that's roughly its height, and have it stay on ground lower than you; the erratic height platforms near [[The Distant Spring]]'s landing site work well here. Get close to it so that it'll lunge forward. When it misses, quickly climb on its back. You can influence which way the creature should go by standing on its edge, in that direction. It will attempt to bite you several times by lunging forward; try to avoid falling off. With practice, you can lure it towards other ledges that are its height, but lead to places out of bounds.
| howto = Lure a [[Bulborb|Spotty Bulborb]] or [[Spotty Bulbear]] into a place where you can get on a platform that's roughly its height, and have it stay on ground lower than you; the erratic height platforms near [[The Distant Spring]]'s landing site work well here. Get close to it so that it'll lunge forward. When it misses, quickly climb on its back. You can influence which way the creature should go by standing on its edge, in that direction. It will attempt to bite you several times by lunging forward; try to avoid falling off. With practice, you can lure it towards other ledges that are its height, but lead to places out of bounds.
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===Cloning Pikmin with a Swooping Snitchbug===
===Cloning Pikmin with a Swooping Snitchbug===
{{glitch | reproducibility = Medium | danger = Helpful | p1 = ? | npcp1 = ?
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = ? | npcp1 = ?
| effects = Makes a [[Swooping Snitchbug]] clone one or two Pikmin.
| effects = Makes a [[Swooping Snitchbug]] clone one or two Pikmin.
| howto = Go to an area with a Swooping Snitchbug and lure it to the landing site. Get any type of Pikmin out. Put the Pikmin in the Onion when the Swooping Snitchbug swoops for them. If done correctly all of the amount of Pikmin will go in and the Swooping Snitchbug will have one or two in its hands.
| howto = Go to an area with a Swooping Snitchbug and lure it to the landing site. Get any type of Pikmin out. Put the Pikmin in the Onion when the Swooping Snitchbug swoops for them. If done correctly all of the amount of Pikmin will go in and the Swooping Snitchbug will have one or two in its hands.
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===Controlling Mushroom Pikmin===
===Controlling Mushroom Pikmin===
{{glitch | reproducibility = Low | danger = Depends | p1 = Yes | npcp1 = Yes | youtube = 0xJR7CLrf24
{{glitch | reproducibility = Low | consequences = Depends | p1 = Yes | npcp1 = Yes | youtube = 0xJR7CLrf24
| effects = Makes it possible to partially control a [[Mushroom Pikmin]].
| effects = Makes it possible to partially control a [[Mushroom Pikmin]].
| prerequisites = Have a living [[Puffstool]] in the area.
| prerequisites = Have a living [[Puffstool]] in the area.
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===Converting 11 Pikmin===
===Converting 11 Pikmin===
{{glitch | reproducibility = Low | danger = Helpful | p1 = Yes | npcp1 = ? | youtube = Xc3XwgDmyxU
{{glitch | reproducibility = Low | consequences = Helpful | p1 = Yes | npcp1 = ? | youtube = Xc3XwgDmyxU
| effects = Makes a [[Candypop Bud]] convert 11 Pikmin instead of 10.
| effects = Makes a [[Candypop Bud]] convert 11 Pikmin instead of 10.
| howto = Throw 9 Pikmin onto a Candypop Bud. Then, throw a 10th Pikmin as a Yellow Pikmin, and a fraction of a second after, a 11th Pikmin as either a Red Pikmin or a Blue Pikmin. With the right timing, the 11th Pikmin will land on the Candypop Bud at the same time as the 10th. The 11th Pikmin will cling to the side of the Candypop Bud, begin attacking it, and after a bit, it will also squeal and disappear. The plant will then spit out 11 converted Pikmin.
| howto = Throw 9 Pikmin onto a Candypop Bud. Then, throw a 10th Pikmin as a Yellow Pikmin, and a fraction of a second after, a 11th Pikmin as either a Red Pikmin or a Blue Pikmin. With the right timing, the 11th Pikmin will land on the Candypop Bud at the same time as the 10th. The 11th Pikmin will cling to the side of the Candypop Bud, begin attacking it, and after a bit, it will also squeal and disappear. The plant will then spit out 11 converted Pikmin.
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===Pikmin-eating bridge===
===Pikmin-eating bridge===
{{glitch | reproducibility = High | danger = Harmful | p1 = Yes | npcp1 = Yes | youtube = 0UhTCi3qQrA
{{glitch | reproducibility = High | consequences = Harmful | p1 = Yes | npcp1 = Yes | youtube = 0UhTCi3qQrA
| effects = Makes Pikmin die by falling through the ground.
| effects = Makes Pikmin die by falling through the ground.
| prerequisites = Have built the [[bridge]] closest to the Blue Onion in [[The Forest Navel]].
| prerequisites = Have built the [[bridge]] closest to the Blue Onion in [[The Forest Navel]].
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===Pikmin-eating Pearly Clamclamp===
===Pikmin-eating Pearly Clamclamp===
{{glitch | reproducibility = High | danger = Harmful | p1 = No | npcp1 = Yes | youtube = fhPvMNidnHw
{{glitch | reproducibility = High | consequences = Harmful | p1 = No | npcp1 = Yes | youtube = fhPvMNidnHw
| effects = Makes Pikmin die by falling through the ground.
| effects = Makes Pikmin die by falling through the ground.
| prerequisites = Have access to the beach at [[The Impact Site]].
| prerequisites = Have access to the beach at [[The Impact Site]].
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===Pikmin out of bounds===
===Pikmin out of bounds===
{{image}}
{{image}}
{{glitch | reproducibility = Low | danger = Harmful | p1 = Yes | npcp1 = No
{{glitch | reproducibility = Low | consequences = Harmful | p1 = Yes | npcp1 = No
| effects = Makes Pikmin go out of bounds, where they can slide back into the area, go far enough to be irretrievable, or slide the opposite direction, where they will fall off-screen and die.
| effects = Makes Pikmin go out of bounds, where they can slide back into the area, go far enough to be irretrievable, or slide the opposite direction, where they will fall off-screen and die.
| prerequisites = Have a living [[Goolix]] on [[The Impact Site]].
| prerequisites = Have a living [[Goolix]] on [[The Impact Site]].
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===Rebel Mushroom Pikmin===
===Rebel Mushroom Pikmin===
{{glitch | reproducibility = Low | danger = Depends | p1 = Yes | npcp1 = Yes | youtube = OQ4Er-U5EQk
{{glitch | reproducibility = Low | consequences = Depends | p1 = Yes | npcp1 = Yes | youtube = OQ4Er-U5EQk
| effects = Makes a Mushroom Pikmin attack the Puffstool rather than Captain Olimar.
| effects = Makes a Mushroom Pikmin attack the Puffstool rather than Captain Olimar.
| prerequisites = Have a living [[Puffstool]] on the area.
| prerequisites = Have a living [[Puffstool]] on the area.
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===Ship part whistle glitch===
===Ship part whistle glitch===
{{glitch | reproducibility = Medium | danger = Harmless | p1 = ? | npcp1 = Yes
{{glitch | reproducibility = Medium | consequences = Harmless | p1 = ? | npcp1 = Yes
| prerequisites = Have at least one ship part uncollected in the area (besides the [[Secret Safe]]).
| prerequisites = Have at least one ship part uncollected in the area (besides the [[Secret Safe]]).
| effects = Prevents Pikmin from being called, but only for about 15-20 seconds.
| effects = Prevents Pikmin from being called, but only for about 15-20 seconds.
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===Throwing non-Blue Pikmin underwater===
===Throwing non-Blue Pikmin underwater===
{{glitch | reproducibility = High | danger = Helpful | p1 = No | npcp1 = Yes | youtube = 2IxJaPlwfDY
{{glitch | reproducibility = High | consequences = Helpful | p1 = No | npcp1 = Yes | youtube = 2IxJaPlwfDY
| effects = Makes it possible to throw a Red or Yellow Pikmin while Olimar is underwater.
| effects = Makes it possible to throw a Red or Yellow Pikmin while Olimar is underwater.
| prerequisites = Have Blue Pikmin.
| prerequisites = Have Blue Pikmin.
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===Blowhog stuck on skull===
===Blowhog stuck on skull===
{{glitch | reproducibility = High | danger = Helpful | p1 = ? | npcp1 = ?
{{glitch | reproducibility = High | consequences = Helpful | p1 = ? | npcp1 = ?
|effects = Puts a [[Puffy Blowhog]] stuck on top of a skull, endlessly repeating its falling animation.
|effects = Puts a [[Puffy Blowhog]] stuck on top of a skull, endlessly repeating its falling animation.
|howto = Go to [[The Distant Spring]], gather some Pikmin, and make it so that the Puffy Blowhog near the landing site hovers on top of a skull as it stops to inhale. While it is busy attacking, throw Pikmin at it. When it falls on the skull, it should permanently stay on it, in its fall animation.
|howto = Go to [[The Distant Spring]], gather some Pikmin, and make it so that the Puffy Blowhog near the landing site hovers on top of a skull as it stops to inhale. While it is busy attacking, throw Pikmin at it. When it falls on the skull, it should permanently stay on it, in its fall animation.
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===Smoky Progg crash===
===Smoky Progg crash===
{{glitch | reproducibility = Medium | danger = Harmful | p1 = Yes | npcp1 = ? | youtube = RR54fHOGb5g
{{glitch | reproducibility = Medium | consequences = Harmful | p1 = Yes | npcp1 = ? | youtube = RR54fHOGb5g
| effects = Makes the game [[crash]].
| effects = Makes the game [[crash]].
| prerequisites = Be on day 15 or lower. In [[The Distant Spring]], have the [[Gate#Reinforced wall|black stone gate]] near base destroyed, and have the [[bridge]] to the [[Armored Cannon Beetle]] arena built.
| prerequisites = Be on day 15 or lower. In [[The Distant Spring]], have the [[Gate#Reinforced wall|black stone gate]] near base destroyed, and have the [[bridge]] to the [[Armored Cannon Beetle]] arena built.
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===Various glitches with the Smoky Progg===
===Various glitches with the Smoky Progg===
{{glitch | reproducibility = High | danger = Depends | p1 = ? | npcp1 = Yes | youtube = aFFGH1OkXvE
{{glitch | reproducibility = High | consequences = Depends | p1 = ? | npcp1 = Yes | youtube = aFFGH1OkXvE
| effects = Makes the Smoky Progg fly, go out of bounds, and gain a lot of speed. It can also push other enemies and Olimar out of bounds.
| effects = Makes the Smoky Progg fly, go out of bounds, and gain a lot of speed. It can also push other enemies and Olimar out of bounds.
| prerequisites = Be on day 15 or lower.
| prerequisites = Be on day 15 or lower.
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===Yellow Wollywog stuck on pipe===
===Yellow Wollywog stuck on pipe===
{{glitch | reproducibility = Medium | danger = Depends | p1 = Yes | npcp1 = Yes | youtube = yZuLcgQe_hg
{{glitch | reproducibility = Medium | consequences = Depends | p1 = Yes | npcp1 = Yes | youtube = yZuLcgQe_hg
| effects = Makes a Yellow Wollywog stuck in the jumping animation. This can be helpful to the player, as the Yellow Wollywog won't be able to attack, but it also stops the player from bringing the corpse and its pellet to the Onion.
| effects = Makes a Yellow Wollywog stuck in the jumping animation. This can be helpful to the player, as the Yellow Wollywog won't be able to attack, but it also stops the player from bringing the corpse and its pellet to the Onion.
| howto = On The Final Trial, in Challenge Mode, there is a [[Yellow Wollywog]] near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving [[Olimar]] onto it.
| howto = On The Final Trial, in Challenge Mode, there is a [[Yellow Wollywog]] near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving [[Olimar]] onto it.
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===Pikmin out at night===
===Pikmin out at night===
{{glitch | reproducibility = High | danger = Harmless | p1 = Yes | npcp1 = Yes | youtube = Lsoik7Cr6Uk
{{glitch | reproducibility = High | consequences = Harmless | p1 = Yes | npcp1 = Yes | youtube = Lsoik7Cr6Uk
| effects = Makes Pikmin stay with and chase after Olimar after he whistles everybody into the [[Onions]], and while he enters the [[S.S. Dolphin]].
| effects = Makes Pikmin stay with and chase after Olimar after he whistles everybody into the [[Onions]], and while he enters the [[S.S. Dolphin]].
| prerequisites = Finish day 1.
| prerequisites = Finish day 1.
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===Seeds with maturity===
===Seeds with maturity===
{{glitch | reproducibility = High | danger = Harmless | p1 = Yes | npcp1 = Yes | image = Pikmin seed (bud).png
{{glitch | reproducibility = High | consequences = Harmless | p1 = Yes | npcp1 = Yes | image = Pikmin seed (bud).png
| effects = Makes an Onion spit out a seed that has a [[Maturity|bud or a flower]]. This only affects the seed in mid-air; the buried Pikmin will still be a leaf when its stem pops out of the ground.
| effects = Makes an Onion spit out a seed that has a [[Maturity|bud or a flower]]. This only affects the seed in mid-air; the buried Pikmin will still be a leaf when its stem pops out of the ground.
| howto = Pluck a bud or flower Pikmin. It does not matter how this Pikmin became buried in the first place. Straight afterwards, make any Onion spit out a seed. This new seed will have a bud or flower, matching the type of the plucked Pikmin. This can extend over multiple Pikmin, too. For clarity's sake, imagine there's a queue. Whenever you pluck a Pikmin, its maturity gets placed on that queue. Whenever a seed is expelled, it will use the same maturity as the head of the queue. If the queue is empty, the seed will be a leaf.
| howto = Pluck a bud or flower Pikmin. It does not matter how this Pikmin became buried in the first place. Straight afterwards, make any Onion spit out a seed. This new seed will have a bud or flower, matching the type of the plucked Pikmin. This can extend over multiple Pikmin, too. For clarity's sake, imagine there's a queue. Whenever you pluck a Pikmin, its maturity gets placed on that queue. Whenever a seed is expelled, it will use the same maturity as the head of the queue. If the queue is empty, the seed will be a leaf.
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===Silent whistle===
===Silent whistle===
{{glitch | reproducibility = High | danger = Harmless | p1 = Yes | npcp1 = Yes
{{glitch | reproducibility = High | consequences = Harmless | p1 = Yes | npcp1 = Yes
| effects = Makes the [[whistle]] not produce any sound. It will still work like normal, though.
| effects = Makes the [[whistle]] not produce any sound. It will still work like normal, though.
| howto = Whistle once and hold it. When you let go, press and hold {{button|gc|b|wii|b}} again ''almost instantly'' afterwards. If you're having trouble, it might be easier to mash the button two or three times very quickly, and holding on the last time.
| howto = Whistle once and hold it. When you let go, press and hold {{button|gc|b|wii|b}} again ''almost instantly'' afterwards. If you're having trouble, it might be easier to mash the button two or three times very quickly, and holding on the last time.
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===Splash glitch===
===Splash glitch===
{{glitch | reproducibility = High | danger = Harmless | p1 = Yes | npcp1 = Yes
{{glitch | reproducibility = High | consequences = Harmless | p1 = Yes | npcp1 = Yes
|effects = Makes water splash particles constantly and rapidly appear.
|effects = Makes water splash particles constantly and rapidly appear.
|prerequisites = Have access to [[The Forest Navel]].
|prerequisites = Have access to [[The Forest Navel]].
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===Sunset menu antenna light===
===Sunset menu antenna light===
{{glitch | reproducibility = High | danger = Harmless | p1 = Yes (European version only) | npcp1 = Yes | image = Sunset menu antenna light.jpg
{{glitch | reproducibility = High | consequences = Harmless | p1 = Yes (European version only) | npcp1 = Yes | image = Sunset menu antenna light.jpg
|effects = Shows the particle effect for Olimar's antenna light during the sunset menu.
|effects = Shows the particle effect for Olimar's antenna light during the sunset menu.
|prerequisites = Have access to The Forest Navel or a later area.
|prerequisites = Have access to The Forest Navel or a later area.
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===Sunset while knocked out===
===Sunset while knocked out===
{{glitch | reproducibility = High | danger = Harmless | p1 = ? | npcp1 = Yes | youtube = ssMfQ_CT37Y
{{glitch | reproducibility = High | consequences = Harmless | p1 = ? | npcp1 = Yes | youtube = ssMfQ_CT37Y
|effects = Breaks the sunset cutscene.
|effects = Breaks the sunset cutscene.
|howto = Let [[Captain Olimar]] take enough damage to be knocked out, but right when the final hit connects, pause the game and choose to go to sunset. The sunset cutscene will play, but Olimar's antenna won't have any light, the Pikmin will not gather up and will instead become invisible, all bundled in one spot (only visible because their idle glow is still there), the [[S.S. Dolphin]] and the [[Onion]]s will not have any lights or effects, and finally, the Onions will stay there instead of lifting off. The sunset sequence plays out like normal besides that. The [[Olimar's voyage log|voyage log]] entry for Olimar's first knockout can still happen with this glitch.
|howto = Let [[Captain Olimar]] take enough damage to be knocked out, but right when the final hit connects, pause the game and choose to go to sunset. The sunset cutscene will play, but Olimar's antenna won't have any light, the Pikmin will not gather up and will instead become invisible, all bundled in one spot (only visible because their idle glow is still there), the [[S.S. Dolphin]] and the [[Onion]]s will not have any lights or effects, and finally, the Onions will stay there instead of lifting off. The sunset sequence plays out like normal besides that. The [[Olimar's voyage log|voyage log]] entry for Olimar's first knockout can still happen with this glitch.
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==Misc.==
==Misc.==
===Cardboard box cutscene softlock===
===Cardboard box cutscene softlock===
{{glitch | reproducibility = Medium | danger = Harmful | p1 = Yes | npcp1 = No
{{glitch | reproducibility = Medium | consequences = Harmful | p1 = Yes | npcp1 = No
| effects = Makes the game stuck waiting for a cutscene to end, with no way out.
| effects = Makes the game stuck waiting for a cutscene to end, with no way out.
| howto = Start a new [[Saved game|save file]]. After gathering 10 Red Pikmin, go towards the [[cardboard box]]. Place 9 Pikmin on the box, and then throw the 10th at it. Then, try to make it so that you whistle at least one Pikmin the exact moment the 10th Pikmin lands. It's better to whistle too soon rather than too late. If you whistle too soon, you can try again right away, but if you whistle too late, the cutscene will start and you'll have to restart the save file again to retry. If you call in Pikmin just when the cutscene starts, the box won't be able to move, and the cutscene will never end.
| howto = Start a new [[Saved game|save file]]. After gathering 10 Red Pikmin, go towards the [[cardboard box]]. Place 9 Pikmin on the box, and then throw the 10th at it. Then, try to make it so that you whistle at least one Pikmin the exact moment the 10th Pikmin lands. It's better to whistle too soon rather than too late. If you whistle too soon, you can try again right away, but if you whistle too late, the cutscene will start and you'll have to restart the save file again to retry. If you call in Pikmin just when the cutscene starts, the box won't be able to move, and the cutscene will never end.
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===Corrupt objects===
===Corrupt objects===
{{glitch | reproducibility = Low | danger = Harmful | p1 = Yes | npcp1 = Yes | youtube = Ws4mmWzHdEo | vcaption = Demonstration of the glitch in ''New Play Control!'' Pikmin with the Anti-Dioxin Filter | other = [https://www.youtube.com/watch?v=NKy6a6GCCEk Demonstration of the glitch with the Nova Blaster], [https://www.youtube.com/watch?v=WsWK27gdWNo with a blue pellet]
{{glitch | reproducibility = Low | consequences = Harmful | p1 = Yes | npcp1 = Yes | youtube = Ws4mmWzHdEo | vcaption = Demonstration of the glitch in ''New Play Control!'' Pikmin with the Anti-Dioxin Filter | other = [https://www.youtube.com/watch?v=NKy6a6GCCEk Demonstration of the glitch with the Nova Blaster], [https://www.youtube.com/watch?v=WsWK27gdWNo with a blue pellet]
|effects = Makes an object in the area teleport to somewhere it shouldn't, and cause the game to draw random parts of its geometry on top of the screen.
|effects = Makes an object in the area teleport to somewhere it shouldn't, and cause the game to draw random parts of its geometry on top of the screen.
|howto = There is no known way to reproduce this glitch at the moment.
|howto = There is no known way to reproduce this glitch at the moment.
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===Embed glitch===
===Embed glitch===
{{glitch | reproducibility = Low | danger = Harmful | p1 = Yes | npcp1 = ? | youtube = d2Km5QKffqE | other = [https://www.twitch.tv/videos/43061489 Twitch clip, with the Puffstool spoils falling through the floor and reappearing]
{{glitch | reproducibility = Low | consequences = Harmful | p1 = Yes | npcp1 = ? | youtube = d2Km5QKffqE | other = [https://www.twitch.tv/videos/43061489 Twitch clip, with the Puffstool spoils falling through the floor and reappearing]
| effects = Some objects can get embedded inside walls, the floor, or other objects, making retrieving them impossible in some cases.
| effects = Some objects can get embedded inside walls, the floor, or other objects, making retrieving them impossible in some cases.
| howto = Occasionally, a ship part or a pellet can become partially embedded inside a wall or another object. It can be possible to move the object against the spot it's stuck in, though that can either set it free or burrow it deeper. Issuing Pikmin around these objects is sometimes pointless, as they'll be unable to distribute themselves correctly over it, and thus, be unable to carry it. For a stationary and partial example, there's the Blue 20-Pellet on [[The Final Trial]] in [[Challenge Mode (Pikmin)|Challenge Mode]].
| howto = Occasionally, a ship part or a pellet can become partially embedded inside a wall or another object. It can be possible to move the object against the spot it's stuck in, though that can either set it free or burrow it deeper. Issuing Pikmin around these objects is sometimes pointless, as they'll be unable to distribute themselves correctly over it, and thus, be unable to carry it. For a stationary and partial example, there's the Blue 20-Pellet on [[The Final Trial]] in [[Challenge Mode (Pikmin)|Challenge Mode]].
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===Disappearing pellet===
===Disappearing pellet===
{{glitch | reproducibility = Medium | danger = Harmless | p1 = ? | npcp1 = Yes | youtube = 3Lea0P2GK9E
{{glitch | reproducibility = Medium | consequences = Harmless | p1 = ? | npcp1 = Yes | youtube = 3Lea0P2GK9E
|effects = Causes a red 10 [[pellet]] in [[The Distant Spring]]'s [[Challenge Mode (Pikmin)|Challenge Mode]] to get pushed underground and respawn a few seconds later.
|effects = Causes a red 10 [[pellet]] in [[The Distant Spring]]'s [[Challenge Mode (Pikmin)|Challenge Mode]] to get pushed underground and respawn a few seconds later.
|prerequisites = Unlock The Distant Spring in Challenge Mode.
|prerequisites = Unlock The Distant Spring in Challenge Mode.
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===Falling through gates===
===Falling through gates===
{{glitch | reproducibility = Medium | danger = Harmless | p1 = Yes | npcp1 = ? | youtube = C89IX9Xresk
{{glitch | reproducibility = Medium | consequences = Harmless | p1 = Yes | npcp1 = ? | youtube = C89IX9Xresk
| effects = Makes a captain go inside a [[gate]].
| effects = Makes a captain go inside a [[gate]].
| prerequisites = Have an unopened gate you can get on top of.
| prerequisites = Have an unopened gate you can get on top of.
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===Inaccessible Onions===
===Inaccessible Onions===
{{glitch | reproducibility = Low | danger = Harmful | p1 = ? | npcp1 = Yes | demonstration = [https://old.reddit.com/r/Pikmin/comments/gxvnt4/i_found_a_glitch_in_the_first_game_if_you/ reddit video] | other = [https://old.reddit.com/r/Pikmin/comments/gxxz92/an_update_on_the_glitched_onion_this_time_i/ reddit video]
{{glitch | reproducibility = Low | consequences = Harmful | p1 = ? | npcp1 = Yes | demonstration = [https://old.reddit.com/r/Pikmin/comments/gxvnt4/i_found_a_glitch_in_the_first_game_if_you/ reddit video] | other = [https://old.reddit.com/r/Pikmin/comments/gxxz92/an_update_on_the_glitched_onion_this_time_i/ reddit video]
| effects = The Onions won't have their rings of light out, and won't be able to be interacted with.
| effects = The Onions won't have their rings of light out, and won't be able to be interacted with.
| prerequisites = Have uncollected [[ship part]]s, besides the [[Secret Safe]].
| prerequisites = Have uncollected [[ship part]]s, besides the [[Secret Safe]].
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===Invisible duplicate bomb-rock===
===Invisible duplicate bomb-rock===
{{glitch | reproducibility = Medium | danger = Helpful | p1 = Yes | npcp1 = ? | youtube = cMaOwVbwOTs
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = ? | youtube = cMaOwVbwOTs
| effects = Makes Pikmin hold a second, invisible [[bomb-rock]], after the first one had blown up.
| effects = Makes Pikmin hold a second, invisible [[bomb-rock]], after the first one had blown up.
| prerequisites = Have Yellow Pikmin.
| prerequisites = Have Yellow Pikmin.
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===Pellet Posy squeeze===
===Pellet Posy squeeze===
{{glitch | reproducibility = Low | danger = Helpful | p1 = Yes | npcp1 = ? | youtube = EvKHrXwcso4
{{glitch | reproducibility = Low | consequences = Helpful | p1 = Yes | npcp1 = ? | youtube = EvKHrXwcso4
| effects = Makes the player able to go out of bounds.
| effects = Makes the player able to go out of bounds.
| howto = Go to an area near the [[Nova Blaster]] on [[The Forest of Hope]] with [[Pellet Posy|Pellet Posies]]. If there is no Posy next to a wall, try another day. Once you find a Pellet Posy very close to a wall, try to go in between to fly out of bounds.
| howto = Go to an area near the [[Nova Blaster]] on [[The Forest of Hope]] with [[Pellet Posy|Pellet Posies]]. If there is no Posy next to a wall, try another day. Once you find a Pellet Posy very close to a wall, try to go in between to fly out of bounds.
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===Pellet under bridge glitch===
===Pellet under bridge glitch===
{{glitch | reproducibility = Medium | danger = Harmless | p1 = ? | npcp1 = ?
{{glitch | reproducibility = Medium | consequences = Harmless | p1 = ? | npcp1 = ?
| effects = Makes the Pikmin stop working on a bridge, and circle a pellet, eventually giving up and becoming idle.
| effects = Makes the Pikmin stop working on a bridge, and circle a pellet, eventually giving up and becoming idle.
| prerequisites = Have a [[pellet]] under the way of an unconstructed [[bridge]]. A good example would be the one with a [[Yellow Wollywog]] near the island with the [[Massage Machine]] in [[The Distant Spring]].
| prerequisites = Have a [[pellet]] under the way of an unconstructed [[bridge]]. A good example would be the one with a [[Yellow Wollywog]] near the island with the [[Massage Machine]] in [[The Distant Spring]].
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===Removing Olimar's collision===
===Removing Olimar's collision===
{{glitch | reproducibility = Medium | danger = Depends | p1 = Yes | npcp1 = Yes | youtube = eb9FQug1uxM | vcaption = YouTube video (using Puffstool) | other = [https://youtu.be/mCEg_SgPFn0?t=6m24s YouTube video (using bridge)]<br>[https://youtu.be/EyvxErG74a4?t=7m24s YouTube video (using Wollywog)]
{{glitch | reproducibility = Medium | consequences = Depends | p1 = Yes | npcp1 = Yes | youtube = eb9FQug1uxM | vcaption = YouTube video (using Puffstool) | other = [https://youtu.be/mCEg_SgPFn0?t=6m24s YouTube video (using bridge)]<br>[https://youtu.be/EyvxErG74a4?t=7m24s YouTube video (using Wollywog)]
| effects = Causes Olimar to fall through the floor, and upon respawning, be able to walk around unable to collide with most objects. The breadth of objects that no longer interact with Olimar seems inconsistent, however, and the effect goes away when [[lie down|lying down]]. Additionally, once Olimar gets up, Pikmin in formation will no longer attempt to carry Olimar when lying down again, only idle Pikmin will.
| effects = Causes Olimar to fall through the floor, and upon respawning, be able to walk around unable to collide with most objects. The breadth of objects that no longer interact with Olimar seems inconsistent, however, and the effect goes away when [[lie down|lying down]]. Additionally, once Olimar gets up, Pikmin in formation will no longer attempt to carry Olimar when lying down again, only idle Pikmin will.
| prerequisites = Have access to [[The Forest Navel]] in story mode, or [[The Distant Spring]] in story mode or [[Challenge Mode (Pikmin)|Challenge Mode]].
| prerequisites = Have access to [[The Forest Navel]] in story mode, or [[The Distant Spring]] in story mode or [[Challenge Mode (Pikmin)|Challenge Mode]].
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===Ship part recovery cutscene skip===
===Ship part recovery cutscene skip===
{{glitch | reproducibility = Medium | danger = Helpful | p1 = Yes | npcp1 = Yes | youtube = rtWPBRm3WLY
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes | youtube = rtWPBRm3WLY
| effects = Allows the player to partially skip the [[cutscene]] of the S.S. Dolphin recovering a ship part.
| effects = Allows the player to partially skip the [[cutscene]] of the S.S. Dolphin recovering a ship part.
| prerequisites = Have at least one ship part uncollected in the area (besides the [[Main Engine]]).
| prerequisites = Have at least one ship part uncollected in the area (besides the [[Main Engine]]).
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===Silent bomb-rock explosions===
===Silent bomb-rock explosions===
{{glitch | reproducibility = High | danger = Harmless | p1 = ? | npcp1 = ?
{{glitch | reproducibility = High | consequences = Harmless | p1 = ? | npcp1 = ?
| effects = Makes the explosion sound of a set of [[bomb-rock]]s not play.
| effects = Makes the explosion sound of a set of [[bomb-rock]]s not play.
| prerequisites = Play on a day where there are a lot of bomb-rocks.
| prerequisites = Play on a day where there are a lot of bomb-rocks.
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===Sunset cutscene softlock===
===Sunset cutscene softlock===
{{glitch | reproducibility = High | danger = Harmful | p1 = Yes (Japanese revision 1.01 only) | npcp1 = ? | demonstration = [https://clips.twitch.tv/TrappedPunchyEchidnaWoofer Twitch Clip]
{{glitch | reproducibility = High | consequences = Harmful | p1 = Yes (Japanese revision 1.01 only) | npcp1 = ? | demonstration = [https://clips.twitch.tv/TrappedPunchyEchidnaWoofer Twitch Clip]
| effects = Makes the game [[softlock]]ed by not progressing the [[sunset]] cutscene.
| effects = Makes the game [[softlock]]ed by not progressing the [[sunset]] cutscene.
| prerequisites = Be on [[day]] 2 or later.
| prerequisites = Be on [[day]] 2 or later.
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===Tilted objects===
===Tilted objects===
{{image}}
{{image}}
{{glitch | reproducibility = Low | danger = Harmful | p1 = Yes | npcp1 = Yes | image = Side_tilt_glitch.jpg | youtube = VVaaug-fnpo
{{glitch | reproducibility = Low | consequences = Harmful | p1 = Yes | npcp1 = Yes | image = Side_tilt_glitch.jpg | youtube = VVaaug-fnpo
| effects = Makes some objects become tilted.
| effects = Makes some objects become tilted.
| howto = Have Pikmin carry an object from a high ledge. Given the object's physics, it may fall down at an angle, and the Pikmin will proceed to carry it in said angle. Some Pikmin might even be holding it in mid-air, while other times, the Pikmin may let the object fall.
| howto = Have Pikmin carry an object from a high ledge. Given the object's physics, it may fall down at an angle, and the Pikmin will proceed to carry it in said angle. Some Pikmin might even be holding it in mid-air, while other times, the Pikmin may let the object fall.
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===Two-sectioned bridge===
===Two-sectioned bridge===
{{glitch | reproducibility = Low | danger = Harmless | p1 = Yes | npcp1 = ? | image = Pikmin two section bridge.png | youtube = -AKCBp5NnHk
{{glitch | reproducibility = Low | consequences = Harmless | p1 = Yes | npcp1 = ? | image = Pikmin two section bridge.png | youtube = -AKCBp5NnHk
| effects = Makes a bridge have two sections, each with a rolled up bundle of sticks, one of them floating in mid-air.
| effects = Makes a bridge have two sections, each with a rolled up bundle of sticks, one of them floating in mid-air.
| prerequisites = Have a built bridge.
| prerequisites = Have a built bridge.