Glitches in Pikmin 3: Difference between revisions

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===Continuing to play after beating the game===
===Continuing to play after beating the game===
{{todo|Document more of the effects that this glitch can have, such as what happens when this glitch is performed on a save file that beat the final boss on day 99, and how the Koppaite conversations in the S.S. Drake and voyage logs are selected.}}
{{todo|Document more of the effects that this glitch can have, such as what happens when this glitch is performed on a save file that beat the final boss on day 99, and how the Koppaite conversations in the S.S. Drake and voyage logs are selected.}}
{{glitch | reproducibility = High | consequences = Depends | p3 = No |p3d = Yes | youtube = YPUG3miqVFw
{{glitch | reproducibility = High | consequences = Depends | p3 = No | p3d = Yes | youtube = YPUG3miqVFw
|effects = Allows the player to continue playing on a save file after completing the main Story Mode on that save file, which has various effects such as disabling most controls.
|effects = Allows the player to continue playing on a save file after completing the main Story Mode on that save file, which has various effects such as disabling most controls.
|prerequisites = Defeat the final boss and beat the game.
|prerequisites = Defeat the final boss and beat the game.
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===Counter glitch===
===Counter glitch===
{{glitch | reproducibility = Medium | consequences = Harmless | p3 = Yes |p3d = Yes | image = Pikmin 3 counter glitch.jpg | icaption = In this case, player 1's counter shows no standby bubble for Blue Pikmin, and player 2's shows 3 Red Pikmin on standby, but 0 on the squad. | other = [https://web.archive.org/web/20171016102853/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHklcVS-_A Miiverse post with Brittany having herself on the squad] | image-align = left
{{glitch | reproducibility = Medium | consequences = Harmless | p3 = Yes | p3d = Yes | image = Pikmin 3 counter glitch.jpg | icaption = In this case, player 1's counter shows no standby bubble for Blue Pikmin, and player 2's shows 3 Red Pikmin on standby, but 0 on the squad. | other = [https://web.archive.org/web/20171016102853/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHklcVS-_A Miiverse post with Brittany having herself on the squad] | image-align = left
|effects = Makes the counter show erroneous numbers, like more Pikmin for standby than the number of Pikmin on the squad, or vice-versa
|effects = Makes the counter show erroneous numbers, like more Pikmin for standby than the number of Pikmin on the squad, or vice-versa
|howto = There is no concise way to reproduce this glitch, but so far, it was only reported to work on the [[Quaggled Mireclops]] and [[Plasm Wraith]] mission in co-op mode. Just playing through the mission as normal will be enough for the counter to eventually glitch. Although rarer, it can happen without the Quaggled Mireclops's intervention, and in single-player.{{cite web|https://web.archive.org/web/20171018025429/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF7BiZgcQ|Miiverse post showing the effects of the counter glitch in single player|Wayback Machine}}
|howto = There is no concise way to reproduce this glitch, but so far, it was only reported to work on the [[Quaggled Mireclops]] and [[Plasm Wraith]] mission in co-op mode. Just playing through the mission as normal will be enough for the counter to eventually glitch. Although rarer, it can happen without the Quaggled Mireclops's intervention, and in single-player.{{cite web|https://web.archive.org/web/20171018025429/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF7BiZgcQ|Miiverse post showing the effects of the counter glitch in single player|Wayback Machine}}
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|effects = Makes Pikmin invincible, able to go underwater, and after thrown, stop reacting to being [[whistle]]d.
|effects = Makes Pikmin invincible, able to go underwater, and after thrown, stop reacting to being [[whistle]]d.
|prerequisites = Be in an area with a [[crush]]ing enemy.
|prerequisites = Be in an area with a [[crush]]ing enemy.
|howto = If not done already, update the game (Wii U only). Then, Stand next to somewhere where a Pikmin will get crushed and grab it as soon as it gets crushed. Make sure the [[leader]] is out of the way, as the Pikmin will die if the leader is damaged, since they will not be able to pick the Pikmin up. If all is done correctly, you should hear the Pikmin squeal even though it is still in your hands. This glitch can also occur by [[whistling]] a panicking Pikmin the frame before it enters an animation which leads to its death.
|howto = If not done already, update the game (Wii U only). Then, stand next to somewhere where a Pikmin will get crushed and grab it as soon as it gets crushed. Make sure the [[leader]] is out of the way, as the Pikmin will die if the leader is damaged, since they will not be able to pick the Pikmin up. If all is done correctly, you should hear the Pikmin squeal even though it is still in your hands. This glitch can also occur by [[whistling]] a panicking Pikmin the frame before it enters an animation which leads to its death.
|notes = While these Pikmin can break underwater walls, they can't do so for [[Gate#Electric gate|electric gate]]s: when thrown at this kind of gate, they will hit it, then stop, then hit it again and then they will then rejoin your party. Oddly enough, when the player throws them on again, they won't do the same.
|notes = While these Pikmin can break underwater walls, they can't do so for [[Gate#Electric gate|electric gate]]s: when thrown at this kind of gate, they will hit it, then stop, then hit it again and then they will then rejoin your party. Oddly enough, when the player throws them on again, they won't do the same.
|explanation = When a Pikmin is crushed, some flags are set to make it invincible. This avoids having the Pikmin get hurt by hazards or other enemies while it's performing its crushing death animation. During this state, Pikmin are also no longer in the group, and so, can't be picked up. But if the player grabs the Pikmin at the same time it gets crushed, it will activate the invincibility flags, but skip the crushing, since the Pikmin is in a state where it cannot be harmed (i.e. grabbed by a leader).
|explanation = When a Pikmin is crushed, some flags are set to make it invincible. This avoids having the Pikmin get hurt by hazards or other enemies while it's performing its crushing death animation. During this state, Pikmin are also no longer in the group, and so, can't be picked up. But if the player grabs the Pikmin at the same time it gets crushed, it will activate the invincibility flags, but skip the crushing, since the Pikmin is in a state where it cannot be harmed (i.e. grabbed by a leader).
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===Stuck cursor===
===Stuck cursor===
{{glitch | reproducibility = High | consequences = Harmful | p3 = N/A | p3d = No, [[Pikmin 3 Deluxe#Demo|Demo]] only | demonstration = [https://twitter.com/EspyoPT/status/1317583058850123776 Twitter video] | other = [https://twitter.com/EspyoPT/status/1317585957558710272 Twitter video]
{{glitch | reproducibility = High | consequences = Harmful | p3 = N/A | p3d = [[Pikmin 3 Deluxe#Demo|Demo]] only | demonstration = [https://twitter.com/EspyoPT/status/1317583058850123776 Twitter video] | other = [https://twitter.com/EspyoPT/status/1317585957558710272 Twitter video]
|effects = Makes the visible cursor stuck somewhere in the area. The line from the leader to the cursor will point to where it is, even if it is very far away. The real cursor will be invisible, though it can be seen if there's a prompt above it. It will temporarily return to normal by holding a Pikmin, and fixed permanently by locking on. It persists through leader changes, and entering a different [[segment]] of the area will keep the effect, but move the cursor position elsewhere.
|effects = Makes the visible cursor stuck somewhere in the area. The line from the leader to the cursor will point to where it is, even if it is very far away. The real cursor will be invisible, though it can be seen if there's a prompt above it. It will temporarily return to normal by holding a Pikmin, and fixed permanently by locking on. It persists through leader changes, and entering a different [[segment]] of the area will keep the effect, but move the cursor position elsewhere.
|howto = There are two ways to trigger this glitch:
|howto = There are two ways to trigger this glitch:
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! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration
! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration
|-
|-
| If an ignited [[Bomb Rock]] is detonated prematurely, such as when hit by an [[Armored Cannon Larva]]’s rock or landed on by a [[Yellow Wollywog]], the Bomb Rock’s lighting effects will continue to play for a few seconds, as if the Bomb Rock was still there. || Yes || Yes ||  
| If an ignited [[bomb rock]] is detonated prematurely, such as when hit by an [[Armored Cannon Larva]]'s rock or landed on by a [[Yellow Wollywog]], the bomb rock's lighting effects will continue to play for a few seconds, as if the bomb rock was still there. This can best be seen in [[Arid Metropolis]]. || Yes || Yes ||  
|-
|-
| [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || Yes ||  
| [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || Yes ||