Glutton's Kitchen: Difference between revisions

Added Cavegen links.
m (It's 1190. Maybe they didn't count the Dream Material?)
(Added Cavegen links.)
(88 intermediate revisions by 29 users not shown)
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{{Infobox cave
{{game icons|p2=y}}
{{infobox cave
|image    = Glutton's Kitchen.jpg
|image    = Glutton's Kitchen.jpg
|location  = Perplexing Pool
|location  = Perplexing Pool
Line 5: Line 6:
|treasures = 14
|treasures = 14
|hazards  = {{electricity}}
|hazards  = {{electricity}}
|obstacles = {{boulder}}
}}
}}
{{guide}}
{{guide}}
The '''Glutton's Kitchen''' ({{j|食神の台所|Shokushin no Daidokoro|Cooking God's Kitchen}}) is one of the easiest [[cave]]s in the [[Perplexing Pool]]. To enter the cave, you will need to have found [[Yellow Pikmin]], and may need to bring plenty of them.
The '''Glutton's Kitchen''' ({{j|食神の台所|Shokujin no Daidokoro|Cooking God's Kitchen}}) is one of the [[cave]]s in the [[Perplexing Pool]]. The final boss of the cave is the [[Giant Breadbug]]. In the US [[Region|version]] of this cave, there are {{pokos|1190}} worth of treasures and {{pokos|1270}} worth of treasures in the European version.


You will probably already have built and cleared a route to the cave, which involved killing several enemies, including [[Shearwig]]s, and building a [[bridge]]. If applicable, take your yellows, maybe 50 or so, along with several other Pikmin, especially [[Purple Pikmin]]. head towards the area where you may see three [[Nectar Egg|eggs]], there you should easily see an [[electric gate]], and a [[Yellow Wollywog]] nearby, it would be useful if you eliminate it and then destroy the gate. Once that is done, proceed on in. A [[Honeywisp]] may also be nearby.
The only hazard in this cave is [[electricity]]. As such, the only Pikmin that are strictly necessary are [[Yellow Pikmin]]. [[Purple Pikmin]] are also recommended to deal with the [[Spotty Bulbear]] and [[Armored Cannon Larva]], and also to fight the [[Breadbugs]] with. As such, your squad might contain 30-50 Purple Pikmin, and the remainder Yellow Pikmin. White Pikmin may be useful for their carrying speed, but not entirely necessary. There is also a Queen Candypop Bud, and because of the large scale of Pikmin numbers, it is not a problem to leave room for those eight.


In the US [[Region|version]] of this cave, there are 1190 [[Poko]]s worth of treasures and 825 [[Poko]]s worth of treasures in the European version.
==How to reach==
{{location map | width = 272 | height = 428 | image = PP texture.png | bg = #111 | caption = Location of the cave. | icons =
{{map icon | cave | 109 | 98}}
}}
The cave is located beside the [[seesaw blocks]] leading up to where [[Yellow Pikmin]] are first found. Yellow Pikmin are required in order to destroy the [[Gate#Electric gate|electric gate]] blocking access to the cave.


{{clear}}
{{Notes|ship=y}}
{{Notes|ship=y}}


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Toybox
* '''Theme''': Toybox
*'''Music''': ''[[Music (Pikmin 2)#Toybox 1|Toybox 1]]''
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Master's Instrument|y}}
** {{icon|Master's Instrument|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Dwarf Bulbear|y}} × 10
** {{icon|Dwarf Bulbear|y}} × 10
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None


There are numerous [[Dwarf Bulbear]]s here. They should be killed with [[Purple Pikmin]]. Inside the large wooden box should be another Bulbear. It too should be defeated by [[throw]]ing Pikmin over the edge, allowing the player to grab the [[Master's Instrument]]. Wooden walls of a house can also be seen when {{button|gc|r|wii|padlr}} is held down.
{{cavegen|gk1}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 37: Line 45:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_units_hit6x6_yakushima_toy.txt
|unitfile    = 1_units_hit6x6_yakushima_toy.txt
Line 56: Line 65:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Dwarf Bulbear|y}}
| 4
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 3
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Master's Instrument|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


There are numerous [[Dwarf Bulbear]]s here. They should be killed with [[Purple Pikmin]]. Inside the large wooden box should be another Bulbear. It too should be defeated by [[throw]]ing Pikmin over the edge, allowing the player to grab the [[Master's Instrument]]. Wooden walls of a house can also be seen when {{button|gcn|R|wii|Padleftright}} is held down.
==Sublevel 2==
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy Railroad|Toy Railroad]]''
* '''Treasures''':
** {{icon|Massive Lid|y}} (GameCube US) / {{icon|Happiness Emblem|y|v=US}} (Wii US) / {{icon|Survival Container|y}} (Europe) / {{icon|Milk Lid|y}} (Japan)
** {{icon|Imperative Cookie|y}}
* '''Enemies''':
** {{icon|Breadbug|y}} × 3
** {{icon|Cloaking Burrow-nit|y}} × 1
** {{icon|Female Sheargrub|y}} × 4
** {{icon|Male Sheargrub|y}} × 4
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Violet Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
* '''Others''':
** [[#Chiyogami|Chiyogami paper]] × 2


==Sublevel 2==
A toy train track surrounds the Research Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are [[Breadbug]]s on this level that will carry away treasure and defeated enemies into their dens. [[Cloaking Burrow-nit]]s and [[Mandiblard|Sheargrubs]] may also hinder the Pikmin from collecting the [[Massive Lid]] and [[Imperative Cookie]]. A [[Violet Candypop Bud]] can also appear here, but only if Purple Pikmin total is less than 20.
*'''Theme''': Toybox
 
*'''Music''': ''[[Music (Pikmin 2)#Toybox 2|Toybox 2]]''
Pieces of [[#Chiyogami|chiyogami]] paper are also encountered on the floor. They are interactive, but like the train track, they serve no function other than to add to the scenery.
*'''Treasures''':
**{{icon|Massive Lid|y}} (US) / {{icon|Stringent Container US - Survival Container EU|y|n=Survival Container|l=Survival Container}} (Europe)
**{{icon|Imperative Cookie|y}}
*'''Enemies''':
**{{icon|Breadbug|y}} × 3
**{{icon|Cloaking Burrow-nit|y}} × 1
**{{icon|Female Sheargrub|y}} × 4
**{{icon|Male Sheargrub|y}} × 4
*'''Obstacles''':
**None
*'''Plants and fungi''':
**None
*'''Others''':
**2 pieces of [[#Chiyogami|chiyogami]] paper


{{cavegen|gk2}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 84: Line 132:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_units_large_toy.txt
|unitfile    = 1_units_large_toy.txt
Line 103: Line 152:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| "Special" enemy spots
|-
| 2
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Male Sheargrub|y}}
| 4
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Breadbug|y}}
| 1
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Breadbug|y}}
| 2
| None
| Plant spots
|-
| 7
| {{icon|Cloaking Burrow-nit|y}}
| 1
| None
| Plant spots
|-
| 8
| [[#Chiyogami|Chiyogami paper]]
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Massive Lid|y}} (GC US)<br>{{icon|Happiness Emblem|y|v=US}} (Wii US)<br>{{icon|Survival Container|y}} (EU)<br>{{icon|Milk Lid|y}} (JP)
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Imperative Cookie|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
==Sublevel 3==
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
* '''Treasures''':
** {{icon|Director of Destiny|y}}
** {{icon|Harmonic Synthesizer|y}}
* '''Enemies''':
** {{icon|Anode Beetle|y}} &times; 10
** {{icon|Breadbug|y}} &times; 2
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
** {{icon|Puffy Blowhog|y}} &times; 1
* '''Obstacles''':
** {{icon|Electrical wire|y}} &times; 5
* '''Vegetation''':
** {{icon|Golden Candypop Bud|y}} &times; 1
* '''Others''':
** {{icon|Egg|y}} &times; 1 or more


A toy train track surrounds the Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are [[Breadbug]]s on this level that will carry away treasure and defeated enemies into their dens. [[Cloaking Burrow-nit]]s and [[Mandiblard|Sheargrubs]] may also hinder the Pikmin from collecting the [[Massive Lid]] and [[Imperative Cookie]].
A {{w|xylophone}} and a small {{w|tambourine}} are the main decorations on this level and also serve as large obstacles. Lots of electrical wires and [[Anode Beetle]]s will be in the way, so those should taken care of with [[Yellow Pikmin]]; if the player lacks these, they may use this sublevel's [[Golden Candypop Bud]]. This type of Candypop cannot be found anywhere else in the game, so maybe it would be a good idea to throw a single Pikmin into it to make the Golden Candypop Bud appear in the Piklopedia.


Pieces of [[#Chiyogami|chiyogami]] paper are also encountered on the floor. Like the train track, they serve no function other than to add to the scenery.
A [[Puffy Blowhog]] also flies around here, and it can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the [[Harmonic Synthesizer]] and [[Director of Destiny]], since both lie in the open.


==Sublevel 3==
Note that due to the way sublevel generation works, it is possible for Harmonic Synthesizer to not appear, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
*'''Theme''': Toybox
*'''Music''': ''[[Music (Pikmin 2)#Toybox 1|Toybox 1]]''
*'''Treasures''':
**{{icon|Director of Destiny|y}}
**{{icon|Harmonic Synthesizer|y}}
*'''Enemies''':
**{{icon|Anode Beetle|y}} &times; 10 (2 drop from the sky in dead ends)
**{{icon|Breadbug|y}} &times; 2
**{{icon|Puffy Blowhog|y}} &times; 1
*'''Obstacles''':
**{{icon|Electrical wire|y}} &times; 5
*'''Plants and fungi''':
**{{icon|Golden Candypop Bud|y}} &times; 1 (in a dead end)
*'''Others''':
**{{icon|Egg|y}} &times; 2 (in dead ends)


{{cavegen|gk3}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 132: Line 261:
|capmax      = 50
|capmax      = 50
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 3_units_small2_small_mid_toy.txt
|unitfile    = 3_units_small2_small_mid_toy.txt
Line 153: Line 283:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Breadbug|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Anode Beetle|y}}
| 4
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Electrical wire|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Director of Destiny|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Harmonic Synthesizer|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Golden Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 10
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
| 11
| {{icon|Anode Beetle|y}}
| 2
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 10
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


A [[Wikipedia:xylophone|xylophone]] and a small [[Wikipedia:tambourine|tambourine]] are the main decorations on this level and also serve as large obstacles. Lots of electrical wires and [[Anode Beetle]]s will be in the way, so those should taken care of with [[Yellow Pikmin]]; if the player lacks these, they may use this sublevel's [[Golden Candypop Bud]]. This type of Candypop cannot be found anywhere else in the game, so maybe it would be a good idea to throw a single Pikmin into it to make the Golden Candypop Bud appear in the Piklopedia.
==Sublevel 4==
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy Railroad|Toy Railroad (alternate)]]''
* '''Treasures''':
** {{icon|Invigorator|y}}
** {{icon|Happiness Emblem|y|v=US}} (GameCube US) / {{icon|Massive Lid|y}} (Wii US) / {{icon|Drone Supplies|y|v=EU}} (Europe) / {{icon|Good Old Memories|y}} (Japan) (inside Spotty Bulbear in all versions)
** {{icon|White Goodness|y}}
* '''Enemies''':
** {{icon|Breadbug|y}} &times; 2
** {{icon|Dwarf Bulbear|y}} &times; 5
** {{icon|Spotty Bulbear|y}} &times; 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None


A [[Puffy Blowhog]] also flies around here, and it can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the [[Harmonic Synthesizer]] and [[Director of Destiny]], since both lie in the open.
A few Breadbugs and a [[Spotty Bulbear]] with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single [[ultra-bitter spray|bitter spray]]. Another good strategy is to bring just a few Purple Pikmin and find it before it picks up any Dwarf Bulbears, than petrify it and toss away. Treasures available here are the [[Happiness Emblem]], [[Invigorator]] and [[White Goodness]].
 
==Sublevel 4==
*'''Theme''': Toybox
*'''Music''': ''[[Music (Pikmin 2)#Toybox 3|Toybox 3]]''
*'''Treasures''':
**{{icon|Invigorator|y}}
**{{icon|Happiness Emblem|y|v=US}} (US) / {{icon|Drone Supplies|y|v=EU}} (Europe) (either region: inside the Spotty Bulbear)
**{{icon|White Goodness|y}}
*'''Enemies''':
**{{icon|Breadbug|y}} &times; 2
**{{icon|Dwarf Bulbear|y}} &times; 5
**{{icon|Spotty Bulbear|y}} &times; 1
*'''Obstacles''':
**None
*'''Plants and fungi''':
**None
*'''Others''':
**None


{{cavegen|gk4}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 183: Line 404:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_hit47_hit67_toy.txt
|unitfile    = 2_units_hit47_hit67_toy.txt
Line 203: Line 425:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Happiness Emblem|y|v=US}} (GC US)<br>{{icon|Massive Lid|y}} (Wii US)<br>{{icon|Drone Supplies|y|v=EU}} (EU)<br>{{icon|Good Old Memories|y}} (JP)
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 3
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Breadbug|y}}
| 2
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|White Goodness|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Invigorator|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
==Sublevel 5==
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
* '''Treasures''':
** {{icon|Boom Cone|y}} (US) / {{icon|Magical Stage|y}} (Europe/Japan)
** {{icon|Sulking Antenna|y}}
* '''Enemies''':
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) &times; 3
** {{icon|Dwarf Bulbear|y}} &times; 10
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Queen Candypop Bud|y}} &times; 1
** {{icon|Violet Candypop Bud|y}} &times; 1
* '''Others''':
** {{icon|Egg|y}} &times; 1 or more


A few Breadbugs and a [[Spotty Bulbear]] with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single [[ultra-bitter spray|bitter spray]]. Another good strategy is to bring just a few Purple Pikmin and find it before it picks up any Dwarf Bulbears, than petrify it and toss away. Treasures available here are the [[Happiness Emblem]], [[Invigorator]] and [[White Goodness]].
Dwarf Bulbears and [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The [[Sulking Antenna]] and the [[Boom Cone]] are found in this level.
 
Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a [[leader]].


==Sublevel 5==
A [[Violet Candypop Bud|Violet]] and a [[Queen Candypop Bud]] aid the players forces here. The flowers should fall from above in one of the "dead ends", though note that due to the way the sublevel generation works, the Violet Candypop Bud may fail to appear entirely, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
*'''Theme''': Toybox
*'''Music''': ''[[Music (Pikmin 2)#Toybox 1|Toybox 1]]''
*'''Treasures''':
**{{icon|Boom Cone|y}} (US) / {{icon|Magical Stage|y}} (Europe and Japan)
**{{icon|Sulking Antenna|y}}
*'''Enemies''':
**{{icon|Armored Cannon Beetle Larva|y}} (buried) &times; 3
**{{icon|Dwarf Bulbear|y}} &times; 10
*'''Obstacles''':
**None
*'''Plants and fungi''':
**{{icon|Queen Candypop Bud|y}} &times; 1 (drops from the sky in a dead end)
**{{icon|Violet Candypop Bud|y}} &times; 1 (in a dead end)
*'''Others''':
**{{icon|Egg|y}} &times; 2 (drop from the sky in dead ends)


{{cavegen|gk5}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 230: Line 510:
|capmax      = 50
|capmax      = 50
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_sara_sara2_toy.txt
|unitfile    = 2_units_sara_sara2_toy.txt
Line 250: Line 531:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 3
| None
| "Special" enemy spots
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 4
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Boom Cone|y}} (US)<br>{{icon|Magical Stage|y}} (EU/JP)
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Sulking Antenna|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Queen Candypop Bud|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 9
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 10
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 10
| {{icon|Egg|y}}
| 100%
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


Dwarf Bulbears and [[Armored Cannon Beetle Larva]]e which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The [[Sulking Antenna]] and the [[Boom Cone]] are found in this level.
==Sublevel 6==
 
* '''Theme''': Toybox
Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a [[leader]].
* '''Music''': ''[[Music in Pikmin 2#Giant Breadbug|Giant Breadbug]]''
 
* '''Treasures''':
A [[Violet Candypop Bud|Violet]] and a [[Queen Candypop Bud]] aid the players forces here. The flowers should fall from above in one of the "dead ends".
** {{icon|Dream Material|y}} (inside Giant Breadbug)
** {{icon|Hideous Victual|y}}
** {{icon|Meat of Champions|y}}
** {{icon|Sweet Dreamer|y}}
* '''Enemies''':
** {{icon|Anode Beetle|y}} &times; 6
** {{icon|Breadbug|y}} &times; 2
** {{icon|Giant Breadbug|y}} &times; 1
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
* '''Obstacles''':
** {{icon|Electrical wire|y}} &times; 7
* '''Vegetation''':
** None
* '''Others''':
** {{icon|Egg|y}} &times; 3
{{see also|Giant Breadbug#Strategy|t1=Giant Breadbug strategy}}


==Sublevel 6==
This sublevel, unlike the others, is always fully illuminated, making the player able to see the whole area. The [[Giant Breadbug]] is this cave's [[boss]]. Unlike most bosses, it is not accompanied by the usual boss theme, but it has its own music instead. It walks around the level with some small Breadbugs. Once defeated, the player will be able to obtain the [[Hideous Victual]], the [[Meat of Champions]], the [[Sweet Dreamer]] and the [[Dream Material]]. The latter treasure makes the leaders immune to electrical damage.
*'''Theme''': Toybox
*'''Music''': ''[[Music (Pikmin 2)#Giant Breadbug|Giant Breadbug]]''
*'''Treasures''':
**{{icon|Dream Material|y}} (inside the Giant Breadbug)
**{{icon|Hideous Victual|y}}
**{{icon|Meat of Champions|y}}
**{{icon|Sweet Dreamer|y}}
*'''Enemies''':
**{{icon|Anode Beetle|y}} &times; 6
**{{icon|Breadbug|y}} &times; 2
**{{icon|Giant Breadbug|y}} &times; 1
*'''Obstacles''':
**{{icon|Electrical wire|y}} &times; 5
*'''Plants and fungi''':
**None
*'''Others''':
**{{icon|Egg|y}} &times; 3


{{cavegen|gk6}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_2
|cave        = yakushima_2
Line 283: Line 649:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_units_opan_toy.txt
|unitfile    = 1_units_opan_toy.txt
Line 294: Line 661:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{see also|Giant Breadbug#Strategy|t1=Giant Breadbug strategy}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
This sublevel, unlike the others, is always fully illuminated, making the player able to see the whole area. The [[Giant Breadbug]] is this cave's [[Enemy#Boss|boss]]. Unlike most bosses, it is not accompanied by the usual boss theme, but it has its own music instead. It walks around the level with some small Breadbugs. Once defeated, the player will be able to obtain the [[Hideous Victual]], the [[Meat of Champions]], the [[Sweet Dreamer]] and the [[Dream Material]]. The latter treasure makes the leaders immune to electrical damage.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Giant Breadbug|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Dream Material|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Breadbug|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Egg|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Anode Beetle|y}}
| 4
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Electrical wire|y}}
| 7
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Meat of Champions|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Hideous Victual|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Sweet Dreamer|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Chiyogami==
==Chiyogami==
[[File:Glutton's Kitchen chiyogami.png|thumb|left|Chiyogami paper on the second sublevel.]]
[[File:Glutton's Kitchen chiyogami.png|thumb|left|Chiyogami paper on the second sublevel.]]
The second sublevel of this cave features an unique object, exclusive to the cave: a piece of [[Wikipedia:Origami paper#Chiyogami|chiyogami paper]]. It is a brown and slightly crumbled piece of paper with an ocean wave pattern. When walked on top of, it rustles, but other than that, it serves no purpose. This object is special in that it is designed like an [[enemy]], and is only used on this level.
The second sublevel of this cave features a unique object, exclusive to the cave and sublevel: a piece of {{w|Origami paper#Chiyogami|chiyogami paper}}. It is a brown and slightly crumbled piece of paper with an ocean wave pattern. When walked on top of, it rustles. When a Yellow Pikmin is thrown from a piece of chiyogami, it will be thrown much higher and will fall more slowly, in {{npcp2}} (and, by extension, the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]]) exclusively. All Pikmin types will act as if they hit an enemy when thrown.{{cite youtube|snR1T6LUNXQ|showing how Pikmin react to being thrown while on top of a piece of chiyogami}} This object is also special in that it is internally designed like an [[enemy]], complete with attributes such as health and weight. However, since it can't actually be fought, such values go unused in actual gameplay.


{{clear}}
{{clear}}
Line 359: Line 796:
|ip07 = 22
|ip07 = 22
}}
}}
==Gallery==
<gallery>
Glutton's Kitchen location.png|The entrance to the cave.
Glutton's Kitchen closeup.png|Closeup of the entrance.
</gallery>
==Trivia==
*The [[Massive Lid]] and [[Happiness Emblem]]'s places are switched between the US GameCube and US Wii versions of the game. This is the only known instance in the entire series where two plot-based collectibles are switched between different versions of the game, within the same [[region]].
*The Glutton's Kitchen is in the same location where the [[Pilot's Seat]] in ''Pikmin'' was in [[The Distant Spring]].


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=食神の台所
|Jap=食神の台所
|JapR=Shokushin no Daidokoro
|JapR=Shokujin no Daidokoro
|JapM=Cooking God's Kitchen
|JapM=Cooking God's Kitchen
|FraE=La Grande Cuisine (GameCube and Switch version)<br>Grande Cuisine (Wii version)
|FraEM=The Great Kitchen<br>Great Kitchen
|FraA=Grande cuisine
|FraAM=Great kitchen
|Ita=Cucina Golosa
|ItaM=Gluttonous Kitchen
|Spa=Paraíso del Glotón
|SpaM=Glutton's Paradise
|Ger=Schlemmers Küche
|GerM=Gourmet's Kitchen
|Kor=식신의 부엌
|KorM=Cooking God's Kitchen
|ChiTrad=食神廚房
}}
}}


Line 371: Line 831:
*[[Giant Breadbug]]
*[[Giant Breadbug]]
*[[Dream Material]]
*[[Dream Material]]
==References==
{{refs}}


{{Perplexing Pool}}
{{Perplexing Pool}}
{{Caves}}
{{p2 caves}}
[[Category:Glutton's Kitchen| ]]
[[Category:Glutton's Kitchen| ]]