Pikmin 2

Glutton's Kitchen

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Glutton's Kitchen
An overview of sublevel 3 of Glutton's Kitchen.
Location Perplexing Pool
Sublevels 6
Treasures 14
Hazards Electricity

The following article or section contains guides.
The strategies shown are just suggestions.

The Glutton's Kitchen (食神の台所?, lit.: "Cooking God's Kitchen") is a cave in the Perplexing Pool in Pikmin 2. The boss of the cave is the Giant Breadbug. In the US and Nintendo Switch versions of this cave, there are Poko × 1190 worth of treasures, Poko × 1270 worth of treasures in the European version, and Poko × 1170 in the Japanese version. This cave is the only cave in the main game to have entirely toybox-themed sublevels, and the cave's name reflects the large amount of food treasures located there.

The only hazard in this cave is electricity. As such, the only Pikmin that are strictly necessary are Yellow Pikmin. Purple Pikmin are also recommended to deal with the Spotty Bulbear and Armored Cannon Larva, and also to fight the Breadbugs with. As such, your squad might contain 30-50 Purple Pikmin, and the remainder Yellow Pikmin. White Pikmin may be useful for their carrying speed, but aren't necessary for any obstacles in the cave. There is also a Queen Candypop Bud, and because of the large amounts of individual types that can be brought in, it is not a problem to leave room for those eight.

How to reach[edit]

PP texture.png
cave
Location of the cave.

To reach this cave, one must take some Yellow Pikmin to destroy the electric gate, and is recommended that the Yellow Wollyhop near it must be killed. It is recommended to bring in 40 Yellows, 30 Purple Pikmin, 10 Red Pikmin and 20 White Pikmin, for different battles. It is located on a tree stump near where the Yellow Onion was found.

Notes

Ship's dialogs

“Interesting! My odor detectors are reacting... A strong scent wafts from that hole!

I am a machine, so rating scents is beyond me, but your faces tell me all I need to know.

You are both drooling... I wish, just once, I could feel what it is like to drool.”

Sublevel 1[edit]

There are numerous Dwarf Bulbears here. They should be killed with Purple Pikmin. Inside the large wooden box should be another Bulbear. It too should be defeated by throwing Pikmin over the edge, allowing the player to grab the Master's Instrument. Wooden walls of a house can also be seen when the R Button on the GameCube controller / the + Control Pad left or right on the Wii Remote is held down.

Generate sample map →

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_hit6x6_yakushima_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) flooring (P2 VRBOX flooring.png wooden floor)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode6x6_yakushima_3_toy
Room with wooden box
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Dwarf Bulbear Dwarf Bulbear 4 None "Hard" enemy spots
2 Dwarf Bulbear Dwarf Bulbear 3 None "Easy" enemy spots
3 Dwarf Bulbear Dwarf Bulbear 3 None "Easy" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
4 Master's Instrument Master's Instrument 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

A toy train track surrounds the Research Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are Breadbugs on this level that will carry away treasure and defeated enemies into their dens. The Cloaking Burrow-nit and Sheargrubs may also hinder the Pikmin from collecting the Massive Lid and Imperative Cookie. A Violet Candypop Bud can also appear here, but only if Purple Pikmin total is less than 20.

Pieces of chiyogami paper are also encountered on the floor. They are interactive, but like the train track, they serve no function other than to add to the scenery.

Generate sample map →

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_large_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) tatami (P2 VRBOX tatami.png carpet)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_large_7_toy
Toy train track room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Violet Candypop Bud Violet Candypop Bud 1 None "Special" enemy spots
2 Female Sheargrub Female Sheargrub 2 None "Easy" enemy spots
3 Female Sheargrub Female Sheargrub 2 None "Easy" enemy spots
4 Male Sheargrub Male Sheargrub 4 None "Hard" enemy spots
5 Breadbug Breadbug 1 None "Hard" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Breadbug Breadbug 2 None Plant spots
7 Cloaking Burrow-nit Cloaking Burrow-nit 1 None Plant spots
8 Chiyogami paper 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
9 Massive Lid Massive Lid (GC US)
Happiness Emblem Happiness Emblem (Wii US/Nintendo Switch)
Survival Container Survival Container (EU)
Milk Lid Milk Lid (JP)
1 None Treasure spots
10 Imperative Cookie Imperative Cookie 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3[edit]

A xylophone and a small tambourine are the main decorations on this level and also serve as large obstacles. Lots of electrical wires and Anode Beetles will be in the way, so those should taken care of with Yellow Pikmin; if the player lacks these, they may use this sublevel's Golden Candypop Bud. This is the only Golden Candypop Bud in the entire game; it's advised to convert a single Pikmin with it to add the entry to the Piklopedia, even if you do not need more Yellow Pikmin.

A Puffy Blowhog also flies around here, and it can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the Harmonic Synthesizer and Director of Destiny, since both lie in the open.

Note that due to the way sublevel generation works, it is possible for the Harmonic Synthesizer to not appear, as detailed here and here.

Generate sample map →

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 16
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_units_small2_small_mid_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) flooring (P2 VRBOX flooring.png wooden floor)
Cave units (?)
item_cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_small2_5_toy
room_small_5_toy
room_mid_8_toy
Large rectangular empty room Tambourine room Xylophone room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Puffy Blowhog Puffy Blowhog 1 None "Hard" enemy spots
2 Breadbug Breadbug 2 None "Hard" enemy spots
3 Anode Beetle Anode Beetle 4 None "Hard" enemy spots
4 Anode Beetle Anode Beetle 2 None "Easy" enemy spots
5 Anode Beetle Anode Beetle 2 None "Easy" enemy spots
6 Electrical wire Electrical wire 5 None Cave unit seams
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
7 Director of Destiny Director of Destiny 1 None Treasure spots
8 Harmonic Synthesizer Harmonic Synthesizer 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
9 Golden Candypop Bud Golden Candypop Bud 1 None Dead ends
10 Egg Egg 1 None Dead ends
11 Anode Beetle Anode Beetle 2 Falls from the sky Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
10 Egg Egg 100% None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 4[edit]

A few Breadbugs and a Spotty Bulbear with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single bitter spray. Another good strategy is to bring just a few Purple Pikmin and find it before it picks up any Dwarf Bulbears, than petrify it and toss away. Treasures available here are the Happiness Emblem, Invigorator and White Goodness.

Generate sample map →

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 8
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_hit47_hit67_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) flooring (P2 VRBOX flooring.png wooden floor)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode4x7_3_toy
room_hitode6x7_4_toy
Room with 3 exits Room with 4 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Spotty Bulbear Spotty Bulbear 1 None "Special" enemy spots
- Happiness Emblem Happiness Emblem (GC US)
Massive Lid Massive Lid (Wii US)
Drone Supplies Drone Supplies (EU)
Good Old Memories Good Old Memories (JP)
Carried inside entry with ID 1
2 Dwarf Bulbear Dwarf Bulbear 3 None "Hard" enemy spots
3 Dwarf Bulbear Dwarf Bulbear 2 None "Easy" enemy spots
4 Breadbug Breadbug 2 None "Hard" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5 White Goodness White Goodness 1 None Treasure spots
6 Invigorator Invigorator 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 5[edit]

  • Theme: Toybox
  • Music: Toy
  • Treasures: