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{{Solution}}
{{game icons|p2=y}}
{{Infobox cave
{{infobox cave
|location=Perplexing Pool
|image    = Glutton's Kitchen.jpg
|sublevels=6
|location = Perplexing Pool
|treasures=14
|sublevels = 6
|hazards=Electricity
|treasures = 14
|hazards   = {{electricity}}
}}
}}
The '''Glutton's Kitchen''' is likely the second or third cavern you'll enter in the [[Perplexing Pool]]. To enter the cave, you'll need to have found [[Yellow Pikmin]], and you may need plenty of them. You will probably already have built and cleared a route to the cave, which involved killing several enemies, including [[Shearwig]]s, and buliding a bridge, if applicable, so take your yellows, maybe 50 or so, along with several other Pikmin, especially [[Purple Pikmin]],(note:I have found it ''extremly'' easy to beat this cave with only Yellow Pikmin in my team, but the team mentioned may be easier for an experinced player.) and head towards the area where you may see three [[eggs]], there you should easily see an electrical gate, and a [[Yellow Wollywog]] nearby, it would be useful if you eliminate it and then destroy the gate. Once that is done, proceed on in. A [[Honeywisp]] may also be nearby.
{{guide}}
The '''Glutton's Kitchen''' ({{j|食神の台所|Shokujin no Daidokoro|Cooking God's Kitchen}}) is one of the [[cave]]s in the [[Perplexing Pool]]. The final boss of the cave is the [[Giant Breadbug]]. In the US [[Region|version]] of this cave, there are {{pokos|1190}} worth of treasures and {{pokos|1270}} worth of treasures in the European version.


==Treasures==
The only hazard in this cave is [[electricity]]. As such, the only Pikmin that are strictly necessary are [[Yellow Pikmin]]. [[Purple Pikmin]] are also recommended to deal with the [[Spotty Bulbear]] and [[Armored Cannon Larva]], and also to fight the [[Breadbugs]] with. As such, your squad might contain 30-50 Purple Pikmin, and the remainder Yellow Pikmin. White Pikmin may be useful for their carrying speed, but not entirely necessary. There is also a Queen Candypop Bud, and because of the large scale of Pikmin numbers, it is not a problem to leave room for those eight.
#
#*[[Master's Instrument]]
#
#*[[Massive Lid]] (NTSC) / [[Survival Container]] (PAL)
#*[[Imperative Cookie]]
#
#*[[Director of Destiny]]
#*[[Harmonic Synthesizer]]
#
#*[[Happiness Emblem]] (NTSC) / [[Drone Supplies]] (PAL)
#*[[Invigorator]]
#*[[White Goodness]]
#
#*[[Sulking Antenna]]
#*[[Boom Cone]] (NTSC) / [[Magical Stage]] (PAL)
#
#*[[Hideous Victual]]
#*[[Meat of Champions]]
#*[[Sweet Dreamer]]
#*[[Dream Material]]


==Enemies==
==How to reach==
*[[Anode Beetle]]
{{location map | width = 272 | height = 428 | image = PP texture.png | bg = #111 | caption = Location of the cave. | icons =
*[[Armored Cannon Beetle Larva]]
{{map icon | cave | 109 | 98}}
*[[Breadbug]]
}}
*[[Cloaking Burrow-nit]]
The cave is located beside the [[seesaw blocks]] leading up to where [[Yellow Pikmin]] are first found. Yellow Pikmin are required in order to destroy the [[Gate#Electric gate|electric gate]] blocking access to the cave.
*[[Dwarf Bulbear]]
*[[Female Sheargrub]]
*[[Male Sheargrub]]
*[[Mitite]]
*[[Puffy Blowhog]]
*[[Spotty Bulbear]]
*'''Boss: [[Giant Breadbug]]'''


{{clear}}
{{Notes|ship=y}}


== Pikmin: ==
==Sublevel 1==
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
* '''Treasures''':
** {{icon|Master's Instrument|y}}
* '''Enemies''':
** {{icon|Dwarf Bulbear|y}} × 10
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None
 
There are numerous [[Dwarf Bulbear]]s here. They should be killed with [[Purple Pikmin]]. Inside the large wooden box should be another Bulbear. It too should be defeated by [[throw]]ing Pikmin over the edge, allowing the player to grab the [[Master's Instrument]]. Wooden walls of a house can also be seen when {{button|gc|r|wii|padlr}} is held down.
 
{{cavegen|gk1}}
{{sublevel technical
|cave        = yakushima_2
|enemymax    = 10
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|unitfile    = 1_units_hit6x6_yakushima_toy.txt
|lightfile  = yakushima_2_light.ini
|bg          = flooring
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_hitode6x6_yakushima_3_toy|'''Room with wooden box'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Dwarf Bulbear|y}}
| 4
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 3
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Master's Instrument|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


As said: 50-70, depending on how many Purples you have.
==Sublevel 2==
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy Railroad|Toy Railroad]]''
* '''Treasures''':
** {{icon|Massive Lid|y}} (GameCube US) / {{icon|Happiness Emblem|y|v=US}} (Wii US) / {{icon|Survival Container|y}} (Europe) / {{icon|Milk Lid|y}} (Japan)
** {{icon|Imperative Cookie|y}}
* '''Enemies''':
** {{icon|Breadbug|y}} × 3
** {{icon|Cloaking Burrow-nit|y}} × 1
** {{icon|Female Sheargrub|y}} × 4
** {{icon|Male Sheargrub|y}} × 4
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Violet Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
* '''Others''':
** [[#Chiyogami|Chiyogami paper]] × 2


'''Note''': because of the many differences between the NTSC and PAL versions in this cave, you may encounter a different treasure/enemy from time to time.
A toy train track surrounds the Research Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are [[Breadbug]]s on this level that will carry away treasure and defeated enemies into their dens. [[Cloaking Burrow-nit]]s and [[Mandiblard|Sheargrubs]] may also hinder the Pikmin from collecting the [[Massive Lid]] and [[Imperative Cookie]]. A [[Violet Candypop Bud]] can also appear here, but only if Purple Pikmin total is less than 20.


==Sublevel 1==
Pieces of [[#Chiyogami|chiyogami]] paper are also encountered on the floor. They are interactive, but like the train track, they serve no function other than to add to the scenery.


We meet quite a few [[Dwarf Bulbear]]s here. Kill them by throwing the [[Purple Pikmin]], but aim well, then go to to a wooden box. Inside should be ''another'' Bulbear. Defeat it too by throwing Pikmin over the edge, and grab the [[Master's Instrument]]. Hold "R" to see walls from a house! Continue to the next Sublevel.
{{cavegen|gk2}}
{{sublevel technical
|cave        = yakushima_2
|enemymax    = 10
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|unitfile    = 1_units_large_toy.txt
|lightfile  = yakushima_2_light.ini
|bg          = tatami
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_large_7_toy|'''Toy train track room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| "Special" enemy spots
|-
| 2
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Male Sheargrub|y}}
| 4
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Breadbug|y}}
| 1
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Breadbug|y}}
| 2
| None
| Plant spots
|-
| 7
| {{icon|Cloaking Burrow-nit|y}}
| 1
| None
| Plant spots
|-
| 8
| [[#Chiyogami|Chiyogami paper]]
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Massive Lid|y}} (GC US)<br>{{icon|Happiness Emblem|y|v=US}} (Wii US)<br>{{icon|Survival Container|y}} (EU)<br>{{icon|Milk Lid|y}} (JP)
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Imperative Cookie|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 3==
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
* '''Treasures''':
** {{icon|Director of Destiny|y}}
** {{icon|Harmonic Synthesizer|y}}
* '''Enemies''':
** {{icon|Anode Beetle|y}} &times; 10
** {{icon|Breadbug|y}} &times; 2
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
** {{icon|Puffy Blowhog|y}} &times; 1
* '''Obstacles''':
** {{icon|Electrical wire|y}} &times; 5
* '''Vegetation''':
** {{icon|Golden Candypop Bud|y}} &times; 1
* '''Others''':
** {{icon|Egg|y}} &times; 1 or more


This is quite cute. There's a toy train track surrounding the Pod. You can go onto it, but there's nothing special. Here we meet the [[Breadbug]]s. Read the link on details on defeating it. There are multiple ways. Also, you will encounter napkins on the floor. They don't seem to have a function, they just seem to be there because this cave has a house/food theme. Watch out for [[Cloaking Burrow-nit]]s and [[Mandiblard|Sheargrubs]] as you nab the [[Massive Lid]] and [[Imperative Cookie]].
A {{w|xylophone}} and a small {{w|tambourine}} are the main decorations on this level and also serve as large obstacles. Lots of electrical wires and [[Anode Beetle]]s will be in the way, so those should taken care of with [[Yellow Pikmin]]; if the player lacks these, they may use this sublevel's [[Golden Candypop Bud]]. This type of Candypop cannot be found anywhere else in the game, so maybe it would be a good idea to throw a single Pikmin into it to make the Golden Candypop Bud appear in the Piklopedia.


{{listen|filename='s Kitchen Sub2.ogg|title=An excerpt from the level's music}}
A [[Puffy Blowhog]] also flies around here, and it can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the [[Harmonic Synthesizer]] and [[Director of Destiny]], since both lie in the open.


==Sublevel 3==
Note that due to the way sublevel generation works, it is possible for Harmonic Synthesizer to not appear, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].


A [[Wikipedia:xylophone|xylophone]] and a small [[Wikipedia:tambourine|tambourine]]. Those are the decorations on this level. Lots of electric nodes and [[Anode Beetle]]s will be in your way, so take care of those with your [[Yellow Pikmin]]; if you're low on Yellows, you're in luck, as this sublevel is the only place in the game to find a [[Golden Candypop Bud]]. A [[Puffy Blowhog]] also flies around here. Watch out for its strong breath! Breadbugs will be stealing the [[Harmonic Synthesizer]] and [[Director of Destiny]] since they lie in the open.
{{cavegen|gk3}}
{{sublevel technical
|cave        = yakushima_2
|enemymax    = 16
|itemmax    = 2
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 3_units_small2_small_mid_toy.txt
|lightfile  = yakushima_2_light.ini
|bg          = flooring
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_toy|Dead end with item
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_small2_5_toy|'''Large rectangular empty room'''
|room_small_5_toy|'''Tambourine room'''
|room_mid_8_toy|'''Xylophone room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Breadbug|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Anode Beetle|y}}
| 4
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Electrical wire|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Director of Destiny|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Harmonic Synthesizer|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Golden Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 10
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
| 11
| {{icon|Anode Beetle|y}}
| 2
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 10
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 4==
==Sublevel 4==
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy Railroad|Toy Railroad (alternate)]]''
* '''Treasures''':
** {{icon|Invigorator|y}}
** {{icon|Happiness Emblem|y|v=US}} (GameCube US) / {{icon|Massive Lid|y}} (Wii US) / {{icon|Drone Supplies|y|v=EU}} (Europe) / {{icon|Good Old Memories|y}} (Japan) (inside Spotty Bulbear in all versions)
** {{icon|White Goodness|y}}
* '''Enemies''':
** {{icon|Breadbug|y}} &times; 2
** {{icon|Dwarf Bulbear|y}} &times; 5
** {{icon|Spotty Bulbear|y}} &times; 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None


Not much here. A few Breadbugs and a [[Spotty Bulbear]] with its kids. Try to take them out with a single [[Ultra-bitter Spray|bitter spray]]. Grab the [[Happiness Emblem]], [[Invigorator]] and [[White Goodness]], then leave.
A few Breadbugs and a [[Spotty Bulbear]] with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single [[ultra-bitter spray|bitter spray]]. Another good strategy is to bring just a few Purple Pikmin and find it before it picks up any Dwarf Bulbears, than petrify it and toss away. Treasures available here are the [[Happiness Emblem]], [[Invigorator]] and [[White Goodness]].
 
{{cavegen|gk4}}
{{sublevel technical
|cave        = yakushima_2
|enemymax    = 8
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_hit47_hit67_toy.txt
|lightfile  = yakushima_2_light.ini
|bg          = flooring
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_hitode4x7_3_toy|'''Room with 3 exits'''
|room_hitode6x7_4_toy|'''Room with 4 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Happiness Emblem|y|v=US}} (GC US)<br>{{icon|Massive Lid|y}} (Wii US)<br>{{icon|Drone Supplies|y|v=EU}} (EU)<br>{{icon|Good Old Memories|y}} (JP)
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 3
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Breadbug|y}}
| 2
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|White Goodness|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Invigorator|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 5==
==Sublevel 5==
Again, lots of Dwarf Bulbears, but your main concern should be the [[Armored Cannon Beetle Larva]]e which burrow out of dirt piles. To defeat them, throw Pikmin onto their plates/blocks. Repeat on all three. Get the Dwarf Bulbears, then go for the [[Sulking Antenna]] and the [[Boom Cone]].
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
* '''Treasures''':
** {{icon|Boom Cone|y}} (US) / {{icon|Magical Stage|y}} (Europe/Japan)
** {{icon|Sulking Antenna|y}}
* '''Enemies''':
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) &times; 3
** {{icon|Dwarf Bulbear|y}} &times; 10
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Queen Candypop Bud|y}} &times; 1
** {{icon|Violet Candypop Bud|y}} &times; 1
* '''Others''':
** {{icon|Egg|y}} &times; 1 or more
 
Dwarf Bulbears and [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The [[Sulking Antenna]] and the [[Boom Cone]] are found in this level.
 
Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a [[leader]].
 
A [[Violet Candypop Bud|Violet]] and a [[Queen Candypop Bud]] aid the players forces here. The flowers should fall from above in one of the "dead ends", though note that due to the way the sublevel generation works, the Violet Candypop Bud may fail to appear entirely, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].


Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, if lucky, other Cannon Beetles.  Using only a [[Captain]], lure them into hurling their rocks at the other beasts.
{{cavegen|gk5}}
{{sublevel technical
|cave        = yakushima_2
|enemymax    = 13
|itemmax    = 2
|gatemax    = 0
|capmax      = 50
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_sara_sara2_toy.txt
|lightfile  = yakushima_2_light.ini
|bg          = tatami
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_toy|Dead end with item
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_mid_sara_8_toy|'''Room with a dirty plate'''
|room_mid_sara2_8_toy|'''Room with colored half-discs'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 3
| None
| "Special" enemy spots
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 4
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Boom Cone|y}} (US)<br>{{icon|Magical Stage|y}} (EU/JP)
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Sulking Antenna|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Queen Candypop Bud|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 9
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 10
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 10
| {{icon|Egg|y}}
| 100%
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 6==
==Sublevel 6==
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Giant Breadbug|Giant Breadbug]]''
* '''Treasures''':
** {{icon|Dream Material|y}} (inside Giant Breadbug)
** {{icon|Hideous Victual|y}}
** {{icon|Meat of Champions|y}}
** {{icon|Sweet Dreamer|y}}
* '''Enemies''':
** {{icon|Anode Beetle|y}} &times; 6
** {{icon|Breadbug|y}} &times; 2
** {{icon|Giant Breadbug|y}} &times; 1
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
* '''Obstacles''':
** {{icon|Electrical wire|y}} &times; 7
* '''Vegetation''':
** None
* '''Others''':
** {{icon|Egg|y}} &times; 3
{{see also|Giant Breadbug#Strategy|t1=Giant Breadbug strategy}}
This sublevel, unlike the others, is always fully illuminated, making the player able to see the whole area. The [[Giant Breadbug]] is this cave's [[boss]]. Unlike most bosses, it is not accompanied by the usual boss theme, but it has its own music instead. It walks around the level with some small Breadbugs. Once defeated, the player will be able to obtain the [[Hideous Victual]], the [[Meat of Champions]], the [[Sweet Dreamer]] and the [[Dream Material]]. The latter treasure makes the leaders immune to electrical damage.
{{cavegen|gk6}}
{{sublevel technical
|cave        = yakushima_2
|enemymax    = 12
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_opan_toy.txt
|lightfile  = toy_light_cha.ini
|bg          = flooring
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|room_opan_toy|'''Giant Breadbug arena'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Giant Breadbug|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Dream Material|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Breadbug|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Egg|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Anode Beetle|y}}
| 4
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Electrical wire|y}}
| 7
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Meat of Champions|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Hideous Victual|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Sweet Dreamer|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
==Chiyogami==
[[File:Glutton's Kitchen chiyogami.png|thumb|left|Chiyogami paper on the second sublevel.]]
The second sublevel of this cave features a unique object, exclusive to the cave and sublevel: a piece of {{w|Origami paper#Chiyogami|chiyogami paper}}. It is a brown and slightly crumbled piece of paper with an ocean wave pattern. When walked on top of, it rustles. When a Yellow Pikmin is thrown from a piece of chiyogami, it will be thrown much higher and will fall more slowly, in {{npcp2}} (and, by extension, the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]]) exclusively. All Pikmin types will act as if they hit an enemy when thrown.{{cite youtube|snR1T6LUNXQ|showing how Pikmin react to being thrown while on top of a piece of chiyogami}} This object is also special in that it is internally designed like an [[enemy]], complete with attributes such as health and weight. However, since it can't actually be fought, such values go unused in actual gameplay.
{{clear}}
===Technical information===
{{p2 enemy technical
|name = chiyogami
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 1100
|fp01 = 40
|fp02 = 0.5
|fp03 = 0.5
|fp04 = 0.35
|fp05 = 0.1
|fp06 = 50
|fp08 = 0.2
|fp09 = 25
|fp10 = 80
|fp11 = 20
|fp12 = 500
|fp13 = 90
|fp14 = 500
|fp15 = 120
|fp16 = 1
|fp17 = 200
|fp18 = 0
|fp19 = 30
|fp20 = 80
|fp21 = 50
|fp22 = 80
|fp23 = 50
|fp24 = 10
|fp25 = 50
|fp26 = 50
|fp27 = 90
|fp28 = 8
|fp29 = 15
|fp30 = 30
|fp31 = 0.0001
|fp32 = 55
|fp33 = 40
|fp34 = 40
|fp35 = 1
|fp36 = N/A
|fp37 = N/A
|fp38 = N/A
|ip01 = 6
|ip02 = 5
|ip03 = 12
|ip04 = 10
|ip05 = 17
|ip06 = 20
|ip07 = 22
}}
==Gallery==
<gallery>
Glutton's Kitchen location.png|The entrance to the cave.
Glutton's Kitchen closeup.png|Closeup of the entrance.
</gallery>
==Trivia==
*The [[Massive Lid]] and [[Happiness Emblem]]'s places are switched between the US GameCube and US Wii versions of the game. This is the only known instance in the entire series where two plot-based collectibles are switched between different versions of the game, within the same [[region]].
*The Glutton's Kitchen is in the same location where the [[Pilot's Seat]] in ''Pikmin'' was in [[The Distant Spring]].
==Names in other languages==
{{Foreignname
|Jap=食神の台所
|JapR=Shokujin no Daidokoro
|JapM=Cooking God's Kitchen
|FraE=La Grande Cuisine (GameCube and Switch version)<br>Grande Cuisine (Wii version)
|FraEM=The Great Kitchen<br>Great Kitchen
|FraA=Grande cuisine
|FraAM=Great kitchen
|Ita=Cucina Golosa
|ItaM=Gluttonous Kitchen
|Spa=Paraíso del Glotón
|SpaM=Glutton's Paradise
|Ger=Schlemmers Küche
|GerM=Gourmet's Kitchen
|Kor=식신의 부엌
|KorM=Cooking God's Kitchen
|ChiTrad=食神廚房
}}


The final floor with the boss.  It is a [[Giant Breadbug]].  Check the link for info on how to defeat it. Once done, you should be able to obtain the [[Hideous Victual]], the [[Meat of Champions]], the [[Sweet Dreamer]] and the most important one: the [[Dream Material]]. It makes you immune to the hazard you have been fighting the whole time here: electricity. Escape with the geyser for the "Cave Complete" blur.
==See also==
*[[Perplexing Pool]]
*[[Giant Breadbug]]
*[[Dream Material]]


{{listen|filename='s Kitchen1.2.ogg|title=The unique theme of the Giant Breadbug}}
==References==
{{refs}}


{{Caves}}
{{Perplexing Pool}}
{{p2 caves}}
[[Category:Glutton's Kitchen| ]]