HUD: Difference between revisions

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(→‎Cursor: An interesting behavior I noticed.)
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In ''Pikmin'' and ''Pikmin 2'', to the left of the [[#Pikmin counter|Pikmin counter]], there is a bubble with the icon of a Pikmin inside. This icon represents the type of [[Pikmin family|Pikmin]] closest to the current leader. When the [[throw]]ing button is held, a Pikmin from this type will be grabbed, as it is the closest one. There are however some times in which a different Pikmin is held, likely caused due to calculation errors on the game's behalf. This problem is more prominent in the first game. If there are no Pikmin nearby, a hollow figure in the shape of a Pikmin will appear instead. The icon shown in this bubble will also reflect the Pikmin's [[maturity]].
In ''Pikmin'' and ''Pikmin 2'', to the left of the [[#Pikmin counter|Pikmin counter]], there is a bubble with the icon of a Pikmin inside. This icon represents the type of [[Pikmin family|Pikmin]] closest to the current leader. When the [[throw]]ing button is held, a Pikmin from this type will be grabbed, as it is the closest one. There are however some times in which a different Pikmin is held, likely caused due to calculation errors on the game's behalf. This problem is more prominent in the first game. If there are no Pikmin nearby, a hollow figure in the shape of a Pikmin will appear instead. The icon shown in this bubble will also reflect the Pikmin's [[maturity]].


In ''Pikmin 3'', three bubbles appear, with the leftmost one being the biggest and most important: it shows what type of Pikmin will be thrown next, regardless of distance. By pressing {{button|wiiu|L|wii|C|wiiu|PCL}}, the player can toggle to a different Pikmin type. The next two types in the list will be represented in the smaller bubbles. If there are only one or two types, then only one or two bubbles will appear. There is also a number alongside the larger bubble, indicating how many Pikmin of that type there are in the party. In this game, the icons do not reflect the maturity of the next Pikmin to be thrown.
In ''Pikmin 3'', three bubbles appear, with the leftmost one being the biggest and most important: it shows what type of Pikmin will be thrown next, regardless of distance. By pressing {{button|wiiu|l|wii|c|wiiu|pcl}}, the player can toggle to a different Pikmin type. The next two types in the list will be represented in the smaller bubbles. If there are only one or two types, then only one or two bubbles will appear. There is also a number alongside the larger bubble, indicating how many Pikmin of that type there are in the party. In this game, the icons do not reflect the maturity of the next Pikmin to be thrown.


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In ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', after the player has created at least one [[spray]], a counter will appear on the left side of the screen.
In ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', after the player has created at least one [[spray]], a counter will appear on the left side of the screen.


In ''Pikmin 2'', the counter has a D-pad shaped symbol ({{button|gcn|Pad}}) on the [[GameCube]], and a "1" and a "2" inside circles ({{button|wii|1}} and {{button|wii|2}}) on the [[Wii]]. If a specific spray type has been discovered, a dot of its color appears on the equivalent D-pad direction. Above or below the D-pad or Wii Remote buttons, an icon representing the spray can be seen, followed by a multiplication sign and the number of sprays available of that type.
In ''Pikmin 2'', the counter has a D-pad shaped symbol ({{button|gc|pad}}) on the [[GameCube]], and a "1" and a "2" inside circles ({{button|wii|1}} and {{button|wii|2}}) on the [[Wii]]. If a specific spray type has been discovered, a dot of its color appears on the equivalent D-pad direction. Above or below the D-pad or Wii Remote buttons, an icon representing the spray can be seen, followed by a multiplication sign and the number of sprays available of that type.


In ''Pikmin 3'', the counter is instead a simple icon showing the spray, followed by a multiplication symbol and the number of sprays on hand. Underneath is a bar that shows how close the player is to a new spray.
In ''Pikmin 3'', the counter is instead a simple icon showing the spray, followed by a multiplication symbol and the number of sprays on hand. Underneath is a bar that shows how close the player is to a new spray.
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====Roulette wheel====
====Roulette wheel====
[[File:HUD roulette.png|thumb|right|The roulette in ''Pikmin 2''.]]
[[File:HUD roulette.png|thumb|right|The roulette in ''Pikmin 2''.]]
If the player has at least one power in hold, the [[2-Player Battle#Roulette wheel|roulette wheel]] will appear on the right side of their screen. When the roulette is spun, several squares with icons will roll down, until it eventually stops. The square of the standby power will pop out and wiggle about; a flashy {{button|gcn|Y|wii|-}} icon will also appear above it.
If the player has at least one power in hold, the [[2-Player Battle#Roulette wheel|roulette wheel]] will appear on the right side of their screen. When the roulette is spun, several squares with icons will roll down, until it eventually stops. The square of the standby power will pop out and wiggle about; a flashy {{button|gc|y|wii|-}} icon will also appear above it.


There are four bubbles on top of the roulette wheel, which become red as more roulette wheel spins are in queue. When there is no power in standby, the entire roulette and the bubbles disappear.
There are four bubbles on top of the roulette wheel, which become red as more roulette wheel spins are in queue. When there is no power in standby, the entire roulette and the bubbles disappear.
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[[File:HUD Radar toggle.jpg|thumb|right|The radar toggle button.]]
[[File:HUD Radar toggle.jpg|thumb|right|The radar toggle button.]]


This label notifies the player that they can press {{button|wiiu|Paddown}} to open the [[radar]].
This label notifies the player that they can press {{button|wiiu|padd}} to open the [[radar]].


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===Cursor===
===Cursor===
The cursor marks the location Pikmin land on when they are [[throw]]n, as well as the focal point of the [[whistle]]. In the ''[[New Play Control!]]'' games, it also marks where the Pikmin group is moved to when {{button|wii|Paddown}} is pressed. When using an ultra-bitter spray, the leader aims towards the cursor, regardless of the angle they are facing.
The cursor marks the location Pikmin land on when they are [[throw]]n, as well as the focal point of the [[whistle]]. In the ''[[New Play Control!]]'' games, it also marks where the Pikmin group is moved to when {{button|wii|padd}} is pressed. When using an ultra-bitter spray, the leader aims towards the cursor, regardless of the angle they are facing.


In the GameCube games, the leader's movement is tied to the cursor's; both happen when tilting {{button|gcn|Stick}}, although it is possible to move the cursor without moving the leader, by tilting the stick slightly. The cursor cannot move beyond a certain distance from the leader. In the ''New Play Control'' games however, the cursor can be moved independently, and can be pointed to any location of the screen. The cursor has an "outer shell", that follows the Wii Remote's sensor, and an inner symbol, that cannot go beyond a certain distance from the leader. Pikmin can only be [[throw]]n to where the "symbol" is, but can be whistled from where the "shell" is pointing, even if that spot is on the other side of the [[area]].
In the GameCube games, the leader's movement is tied to the cursor's; both happen when tilting {{button|gc|stick}}, although it is possible to move the cursor without moving the leader, by tilting the stick slightly. The cursor cannot move beyond a certain distance from the leader. In the ''New Play Control'' games however, the cursor can be moved independently, and can be pointed to any location of the screen. The cursor has an "outer shell", that follows the Wii Remote's sensor, and an inner symbol, that cannot go beyond a certain distance from the leader. Pikmin can only be [[throw]]n to where the "symbol" is, but can be whistled from where the "shell" is pointing, even if that spot is on the other side of the [[area]].


The cursor is always on the ground, and should it be pointed at an incline, it will be moved vertically along the surface and will be titled accordingly.
The cursor is always on the ground, and should it be pointed at an incline, it will be moved vertically along the surface and will be titled accordingly.