Health: Difference between revisions

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Moved some info from combat, since it's more related to health depletion in general.
(Added links to the new Combat page)
(Moved some info from combat, since it's more related to health depletion in general.)
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'''Health''' (also known as '''Hit Points''' or '''Health Points''', and usually shortened to '''HP''') is a common mechanic in games, used to represent how close a living entity is to dying. In general terms, the higher something's health is, the more damage it can sustain before dying. When its health reaches zero, it dies.
'''Health''' (also known as '''Hit Points''' or '''Health Points''', and usually shortened to '''HP''') is a common mechanic in games, used to represent how close a living entity is to dying. In general terms, the higher something's health is, the more damage it can sustain before dying. When its health reaches zero, it dies.


In the [[Pikmin series|''Pikmin'' games]], health is stored as a number, but is shown to the player with a [[HUD#Health wheel|colored wheel]] as opposed to a number in text. It is mostly used to keep track of how close an [[enemy]] is to dying, although it can serve other purposes, such as pointing down how close a [[Volatile Dweevil]] is to exploding. It should be noted that some objects will not have their health shown to the player whatsoever, although things like [[gate]]s will become visibly more damaged as they are attacked.
In the [[Pikmin series|''Pikmin'' games]], [[enemy]] or [[leader]] health is mostly depleted during [[combat]], though it can be reduced in other ways too. An object's health is stored as a number, but is shown to the player with a [[HUD#Health wheel|colored wheel]] as opposed to a number in text. This wheel is mostly used to keep track of how close an enemy is to dying, although it can serve other purposes, such as pointing down how close a [[Volatile Dweevil]] is to exploding. It should be noted that some objects will not have their health shown to the player whatsoever, although things like [[gate]]s will become visibly more damaged as they are attacked.


On Pikipedia, an object's health points can be found on the corresponding subject's page, on a section with the statistics, or under a section titled "Technical information". In the case of ''Pikmin 2'' enemies, you may also use the [[Piklopedia (Pikmin 2)|Piklopedia]] page. The health values were gathered either by checking the memory with an emulator and/or memory reader, by reading the in-game files directly, or via in-game observations and calculations. For comparison, you may learn how strong Pikmin attacks are by checking the infobox at the top of a [[Pikmin family|Pikmin type]]'s article.
On Pikipedia, an object's health points can be found in the corresponding subject's article, in a section with the statistics, or under a section titled "Technical information". In the case of ''Pikmin 2'' enemies, you may also use the [[Piklopedia (Pikmin 2)|Piklopedia]] page. The health values were gathered either by checking the memory with an emulator and/or memory reader, by reading the in-game files directly, or via in-game observations and calculations. For comparison, you may learn how strong Pikmin attacks are by checking the infobox at the top of a [[Pikmin family|Pikmin type]]'s article.


==Leaders==
==Leaders==
The health of leaders is represented on the bottom-left corner of the screen. It differs slightly from normal health wheels in that it lacks a black circle behind the main pie chart, and it beeps whenever it's below 50%. Whenever a leader gets hit with a light attack, they will be knocked back slightly, their suit will emit sparks, and their health will drop a bit, depending on the attack. If a leader's hit by a strong attack, they'll be thrown to the ground, be unable to move for a second or two, and their health will drop considerably, again, depending on the attack.
The health of leaders is represented on the bottom-left corner of the screen. It differs slightly from normal health wheels in that it lacks a black circle behind the main pie chart, and it beeps whenever it's below 50%.
 
Enemy attacks, hazards, and other sources of damage generally deplete a leader's health, which can eventually lead to the leader being KO'd, but getting hit by an attack will also temporarily place them in a state where they cannot be controlled by the player, meaning it's harder to take them or their Pikmin out of harm's way.
* A weak source of damage will cause the leader to be stunned for a fraction of a second, though they are invulnerable during this period.
* A source of damage that throws leaders about will knock them back a certain distance and onto to the ground; they can get up after a bit however, and in some games, [[Button mashing|rapidly twirling the control stick]] will make them get up faster.
* Being crushed forces a leader to the ground on the spot immediately, and only return to normal after some seconds.


In ''Pikmin'', if [[Captain Olimar]] loses all his health, a cutscene will play with him falling down, in black and white, then he'll appear next to the ship, go in, and take off, leaving all Pikmin on the field behind. This automatically ends the [[day]]. It's possible to heal to full health by investigating the [[S.S. Dolphin]], which is done by pressing {{button|gc|a|wii|a}} near the colored lights emitted by the ship.
In ''Pikmin'', if [[Captain Olimar]] loses all his health, a cutscene will play with him falling down, in black and white, then he'll appear next to the ship, go in, and take off, leaving all Pikmin on the field behind. This automatically ends the [[day]]. It's possible to heal to full health by investigating the [[S.S. Dolphin]], which is done by pressing {{button|gc|a|wii|a}} near the colored lights emitted by the ship.
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==Pikmin==
==Pikmin==
It is currently unknown if [[Pikmin family|Pikmin]] have health points. When hurt in [[combat]] in the first two games, they can lose their [[Maturity|flower or bud]]. Once they're a leaf Pikmin, they will not suffer adverse effects from being hurt, aside from the knockback and temporary incapacitation that occurs regardless of the Pikmin's maturity. Normally, enemies have attacks that kill Pikmin right away, which makes it even harder to figure out if they do have health points or not.
It is currently unknown if [[Pikmin family|Pikmin]] have health points. When hurt in [[combat]] in the first two games, they can lose their flower or bud as explained [[Maturity#Decreasing|here]]. Once they're a leaf Pikmin, they will not suffer adverse effects from being hurt, aside from the knockback and temporary incapacitation that occurs regardless of the Pikmin's maturity. Normally, enemies have attacks that kill Pikmin right away, which makes it even harder to figure out if they do have health points or not.


There are some attacks that alternately hurt or kill Pikmin, such as a [[Gatling Groink]]'s shots. It is unknown what decides whether a Pikmin should live or die in these cases. In regards to Pikmin infighting, such as that caused by the [[Puffstool]] or competitive 2-player modes, Pikmin can sustain multiple attacks from an opposing Pikmin before dying.
There are some attacks that alternately hurt or kill Pikmin, such as a [[Gatling Groink]]'s shots. It is unknown what decides whether a Pikmin should live or die in these cases. In regards to Pikmin infighting, such as that caused by the [[Puffstool]] or competitive 2-player modes, Pikmin can sustain multiple attacks from an opposing Pikmin before dying.
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==Enemies==
==Enemies==
[[File:HP wheel.gif|border|right|Example of a health wheel, from ''Pikmin 2''.]]
[[File:HP wheel.gif|border|right|Example of a health wheel, from ''Pikmin 2''.]]
As an enemy gets hit by [[Pikmin family|Pikmin]] attacks (or [[leader]] [[punch]]es, explosions, etc.), its health drops. Generally, enemies show no signs of weakeness when they are low on health. Once an enemy is dead, it will either leave its dead body, which can be carried to an [[Onion]], or it'll drop some spoils. Any damage caused to an enemy will not carry over onto the next [[day]], with the exception of [[bosses]] in ''Pikmin 3''.
In [[combat]], as an enemy gets hit by [[Pikmin family|Pikmin]] attacks (or [[leader]] [[punch]]es, explosions, etc.), its health drops. Generally, enemies show no signs of weakness when they are low on health. Once an enemy is dead, it will either leave its dead body, which can be carried to an [[Onion]], or it'll drop some spoils. Any damage caused to an enemy will not carry over onto the next [[day]], with the exception of [[bosses]] in ''Pikmin 3''.


Some enemies have non-standard behavior regarding their health level:
Some enemies have non-standard behavior regarding their health level: