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{{Infobox enemy
{{Infobox enemy
|image=Hermit Crawmad.jpg‎
|pikmin2    = y
|size=330px
|pikmin3    = y
|name=Camabarus rustica
|pikmin4    = y
|family=Crawmad
|image       = Hermit Crawmad P4 icon.png
|areas=[[Perplexing Pool]], [[Wistful Wild]]
|image2      = P2 Hermit Crawmad Hiding.png
|underground=[[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]]
|imagetitle  = "New" look
|weight=5
|image2title = "Classic" look
|weight1=
|size       = 330px
|max_pikmin=8
|icon        = Hermit Crawmad P4 icon.png
|max_pikmin1=
|name       = Camabarus rustica
|seeds=8 seeds
|family     = Crawmad
|value=3
|areas       = [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]], [[Serene Shores]]
|attacks=Eats Pikmin}}
|underground = [[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]], [[The Mud Pit]]
|challenge  = [[Creator's Garden]], [[The Giant's Bath]]
|missionct  = [[Forgotten Cove]], [[Clockwork Chasm]], [[Shaded Garden Remix]]
|missionbe  = [[Clockwork Chasm]]
|sidestories = [[Creature Hunting]], [[Land, Sea, and Sky]], [[First Part Found]], [[Looking for Louie]], [[Big Fruit Carnival]]
|bingo      = [[Stagnant Sea]], [[Parched Brook]]
|dandori_b  = [[Leafy Showdown]]
|attacks     = Eat Pikmin
}}


The '''Hermit Crawmad''' is an enemy in [[Pikmin 2]] and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of [[Wikipedia:Squilla mantis|squillas]], but are in fact related to [[Wikipedia:hermit crab|hermit crab]]s. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin Family|Pikmin]] approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more [[poko]]s or Pikmin seeds, it is believed that THIS is the lobster enemy on the box of the game.
The '''Hermit Crawmad''' ({{j|シャコモドキ|Shako Modoki|Pseudo Mantis Shrimp}}) is an [[Enemy|enemy]] in ''[[Pikmin 2]]'',  ''[[Pikmin 3]]'', and ''[[Pikmin 4]]'', and the first known member of the [[Crawmad family]]. Hermit Crawmads are similar to stout lobster- or shrimp-like crustaceans whose claws resemble those of {{w|Squilla mantis|squillas}}, but are in fact related to {{w|hermit crab}}s. These enemies live their lives in holes, and pop out when prey approach. With a quick lunge, they can catch their target, reel back, and feed on it in its burrow.


==Notes==
This is one of two enemies in the series (the other being the [[Swarming Sheargrub]]) that can change size. Each Hermit Crawmad's size is [[Randomness|randomly]] determined every time they are generated on a map. They only have different sizes in ''Pikmin 2'', and their size does not change the amount of [[Poko]]s they are worth, how much health they have, or the number of Pikmin seeds they produce. Their nests also vary in size to accommodate the creatures.
=== Olimar's Notes ===
Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab. This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While it's legs appear sickle-like, they are pincers that have evolved into a fin shape. This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.


===Louie's Notes===
==Stats==
Shuck from the shell, bake on high heat until crispy, then dip in a pot of melted milk chocolate.  Lip-smacking sweet!
{{enemy stats
|weight2 = 5  |weight3 = 5 |weight4 = 5
|carriers2 = 8 |carriers3 = 10 |carriers4 = 10
|seeds2 = 8    |seeds3 = 8 |seeds4 = 5
|value2 = 3    |value3 = 30 |value4 = 5
|hp2 = 500    |hp3 = 750 |hp4 = 750
|regen2 = 0    |regen3 = Unknown |regen4 = Unknown
}}


==How to Kill==
{{Notes|olimar=y|louie=y|p3dpalph=y|p3dpbrittanyus=y|p3dpbrittanyeu=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}}
[[Image:Hermitcrawmad.jpg|thumb|left|A Hermit Crawmad peeking out of its nest.]]
====Pikmin====
Lure it out of its hole by  moving some Pikmin near its hole, then run away. It'll come out and try to get a Pikmin. When he starts to turn around, swarm his backside.
====Captains====
Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. You will likely need to do this multiple times to finish it off.


{{Enemies}}
=== Dalmo's Notes ===
[[Category:Pikmin 2 enemies]]
{{Transcript|Here we have one of the cleverest of creatures. It has many different nest holes that all connect belowground. Using this network, it can move from hole to hole to sneak up on prey or evade predators. A smart little darling indeed!}}
 
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Because of the shell on its top half, the Hermit Crawmad is invincible when it's looking out at the battlefield from its hole. The only way to defeat one of the creatures is to draw it from its hole, avoid its attack, then swarm it as it retreats.|block=y}}
 
===''Pikmin 3'' Prima Guide===
{{transcript|The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground.
 
After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters.|block=y}}
 
==Behavior==
[[File:P2 Hermit Crawmad Exposed.png|thumb|150px|left|A Hermit Crawmad scuttling back to its hole in ''Pikmin 2''.]]
The Hermit Crawmad is a semi-passive creature. It sits inside its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] or [[leader]]s approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then backpedaling to its nest, where the Pikmin is eaten. If it misses, it will turn back around and return to its dwelling, slower than usual. It can climb walls if it is necessary for it to get back to its nest. While sitting on the nest and peeking out, if it can no longer see prey nearby, it'll retreat back inside. In ''Pikmin 2'', its nest will disintegrate if it is killed, but will always remain in the sequel.
 
==Strategy==
{{guide}}
===Pikmin===
Lure it out of its hole by moving some Pikmin near the nest, then run away. It'll come out and try to get a Pikmin. [[Whistle]] the Pikmin to safety, and when the creature starts to turn around, [[Group move|swarm]] its backside. Another strategy would be to move the current leader to lure the Hermit Crawmad away from its hole, then swarming it. In ''Pikmin 2'', you can also use [[Purple Pikmin]] to stun the Hermit Crawmad on its way back to its hole, and in ''Pikmin 3'', [[dodging]] is a great way to get out of the way of an incoming Crawmad. [[Charging]] is also very useful for a swift victory.
 
===Leaders===
Go near the hole and wait a second, then run. It'll come out. Proceed to [[punch]] its backside. This will have to be done multiple times to finish it off.
 
==Glitches==
*If the player [[Ultra-bitter spray|petrifies]] a Hermit Crawmad while it is performing its lunge out of water, and then pushes the creature into the water, it will generate the splash effect even though it's not moving. If the enemy dies, the effect will stay there forever.{{cite youtube|tmr9s1tGKdg|of a petrified Hermit Crawmad leaving a water splash effect behind}}
*While petrified and on the water, a Crawmad can be damaged simply by having Pikmin walk into it. The reason for this is not known.
 
==Technical information==
===Creature===
{{p2 enemy technical
|name = jigumo
|s000 = 0.5
|s001 = 0
|s002 = 0.25
|s003 = 0.04
|s004 = 0.3
|fp00 = 500
|fp01 = 5
|fp02 = 0.2
|fp03 = 0.25
|fp04 = 0.35
|fp05 = 0.5
|fp06 = 300
|fp08 = 0.2
|fp09 = 400
|fp10 = 25
|fp11 = 0
|fp12 = 400
|fp13 = 180
|fp14 = 200
|fp15 = 10
|fp16 = 1
|fp17 = 80
|fp18 = 1
|fp19 = 30
|fp20 = 200
|fp21 = 20
|fp22 = 40
|fp23 = 20
|fp24 = 10
|fp25 = 50
|fp26 = 200
|fp27 = 20
|fp28 = 5
|fp29 = 0
|fp30 = 0
|fp31 = 0
|fp32 = 25
|fp33 = 20
|fp34 = 15
|fp35 = 1
|fp36 = 50
|fp37 = 0.3 (30%)
|fp38 = 5
|ip01 = 25
|ip02 = 3
|ip03 = 30
|ip04 = 8
|ip05 = 30
|ip06 = 12
|ip07 = 30
|spec = {{p2 enemy property | fp01 | 運搬速度 | Speed it carries a Pikmin at when returning to it's nest | 75 }}
{{!}}-
{{p2 enemy property | fp02 | 戻り速度 | Speed at which it returns to it's nest while vulnerable | 30 }}
{{!}}-
{{p2 enemy property | fp03 | スケール最小 | Min scale | 1 }}
{{!}}-
{{p2 enemy property | fp04 | スケール最大 | Max scale | 2 }}
{{!}}-
{{p2 enemy property | fp05 | 白ピクミン | [[White Pikmin]] poison damage | 500 }}
{{!}}-
{{p2 enemy property | ip01 | 隠れている時間 | Unknown (time spent underground between surfaces?) | 30 }}
}}
 
===Nest===
{{p2 enemy technical
|name = jigumohouse
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 1100
|fp01 = 40
|fp02 = 0.5
|fp03 = 0.5
|fp04 = 0.35
|fp05 = 0.1
|fp06 = 40
|fp08 = 0.1
|fp09 = 200
|fp10 = 30
|fp11 = 70
|fp12 = 500
|fp13 = 90
|fp14 = 500
|fp15 = 120
|fp16 = 1
|fp17 = 200
|fp18 = 0
|fp19 = 30
|fp20 = 80
|fp21 = 50
|fp22 = 80
|fp23 = 50
|fp24 = 10
|fp25 = 50
|fp26 = 50
|fp27 = 45
|fp28 = 8
|fp29 = 15
|fp30 = 30
|fp31 = 0.0001
|fp32 = 50
|fp33 = 40
|fp34 = 40
|fp35 = 1
|fp36 = N/A
|fp37 = N/A
|fp38 = N/A
|ip01 = 6
|ip02 = 5
|ip03 = 12
|ip04 = 10
|ip05 = 17
|ip06 = 20
|ip07 = 22
}}
 
{{p3 enemy technical
|name      = shako
|hp        = 750
|brout    = 1
|brin      = 0
|white    = 1
|rock      = 10
|direct    = 0
|damage    = 10
|territory = 240
|value    = 30
}}
 
==Other information==
{{enemy other info
|size      = Body length: {{mm|68}}
|piklopedia = 30
}}
 
==Naming==
{{see more|Crawmad family#Naming}}
{{naming
|common    = Hermit Crawmad. The "Hermit" part of the enemy's name refers to the real world {{w|hermit crab}}, given how both creatures have a vulnerable abdomen that they wish to keep hidden most of the time.
|jpcommon  = {{j|シャコモドキ|Shako Modoki}}. It loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp".
|jpname    = {{j|アメリケシャコガニ|Amerike Shako Gani|American Mantis Shrimp Crab|f=tp}}. {{j|アメリケ|Amerike}} is similar to {{j|アメリカ|Amerika|America|f=tp}}.
|scientific = ''Camabarus rustica''. ''Rustica'' is related to the Latin ''rusticus'', which means rural.
|internal  = Internally, this enemy is called <code>jigumo</code> in ''Pikmin 2'', which is the Japanese name of the {{w|atypus karschi}}, a type of spider. In ''Pikmin 3'', the internal name was changed to simply <code>shako</code>, which is part of the Japanese name ({{j|シャコ|Shako}}).
}}
 
===Names in other languages===
{{Needs translation|Korean}}
{{foreignname
|Jap  = シャコモドキ
|JapR = Shako Modoki
|JapM = Pseudo Mantis Shrimp
|ChiTrad  = 仿瀨尿蝦
|ChiTradR = Fǎng Lài Niào Xiā
|ChiTradM = Imitation Mantis Shrimp
|ChiSimp  = 仿濑尿虾
|ChiSimpR = Fǎng Lài Niào Xiā
|ChiSimpM = Imitation Mantis Shrimp
|Dut  = Naakte grondkreeft
|DutM = Naked ground lobster
|Fra  = Crabamok ermite
|FraM = Hermit crawmad
|Ger  = Einsiedlerkropf (''Pikmin 2'')<br>Einsiedlergreifer (''Pikmin 3'', ''Pikmin 4'')
|GerM = Hermit Goiter<br>Hermit Grabber
|Ita  = Bernardo l'anfibio
|ItaM = Bernard the amphibian
|ItaN = ''Bernardo'' might come from the colloquial name "Paguro bernardo", given to the the common hermit crab ''Pagurus bernhardus''
|Kor  = 갯가재닮은꼴
|Spa  = Cavaloco ermitaño
|SpaM = Hermit crazydigger
|Por  = Cavarão-paguro
|PorM = from ''"cavar"'' (to dig), ''"camarão"'' (shrimp) and ''paguro'' (hermit crab)
|notes=y
}}
 
==Gallery==
===''Pikmin 2''===
<gallery>
P2 Hermit Crawmad Artwork.jpg|Artwork of the Hermit Crawmad from {{P2}}.
P2 Hermit Crawmad Piklopedia.png|A Hermit Crawmad in ''Pikmin 2'''s [[Piklopedia (Pikmin 2)|Piklopedia]].
Hermit Crawmad P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Hermit Crawmad in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
P2 Hermit Crawmad idle.jpg|An idle Hermit Crawmad in its nest.
P2 Hermit Crawmad corpse.jpg|The corpse of a Hermit Crawmad.
</gallery>
 
===''Pikmin 3''===
<gallery>
P3 Hermit Crawmad Artwork.png|Artwork of the Hermit Crawmad from {{P3}}.
P3 Hermit Crawmad Hiding.jpg|A Hermit Crawmad peeking out from its burrow in ''Pikmin 3''.
Hermit Crawmad P3 side.jpg|Side view of a Hermit Crawmad in ''Pikmin 3''.
P3 Hermit Crawmad Bingo Battle.png|The Hermit Crawmad in the [[Bingo Battle]] map [[Stagnant Sea]]. It can be seen on player 1's screen.
</gallery>
 
===''Pikmin 4''===
<gallery>
P4 Hermit Crawmad group.jpg|Two Hermit Crawmads in {{P4}}'s [[Piklopedia (Pikmin 4)|Piklopedia]].
</gallery>
 
===Other===
<gallery>
Hermit Crawmad E-Card.jpg|The Hermit Crawmad's [[e-card]], #34 (7<sup>th</sup> red card).
P2 Hermit Crawmad Clay Model.jpg|The Hermit Crawmad clay model used in the North American box art for ''Pikmin 2''.
</gallery>
 
==Trivia==
*The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's [[Unused content in Pikmin 2|early configuration files]], making it likely that they were originally going to appear without the nest or reuse the [[Breadbug]]'s nest.
*While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in ''[[Pikmin 3]]'' they were changed to actual pincers, possibly to match the [[Bug-Eyed Crawmad]]'s design. Olimar’s notes in ''[[Pikmin 3 Deluxe]]'' were updated slightly to reflect this change, making the Hermit Crawmad one of the only returning creatures from ''[[Pikmin 2]]'' to have a changed entry.
*Due to a [[Glitches in Pikmin 2|glitch]], the Hermit Crawmad may possibly [[Piklopedia (Pikmin 2)#Enemies that can die|die in the Piklopedia]].
*In ''Pikmin 2'', if a non-Blue Pikmin is carried by a Hermit Crawmad to water, it will escape the creature's grasp and start drowning instead. If the player does nothing, the enemy will repeatedly attempt to eat the Pikmin, which will in turn repeatedly escape and start the drowning process from scratch.{{cite web|https://clips.twitch.tv/CleanFuriousJalapenoPastaThat-Q0HhYySx9TVwwVTG|Twitch clip|Twitch}}
*The Hermit Crawmad and the [[Bulborb]] are the only enemies in ''Pikmin 2'' to have a clay figure modelled after them.
 
==See also==
*[[Bug-Eyed Crawmad]]
 
==References==
{{refs}}
 
{{p2enemies}}
{{p3enemies}}
{{p4enemies}}
[[Category:Pikmin-eating enemies]]
[[Category:Perplexing Pool]]
[[Category:Wistful Wild]]
[[Category:Citadel of Spiders]]
[[Category:Shower Room]]
[[Category:Hole of Heroes]]
[[Category:Dream Den]]
[[Category:Tropical Wilds]]
[[Category:Garden of Hope]]
[[Category:Serene Shores]]
[[Category:The Mud Pit]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Mission Mode]]
[[Category:Side Stories]]
[[Category:Bingo Battle]]
[[Category:Dandori Battle]]
[[Category:Olimar's Shipwreck Tale]]