Hey! Pikmin: Difference between revisions

2,602 bytes added ,  6 years ago
Added info from the manual and other stuff.
(More demo info. Still needs info from the manual and more treasure weights.)
(Added info from the manual and other stuff.)
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The icon on the bottom-left corner of the screen indicates the current type of Pikmin, or a red cross if there are no Pikmin ready to be thrown. It can be noted that Pikmin are never on Olimar's group with mixed [[Maturity|maturities]]. At some point in the level, the Pikmin evolve to the next stage for unknown reasons. Any new, less matured Pikmin that get added later will evolve into the updated maturity as soon as they touch Olimar.
The icon on the bottom-left corner of the screen indicates the current type of Pikmin, or a red cross if there are no Pikmin ready to be thrown. It can be noted that Pikmin are never on Olimar's group with mixed [[Maturity|maturities]]. At some point in the level, the Pikmin evolve to the next stage for unknown reasons. Any new, less matured Pikmin that get added later will evolve into the updated maturity as soon as they touch Olimar.


If all Pikmin are gone, the pod tells Olimar to whistle around parts of the stage that might contain Pikmin. Sure enough, if the player goes back to a section of the area that had hiding Pikmin, some more Pikmin will be there, and can be whistled to add to the group. If Olimar loses all of his health, a cutscene showing the ship taking the unconscious captain away will be shown.{{cite youtube|Gu_VOUKaQKE|of a Pikmin extinction and Olimar losing all his health, in the Nintendo Summer of Play demo}}
If all Pikmin are gone, the pod tells Olimar to whistle around parts of the stage that might contain Pikmin. Sure enough, if the player goes back to a section of the area that had hiding Pikmin, some more Pikmin will be there, and can be whistled to add to the group. This can be done any number of times. If Olimar loses all of his health or gets crushed by a rock, a cutscene showing the ship taking the unconscious captain away will be shown.{{cite youtube|Gu_VOUKaQKE|of a Pikmin extinction and Olimar losing all his health, in the Nintendo Summer of Play demo}}


The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. In some stages, the Pikmin with Olimar also get beamed up, like 1-A, but in others, like the tutorial stage, they stay behind. If all treasures in the stage are collected, the results screen at the end will say "Treasures Found!", but if not, it'll say "Area Explored!"
The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. In some stages, the Pikmin with Olimar also get beamed up, like 1-A, but in others, like the tutorial stage, they stay behind. If all treasures in the stage are collected, the results screen at the end will say "Treasures Found!", but if not, it'll say "Area Explored!"
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After some more bridge fragments, Olimar encounters some Pikmin itching to get past a chasm, with a gardening trowel on the side Olimar is on. Some Pikmin can be thrown at it to tip it over, and make a bridge to the other side. On the other side is the unnamed yellow bird enemy. To the right of this fight is a segment with a hole in the wall. At this point, the pod informs Olimar that he can enter the hole using his jetpack, which unlocks the ability to use it. The hole leads to an isolated room with a heart and the second treasure (that can only be reached with the jetpack), the Hypno Pendulum, a blue yo-yo. Back on the main path, there is another yellow bird, some flying green enemies, and the third and final treasure, the Song Sewer, a harmonica.
After some more bridge fragments, Olimar encounters some Pikmin itching to get past a chasm, with a gardening trowel on the side Olimar is on. Some Pikmin can be thrown at it to tip it over, and make a bridge to the other side. On the other side is the unnamed yellow bird enemy. To the right of this fight is a segment with a hole in the wall. At this point, the pod informs Olimar that he can enter the hole using his jetpack, which unlocks the ability to use it. The hole leads to an isolated room with a heart and the second treasure (that can only be reached with the jetpack), the Hypno Pendulum, a blue yo-yo. Back on the main path, there is another yellow bird, some flying green enemies, and the third and final treasure, the Song Sewer, a harmonica.


From here to the end, one can find more Sparklium flowers, another gardening trowel, and a hole from which come out presumably unlimited yellow bird enemies.
From here to the end, one can find more Sparklium flowers, another gardening trowel, and a hole from which come out unlimited yellow bird enemies.
 
When the first treasure in the stage is collected, the pod will point out to Olimar that the object has a certain amount of Sparklium in it, and suggests keeping an eye out for other treasures. This happens regardless of which treasure is first collected, and if the player ignores the Loop of Beginnings, the pod will quiz Olimar about leaving it behind, but will let the player continue onward anyway.


====3-A====
====3-A====
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| Loop of Beginnings
| Loop of Beginnings
| 100
| 100
|  
| 3
|-
|-
| A ring with a sapphire
| A ring with a sapphire
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| Hypno Pendulum
| Hypno Pendulum
| 100
| 100
|  
| 4
|-
|-
| A harmonica
| A harmonica
| Song Sewer
| Song Sewer
| 400
| 400
|  
| 10
|-
|-
| A dip pen
| A dip pen
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[[File:PikminAmiibo.jpeg|thumb|right|The Pikmin amiibo.]]
[[File:PikminAmiibo.jpeg|thumb|right|The Pikmin amiibo.]]
{{main|amiibo}}
{{main|amiibo}}
amiibo will be compatible with ''Hey! Pikmin''. Scanning an amiibo while on the map selection screen will make it appear on one of the world map's spots. That spot can then be entered, and somewhere in that area, the amiibo can be recovered and collected, like a treasure. Several amiibo work for this, including the ones from the ''Mario'' series, ''Animal Crossing'' series, ''Splatoon'' series, and the Pikmin amiibo that launches with the game.
amiibo will be compatible with ''Hey! Pikmin''. Scanning an amiibo while on the map selection screen will make it appear on one of the world map's spots. That spot can then be entered, and somewhere in that area, the amiibo can be recovered and collected, like a treasure. The following amiibo work for this: the ones from the ''Mario'' series, ''Animal Crossing'' series, and ''Splatoon'' series.


In-game, if the player pauses and uses the amiibo option, they can scan the Pikmin amiibo to summon a number of Pikmin directly to Olimar's side. The number of Pikmin that appear is related to the amiibo's level, which can be increased in the "Pikmin Park".
In-game, if the player pauses and uses the amiibo option, they can scan the Pikmin amiibo or the Olimar amiibo to summon a number of Pikmin directly to Olimar's side. The number of Pikmin that appear is related to the amiibo's level, which can be increased in the "Pikmin Park". This can only be done once per area, and leaving the area or retrying will allow players to summon again. Olimar's amiibo cannot be leveled up, and it is currently unknown if this amiibo is the ''Smash'' series one, or if it is an upcoming ''Pikmin'' series amiibo.


==Other content==
==Other content==
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In the Japanese trailer, some cutscenes of sorts play, showing Pikmin roaming around a garden-like area, where the S.S. Dolphin 2 and the master Onion are. During these scenes, the trailer has a note on the corner saying {{j|ひろば|hiroba|open space|f=tp}}. The promotional fact sheet calls it "Pikmin Park", and claims it can be used to level up the Pikmin amiibo, which in turn, will make even more Pikmin appear when the amiibo is used mid-area. In one of the scenes, Pikmin can be seen plucking blades of grass from a patch and carrying it somewhere off-screen. The next scene shows Pikmin gathered around Sparklium seeds, some blades of grass, and unknown red objects. In another scene, several Pikmin of different types are carrying and moving in well-defined lines, much like marching ants, and are interacting with some obstacles. Yet another scene shows Pikmin gathering around a green, plastic clothespin on the floor.
In the Japanese trailer, some cutscenes of sorts play, showing Pikmin roaming around a garden-like area, where the S.S. Dolphin 2 and the master Onion are. During these scenes, the trailer has a note on the corner saying {{j|ひろば|hiroba|open space|f=tp}}. The promotional fact sheet calls it "Pikmin Park", and claims it can be used to level up the Pikmin amiibo, which in turn, will make even more Pikmin appear when the amiibo is used mid-area. In one of the scenes, Pikmin can be seen plucking blades of grass from a patch and carrying it somewhere off-screen. The next scene shows Pikmin gathered around Sparklium seeds, some blades of grass, and unknown red objects. In another scene, several Pikmin of different types are carrying and moving in well-defined lines, much like marching ants, and are interacting with some obstacles. Yet another scene shows Pikmin gathering around a green, plastic clothespin on the floor.
At the Pikmin Park, players have a number of Pikmin of each type. A map on the right side of the screen shows an overhead view of the park. If the player taps a Pikmin type and then a section of the park, the Pikmin of that type will then tidy up that section. In doing so, they might unearth useful objects. At the bottom-right is the amiibo button, which allows players to level up their Pikmin amiibo. For this, a lot of Pikmin are needed.


One scene in the trailer shows several Sparklium seeds and large ruby-like objects falling from the sky, where Olimar and the Pikmin grab them. Another scene shows Olimar and Pikmin falling down a shaft, and sliding off of crystals pointing downwards diagonally stuck in the walls.
One scene in the trailer shows several Sparklium seeds and large ruby-like objects falling from the sky, where Olimar and the Pikmin grab them. Another scene shows Olimar and Pikmin falling down a shaft, and sliding off of crystals pointing downwards diagonally stuck in the walls.
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The title screen randomly shows Pikmin, Olimar, and/or some enemies walking around left and right, and doing some simple activities. After idling for too long, the game will show the intro cutscene.{{cite youtube|zH_UDDZE3Wc|of the Nintendo Summer of Play demo's title screen}}
The title screen randomly shows Pikmin, Olimar, and/or some enemies walking around left and right, and doing some simple activities. After idling for too long, the game will show the intro cutscene.{{cite youtube|zH_UDDZE3Wc|of the Nintendo Summer of Play demo's title screen}}
The area selection screen shows a background themed around the current sector, and overlaid on top is one bubble per area. These bubbles are connected by dotted lines. Tapping an area will take the player there. Smaller, purple bubbles represent Secret Spots, areas in which the player can collect items like pellets. Similar bubbles but with an amiibo logo in them are ammibo Secret Spots. Blue small bubbles represent Sparklium Springs, where the player can gather a lot of Sparklium. After entering and exiting one of these, it becomes unavailable for a certain amount of time. The button on the top-right of the screen allows players to go to the Pikmin Park. On the bottom-left, there is a button to take the player to the sector selection screen. To the right of that one is a button that opens the Logs menu, which log information about the enemies, treasures, and Pikmin encountered. On the bottom-right, there is the options button, in which the player can change some of the game's settings. Finally, on the top-left, the amiibo button allows players to scan amiibo, in order to add amiibo Secret Spots.
The player can have more than one [[saved game]], and the game is saved automatically every time a level is finished.
According to the eShop demo's manual, ''Hey! Pikmin'' can periodically send gameplay analytic data to Nintendo via SpotPass. This can be disabled in the area selection screen's option menu. It also supports Nintendo Network.


==History==
==History==