Hey! Pikmin: Difference between revisions

→‎Area skipping: It can also be triggered by staying 30 minutes in the area!
(Much needed update.)
(→‎Area skipping: It can also be triggered by staying 30 minutes in the area!)
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=== Area skipping ===
=== Area skipping ===
If Captain Olimar is killed too many times in a row when exploring a new area, the game gives the player the opportunity to skip the area and try the next one instead. [[Boss]] battle areas cannot be skipped.
If Captain Olimar is killed too many times in a row when exploring a new area, or if the player has been on it for 30 minutes, the game gives the player the opportunity to skip the area and try the next one instead. [[Boss]] battle areas cannot be skipped.


When Captain Olimar is killed, the S.S. Dolphin II's pod beams him up, and the game asks the player if they want to try the area again. By dying five times in the same area in a row, and picking the retry option each time, when the area finishes loading for the sixth try, the pod will interrupt and inform Olimar that it found a new area for them to explore. If the player ever wishes to skip the current area and try the next one, the [[Menu#Pause|pause menu]] will replace the usual "Return to Area Select" option with a pink "Go to the next area" button. This button triggers the area completion results screen, and acts as if the player reached the standard end of the area, with nothing collected and no Pikmin gathered.
When Captain Olimar is killed, the S.S. Dolphin II's pod beams him up, and the game asks the player if they want to try the area again. By dying five times in the same area in a row, and picking the retry option each time, when the area finishes loading for the sixth try, the pod will interrupt and inform Olimar that it found a new area for them to explore. If the player ever wishes to skip the current area and try the next one, the [[Menu#Pause|pause menu]] will replace the usual "Return to Area Select" option with a pink "Go to the next area" button. This button triggers the area completion results screen, and acts as if the player reached the standard end of the area, with nothing collected and no Pikmin gathered.