Hey! Pikmin: Difference between revisions

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Gameplay happens mainly on the bottom screen, although both screens show the action. The player controls Olimar left or right on the ground and also vertically when climbing a [[vine]], [[Water|underwater]], or when being held afloat by [[Winged Pikmin]]. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his [[jetpack]], which allows the player to control him in midair left or right for a short time.
Gameplay happens mainly on the bottom screen, although both screens show the action. The player controls Olimar left or right on the ground and also vertically when climbing a [[vine]], [[Water|underwater]], or when being held afloat by [[Winged Pikmin]]. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his [[jetpack]], which allows the player to control him in midair left or right for a short time.


Pikmin cannot be grown in this game, but rather, they're found in the wild by Olimar, either behind foliage or obtained in short cutscenes. Because of this, enemies do not drop corpses (although they still release [[spirit]]s), and just fade away shortly after being taken down. Pikmin hiding behind something will occasionally pop in and out of their hiding spot.
Pikmin cannot be grown in this game, but rather, they're found in the wild by Olimar, either behind foliage or obtained in short cutscenes. Because of this, enemies do not drop corpses (although they still release [[soul]]s), and just fade away shortly after being taken down. Pikmin hiding behind something will occasionally pop in and out of their hiding spot.


The player can [[whistle]] [[Pikmin family|Pikmin]] from anywhere on the screen, which makes them run to Olimar's side, although carrier Pikmin will continue [[carrying]]. This is also the only way to add wild Pikmin to the party. Once in Olimar's group, they can be [[throw]]n by him in the direction the player taps. Unlike the main ''Pikmin'' games, the Pikmin cannot be told to idle as normal – throwing a Pikmin away to an enemy or no task in particular will just make the Pikmin walk back to Olimar. This casual walk can be ordered into a run by simply whistling. Using the jetpack will however dismiss non-[[Winged Pikmin|Winged]] Pikmin on the spot, until they are called back. Entering a doorway while some Pikmin are busy carrying or fighting will also leave them idling, although they can still hold on to whatever item they are holding if the player didn't wander too far.
The player can [[whistle]] [[Pikmin family|Pikmin]] from anywhere on the screen, which makes them run to Olimar's side, although carrier Pikmin will continue [[carrying]]. This is also the only way to add wild Pikmin to the party. Once in Olimar's group, they can be [[throw]]n by him in the direction the player taps. Unlike the main ''Pikmin'' games, the Pikmin cannot be told to idle as normal – throwing a Pikmin away to an enemy or no task in particular will just make the Pikmin walk back to Olimar. This casual walk can be ordered into a run by simply whistling. Using the jetpack will however dismiss non-[[Winged Pikmin|Winged]] Pikmin on the spot, until they are called back. Entering a doorway while some Pikmin are busy carrying or fighting will also leave them idling, although they can still hold on to whatever item they are holding if the player didn't wander too far.