Hey! Pikmin: Difference between revisions

No change in size ,  3 years ago
m
no edit summary
(→‎Gallery: Added box artwork.)
mNo edit summary
Line 144: Line 144:
Some [[amiibo]] are usable with ''Hey! Pikmin''.
Some [[amiibo]] are usable with ''Hey! Pikmin''.


=== Area selection screen ===
==== Area selection screen ====
Scanning a compatible amiibo while on the area selection screen will make it appear on one of the world map's secret spots. That secret spot can then be entered, and somewhere in that area, the amiibo can be recovered and collected, like a treasure. The following amiibo work for this: the Olimar ''Smash'' series amiibo, the Pikmin amiibo, the [[mario:amiibo|amiibo from the ''Mario'' series]] (waves 1 and 2, including the Gold and Silver editions of Mario), the [[acwiki:amiibo|amiibo from the ''Animal Crossing'' series]], and the [[inkipedia:amiibo|amiibo from the ''Splatoon'' series]] (waves 1 and 2).
Scanning a compatible amiibo while on the area selection screen will make it appear on one of the world map's secret spots. That secret spot can then be entered, and somewhere in that area, the amiibo can be recovered and collected, like a treasure. The following amiibo work for this: the Olimar ''Smash'' series amiibo, the Pikmin amiibo, the [[mario:amiibo|amiibo from the ''Mario'' series]] (waves 1 and 2, including the Gold and Silver editions of Mario), the [[acwiki:amiibo|amiibo from the ''Animal Crossing'' series]], and the [[inkipedia:amiibo|amiibo from the ''Splatoon'' series]] (waves 1 and 2).


Scanning any other amiibo on the area selection screen will give the player some Sparklium. This can only be done once per day.
Scanning any other amiibo on the area selection screen will give the player some Sparklium. This can only be done once per day.


=== During gameplay ===
==== During gameplay ====
In-game, if the player pauses and uses the amiibo option, they can scan the Pikmin amiibo or the Olimar amiibo to summon a number of Pikmin directly to Olimar's side. In the case of Olimar's amiibo, only four appear, but for the Pikmin amiibo, the number of Pikmin summoned is related to the amiibo's level, which can be increased in the [[Pikmin Park]]. The following table details how many Pikmin the player needs at the Pikmin Park to reach what amiibo level, and how many Pikmin will be granted during gameplay.
In-game, if the player pauses and uses the amiibo option, they can scan the Pikmin amiibo or the Olimar amiibo to summon a number of Pikmin directly to Olimar's side. In the case of Olimar's amiibo, only four appear, but for the Pikmin amiibo, the number of Pikmin summoned is related to the amiibo's level, which can be increased in the [[Pikmin Park]]. The following table details how many Pikmin the player needs at the Pikmin Park to reach what amiibo level, and how many Pikmin will be granted during gameplay.


Line 171: Line 171:
|}
|}


If the feature is used underwater, only Blue Pikmin will appear. Pressing the button in the pause menu while the player already has 20 Pikmin will show a message saying it is impossible to summon. Summoning Pikmin with the amiibo will make it impossible to get the golden Pikmin badge for that area, forcing the player to try again and completing it normally without the amiibo if they want the badge. Though the player can summon Pikmin, and then quit the area via the pause menu to add those Pikmin to the Pikmin Park. The player cannot use this feature when Olimar is airborne.
If the feature is used underwater, only Blue Pikmin will appear, and trying to use it while airborne will not work. Pressing the button in the pause menu while the player already has 20 Pikmin will show a message saying it is impossible to summon. Summoning Pikmin with the amiibo will make it impossible to get the golden Pikmin badge for that area, forcing the player to try again and completing it normally without the amiibo if they want the badge. Though the player can summon Pikmin, and then quit the area via the pause menu to add those Pikmin to the Pikmin Park.


When used, the game will always give out as many Pikmin as its level allows, giving the player 20 Pikmin if it is at max level. If there are some Pikmin from the area nearby, the number given will decrease to compensate, so the player needs to collect those too to get the desired number. Once the player has 20 Pikmin, no further ones will appear in the area, as to not go over the 20 Pikmin limit (although there are exceptions, explained in the next paragraph). To accommodate for the player being able to reach the Pikmin limit early on, most areas will change something up to allow the area to be completable without requiring the Pikmin that failed to appear. For example, the first [[bridge]] in [[First Expedition]] will already start off complete, since the player has no Pikmin in the top levels to whistle into the bridge fragments nearby, and cannot throw any of their Pikmin at the higher levels. Any [[cutscenes]] that involve new Pikmin will also not play.
When used, the game will always give out as many Pikmin as its level allows, giving the player 20 Pikmin if it is at max level. If there are some Pikmin from the area nearby, the number given will decrease to compensate, so the player needs to collect those too to get the desired number. Once the player has 20 Pikmin, no further ones will appear in the area, as to not go over the 20 Pikmin limit (although there are exceptions, explained in the next paragraph). To accommodate for the player being able to reach the Pikmin limit early on, most areas will change something up to allow the area to be completable without requiring the Pikmin that failed to appear. For example, the first [[bridge]] in [[First Expedition]] will already start off complete, since the player has no Pikmin in the top levels to whistle into the bridge fragments nearby, and cannot throw any of their Pikmin at the higher levels. Any [[cutscenes]] that involve new Pikmin will also not play.


Interestingly, if the area has Pikmin that mandatorily must appear in order to avoid having the player get stuck or unable to recover a treasure, the game will not account for these when spawning the 20 amiibo Pikmin, and will let the player add these extra ones to the total too, allowing the player to have more than 20 Pikmin with them. The game acts normal in this case, and will add the extra Pikmin to the Pikmin Park. The following areas allow this to happen:
Interestingly, if the area has Pikmin that mandatorily must appear in order to avoid having the player get stuck or unable to recover a treasure, the game will not account for these when spawning the 20 amiibo Pikmin, and will let the player add these extra ones to the total too, allowing the player to have more than 20 Pikmin with them. The game acts like normal in this case, and will add the extra Pikmin to the Pikmin Park. The following areas allow this to happen:
* [[Back-and-Forth Road]]: When Olimar enters a [[doorway]] that requires the [[jetpack]] to access, he finds himself trapped in a room with a wall made up of [[dirt block]]s. 4 Red Pikmin must appear near the top to push an [[iron block]] that will eventually fall on the dirt blocks and free Olimar.
* [[Back-and-Forth Road]]: When Olimar enters a [[doorway]] that requires the [[jetpack]] to access, he finds himself trapped in a room with a wall made up of [[dirt block]]s. 4 Red Pikmin must appear near the top to push an [[iron block]] that will eventually fall on the dirt blocks and free Olimar.
* [[Space of Silence]]: There is a doorway accessible only via the jetpack that leads into a room with the [[Silence Breaker]]. To obtain it, Pikmin are needed, and since Olimar cannot bring Pikmin into the doorway with him, there is a pile of leafs that will give the player 4 Yellow Pikmin.
* [[Space of Silence]]: There is a doorway accessible only via the jetpack that leads into a room with the [[Silence Breaker]]. To obtain it, Pikmin are needed, and since Olimar cannot bring Pikmin into the doorway with him, there is a pile of leafs that will give the player 4 Yellow Pikmin.