Hidden Garden: Difference between revisions

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|sublevels=1
|sublevels=1
|bulbmin=2
|bulbmin=2
|bulbminm=f
|gridcol=3
|gridcol=3
|gridrow=5
|gridrow=5
}}
}}
{{guide}}
{{guide}}
The '''Hidden Garden''' is the twenty-third level in the ''[[Pikmin 2]]'' [[Challenge Mode (Pikmin 2)|Challenge Mode]]. Only two [[Bulbmin]] are available. Being that there are no harmful enemies in this level, a pink flower is inevitable upon winning, unless Pikmin are left unplucked.
The '''Hidden Garden''' is the twenty-third level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. Only two [[Bulbmin]] are available. Being that there are no harmful enemies in this level, a pink flower is inevitable upon winning, unless Pikmin are left unplucked.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Concrete
* '''Theme''': Concrete
*'''Time''': 200 (400 seconds)
* '''Music''': ''[[Music in Pikmin 2#Snagret Hole|Snagret Hole]]''
*'''Treasures''':
* '''Time''': 200 (400 seconds)
**{{icon|Arboreal Frippery|y|v=US}} × 2 (inside 2 Skitter Leaves)
* '''Starting Pikmin''':
**{{icon|Crystallized Clairvoyance|y}} × 1
** {{icon|Bulbmin|v=Pikmin|y}} × 2 (flower)
**{{icon|Crystallized Telekinesis|y}} × 1
* '''Treasures''':
**{{icon|Love Sphere|y}} × 2 (inside 2 Skitter Leaves)
** {{icon|Arboreal Frippery|y|v=US}} × 2 (inside Skitter Leafs)
**{{icon|Mirth Sphere|y}} × 2 (inside 2 Skitter Leaves)
** {{icon|Crystallized Clairvoyance|y}} × 1
**{{icon|Omniscient Sphere|y}} × 2 (inside 2 Skitter Leaves)
** {{icon|Crystallized Telekinesis|y}} × 1
**{{icon|Science Project|y}} × 2 (inside 2 Skitter Leaves)
** {{icon|Love Sphere|y}} × 2 (inside Skitter Leafs)
**{{icon|The Key|y}} × 1 (inside a Skitter Leaf)
** {{icon|Mirth Sphere|y}} × 2 (inside Skitter Leafs)
*'''Enemies''':
** {{icon|Omniscient Sphere|y}} × 2 (inside Skitter Leafs)
**{{icon|Skitter Leaf|y}} × 11
** {{icon|Science Project|y}} × 2 (inside Skitter Leafs)
**{{icon|Unmarked Spectralids|y}} × 1 (number of groups)
** {{icon|The Key|y}} × 1 (inside Skitter Leaf)
*'''Hazards''':
* '''Enemies''':
**None
** {{icon|Skitter Leaf|y}} × 11
*'''Plants''':
** {{icon|Unmarked Spectralids|y}} (group of 9) × 1
**{{icon|Clover|y}} × 3
* '''Obstacles''':
**{{icon|Dandelion|y}} × 2
** None
**{{icon|Figwort|y}} (large) × 2
* '''Vegetation''':
**{{icon|Figwort|y}} (small) × 2
** {{icon|Clover|y}} × 3
**{{icon|Queen Candypop Bud|y}} × 6 (drop from the sky)
** {{icon|Dandelion|y}} × 2
**{{icon|Shoot|y}} (large) × 1
** {{icon|Figwort|y}} (large red) × 2
**{{icon|Shoot|y}} (small) × 1
** {{icon|Figwort|y}} (small red) × 2
*'''Others''':
** {{icon|Queen Candypop Bud|y}} × 6
**None
** {{icon|Shoot|y}} (large) × 1
** {{icon|Shoot|y}} (small) × 1
* '''Others''':
** None
 
The Key is located inside a [[Skitter Leaf]]. There are many [[Queen Candypop Bud]]s which can be used to increase your Pikmin amount. Most treasures are hidden inside pipes or inside other Skitter Leaves. Also note that this stage is similar to the fourth sublevel in the [[Shower Room]] with a few minor changes.


{{sublevel technical
{{sublevel technical
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|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_unit_16x17r_conc.txt
|unitfile    = 1_unit_16x17r_conc.txt
|lightfile  = yakushima_3_16x17r_light.ini
|lightfile  = yakushima_3_16x17r_light.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|room_16x17r_conc|'''Large rest room'''
|room_16x17r_conc|'''Large rest room'''
}}
}}
}}
 
}}
The Key is located inside a [[Skitter Leaf]]. There are many [[Queen Candypop Bud]]s which can be used to increase your Pikmin amount. Most treasures are hidden inside pipes or inside other Skitter Leaves. Also note that this stage is similar to the fourth sublevel in the [[Shower Room]] with a few minor changes.
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Queen Candypop Bud|y}}
| 3
| Falls when Pikmin are nearby
| "Hard" enemy spots
|-
| 7
| {{icon|Shoot|y}} (small)
| 1
| None
| "Special" enemy spots
|-
| 8
| {{icon|Clover|y}}
| 3
| None
| "Special" enemy spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 1
| None
| "Special" enemy spots
|-
| 10
| {{icon|Figwort|y}} (large red)
| 1
| None
| "Special" enemy spots
|-
| 11
| {{icon|Dandelion|y}}
| 1
| None
| "Special" enemy spots
|-
| 12
| {{icon|Shoot|y}} (large)
| 1
| None
| "Special" enemy spots
|-
| 13
| {{icon|Skitter Leaf|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 13
|-
| 14
| {{icon|Skitter Leaf|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Arboreal Frippery|y|v=US}}
| colspan="3" | Carried inside entry with ID 14
|-
| 15
| {{icon|Skitter Leaf|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 15
|-
| 16
| {{icon|Skitter Leaf|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 16
|-
| 17
| {{icon|Skitter Leaf|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 17
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Skitter Leaf|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Queen Candypop Bud|y}}
| 3
| Falls when Pikmin are nearby
| Plant spots
|-
| 4
| {{icon|Figwort|y}} (small red)
| 1
| None
| Plant spots
|-
| 5
| {{icon|Figwort|y}} (large red)
| 1
| None
| Plant spots
|-
| 6
| {{icon|Dandelion|y}}
| 1
| None
| Plant spots
|-
| 18
| {{icon|Unmarked Spectralids|y}} (group of 9)
| 1
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 19
| {{icon|Crystallized Clairvoyance|y}}
| 1
| None
| Treasure spots
|-
| 20
| {{icon|Crystallized Telekinesis|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Glitch==
==Glitch==
{{todo|Elaborate and throw it to the glitches page when it's good.}}
{{game help|p2|Elaborate and throw it to the glitches page when it's good.}}
Very rarely, if the player throws a Pikmin in a sand area (in the hill), that Pikmin can disappear and die.
Very rarely, if the player throws a Pikmin in a sand area (in the hill), that Pikmin can disappear and die.


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|SpaA=Jardín Oculto
|SpaA=Jardín Oculto
|SpaAM=Hidden Garden
|SpaAM=Hidden Garden
|FraA=Jardin secret
|FraAM=Secret garden
|FraE=Jardin Secret
|FraEM=Secret Garden
|Ger=Der heimliche Garten
|GerM=The secret Garden
|Ita=Giardino segreto
|ItaM=Secret garden
}}
}}


{{CM}}
{{CM}}
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