Hint: Difference between revisions

23 bytes removed ,  2 years ago
Added an image of the hint bubble in the HUD.
(Documented the special hints.)
(Added an image of the hint bubble in the HUD.)
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==Mechanics==
==Mechanics==
[[File:P3D Distant Tundra Bridge Building.jpg|thumb|right|250px|A screenshot with the "Hints" button sparkling.]]
[[File:HUD Hints button P3D.jpg|thumb|right|The "Hints" button in the [[HUD]] sparkling.]]
Hints are designed to guide the player towards advancing through the story. Some are about where to go next, some are about how to defeat [[boss]]es, and some are about other things. Many hints have associated locations in an [[area]] that they refer to. Due to the structure of {{p3}}, there is a linear progression of story hints. Only one hint can be active at a time. Each new hint will appear in response to some threshold being reached, and when another hint threshold is reached, it will replace the current hint (even if the new threshold is not the intended next hint).
Hints are designed to guide the player towards advancing through the story. Some are about where to go next, some are about how to defeat [[boss]]es, and some are about other things. Many hints have associated locations in an [[area]] that they refer to. Due to the structure of {{p3}}, there is a linear progression of story hints. Only one hint can be active at a time. Each new hint will appear in response to some threshold being reached, and when another hint threshold is reached, it will replace the current hint (even if the new threshold is not the intended next hint).