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{{game icons|p3=y}}
{{game icons|p3=y}}
[[File:P3D Menu Default Hint.jpg|thumb|right|250px|The default hint, telling the player to keep moving ahead.]]
[[File:P3D Menu Default Hint.jpg|thumb|250px|The default hint, telling the player to keep moving ahead.]]
{{for|hints on loading screens|Loading#Tip}}
{{for|hints on loading screens|Loading#Tip}}
'''Hints''' are a game mechanic in {{p3d}} that give advice on what to do in the game. Their purpose is to assist players who are not sure what to do to advance in the game's [[Story Mode|story]]. Hints consist of some text, some images, and in most cases, arrows on the ground pointing towards the next destination.
'''Hints''' are a game mechanic in {{p3d}} that give advice on what to do in the game. Their purpose is to assist players who are not sure what to do to advance in the game's [[Story Mode|story]]. Hints consist of some text, some images, and in most cases, arrows on the ground pointing towards the next destination.


==Mechanics==
==Mechanics==
[[File:HUD Hints button P3D.jpg|thumb|right|The "Hints" button in the [[HUD]] sparkling.]]
[[File:HUD Hints button P3D.jpg|thumb|The "Hints" button in the [[HUD]] sparkling.]]
Hints are designed to guide the player towards advancing through the story. Some are about where to go next, some are about how to defeat [[boss]]es, and some are about various other things. Many hints have associated locations in a specific [[area]] that they refer to. Due to the linear structure of {{p3}}, there is a linear progression of story hints. Only one hint can be active at a time. Each new hint will appear in response to some threshold being reached, and when another hint threshold is reached, it will replace the current hint (even if the new threshold is not the intended next hint because a [[sequence break]] was performed).
Hints are designed to guide the player towards advancing through the story. Some are about where to go next, some are about how to defeat [[boss]]es, and some are about various other things. Many hints have associated locations in a specific [[area]] that they refer to. Due to the linear structure of {{p3}}, there is a linear progression of story hints. Only one hint can be active at a time. Each new hint will appear in response to some threshold being reached, and when another hint threshold is reached, it will replace the current hint (even if the new threshold is not the intended next hint because a [[sequence break]] was performed).


The way hints are shown depends on a setting in the [[pause menu]], called "Hint Display". If it is on (which is the default setting), a bubble with the text "Hints" will appear in the [[HUD]], and if it is off, this bubble will not appear. In both cases, a Hint bubble will be present in the pause menu. During gameplay, pressing {{button|switch|faceu}} will show the current hint (even if Hint Display is off). Selecting the bubble in the pause menu will also show the current hint. If a new hint becomes available, both bubbles will sparkle, and an exclamation mark icon will appear over the HUD bubble, indicating a new hint is available. Once the new hint has been viewed, the bubbles will no longer sparkle until another new hint is available.
The way hints are shown depends on a setting in the [[pause menu]], called "Hint Display". If it is on (which is the default setting), a bubble with the text "Hints" will appear in the [[HUD]], and if it is off, this bubble will not appear. In both cases, a Hint bubble will be present in the pause menu. During gameplay, pressing {{button|switch|padu}} will show the current hint (even if Hint Display is off). Selecting the bubble in the pause menu will also show the current hint. If a new hint becomes available, both bubbles will sparkle, and an exclamation mark icon will appear over the HUD bubble, indicating a new hint is available. Once the new hint has been viewed, the bubbles will no longer sparkle until another new hint is available.


When a hint is shown, the game is paused and a hint window takes up most of the screen. It contains an image, which may be a screenshot or a map, and some text below. There may be multiple pages in a hint, and if there are, these can be advanced to the right with {{button|switch|zr}}, {{button|switch|facer}}, or right on {{button|switch|lstick}}, and to the left with {{button|switch|zl}}, {{button|switch|facel}}, or left on {{button|switch|lstick}}. (The face buttons or the stick can be held to quickly advance through pages in a loop, but the same does not happen for {{button|switch|zr}} or {{button|switch|zl}}.) {{button|switch|b}} can be pressed to close the hint window and return to gameplay (or the pause menu, if the hint was opened from there).
When a hint is shown, the game is paused and a hint window takes up most of the screen. It contains an image, which may be a screenshot or a map, and some text below. There may be multiple pages in a hint, and if there are, these can be advanced to the right with {{button|switch|zr}}, {{button|switch|padr}}, or right on {{button|switch|lstick}}, and to the left with {{button|switch|zl}}, {{button|switch|padl}}, or left on {{button|switch|lstick}}. (The face buttons or the stick can be held to quickly advance through pages in a loop, but the same does not happen for {{button|switch|zr}} or {{button|switch|zl}}.) {{button|switch|b}} can be pressed to close the hint window and return to gameplay (or the pause menu, if the hint was opened from there).


===Arrows===
===Arrows===
[[File:P3DX Prerelease Twilight River Arrows 2.jpg|thumb|right|250px|A trail of arrows in the Twilight River.]]
[[File:P3DX Prerelease Twilight River Arrows 2.jpg|thumb|250px|A trail of arrows in the Twilight River.]]
If Hint Display is on, hints will not only consist of pages of information, but of arrows on the ground. These large blue arrows will point towards that hint's associated location, forming a path in front of the player using the same waypoint system as [[Go Here!]]. Since not all hints have an associated location, not all hints have arrows. The arrows will only appear near the active leader, and up to 5 arrows can be on the ground at a time. Arrows are 3D objects and can illuminate their surroundings, but they do not have any collision. They do not appear on the [[radar]] or the [[KopPad#Camera|KopPad camera]] view. After appearing, arrows will not stop pointing towards their associated location until the player reaches that location, though they will briefly disappear and reappear again after the [[Onion menu]] or [[KopPad]] (except the camera app) is closed. Arrows can be made to disappear by turning Hint Display off; after turning it back on the arrows will not reappear unless the hint is opened again.
If Hint Display is on, hints will not only consist of pages of information, but of arrows on the ground. These large blue arrows will point toward that hint's associated location, forming a path in front of the player using the same waypoint system as [[Go Here!]]. Since not all hints have an associated location, not all hints have arrows. The arrows will only appear near the active leader, and up to 5 arrows can be on the ground at a time. Arrows are 3D objects and can illuminate their surroundings, but they do not have any collision. They do not appear on the [[radar]] or the [[KopPad#Camera|KopPad camera]] view. After appearing, arrows will not stop pointing towards their associated location until the player reaches that location, though they will briefly disappear and reappear again after the [[Onion menu]] or [[KopPad]] (except the camera app) is closed. Arrows can be made to disappear by turning Hint Display off; after turning it back on the arrows will not reappear unless the hint is opened again.


The associated locations of hints can vary in type. For some hints, the arrows point to a certain point in 3D space, and once the player gets near enough to it, the arrows will disappear. They will not reappear unless the player walks away and opens the hint again. For some hints, the arrows point to a specific sub-area, and once the sub-area is entered, they will turn off. (Opening the hint again while in the sub-area will show no arrows, but opening it from another sub-area will point towards the destination again.) When the associated location is a [[fragment]] pile, the arrows can disappear either when the player gets close or when all the fragments have been taken from the pile. However, if fragments return to a pile (because the Pikmin carrying them were [[whistle]]d) and this causes it to reappear, then the arrows immediately reappear and point towards the pile again.
The associated locations of hints can vary in type. For some hints, the arrows point to a certain point in 3D space, and once the player gets near enough to it, the arrows will disappear. They will not reappear unless the player walks away and opens the hint again. For some hints, the arrows point to a specific [[segment]], and once the segment is entered, they will turn off. (Opening the hint again while in the segment will show no arrows, but opening it from another segment will point towards the destination again.) When the associated location is a [[fragment]] pile, the arrows can disappear either when the player gets close or when all the fragments have been taken from the pile. However, if fragments return to a pile (because the Pikmin carrying them were [[whistle]]d) and this causes it to reappear, then the arrows immediately reappear and point towards the pile again.


Hints can sometimes have multiple associated locations. For some hints, these are in a set order, and reaching the first location will change the destination to the next location. For hints about building a [[bridge]] or turning on lights, the associated locations are the fragment piles or [[electrode]]s, and these can be visited in any order. The arrows will point towards the location closest to the player (in travel distance). When all fragments are taken from a pile or an electrode is turned on, the arrows will not point to another location unless the hint is opened again, and the Hint bubbles will not sparkle.
Hints can sometimes have multiple associated locations. For some hints, these are in a set order, and reaching the first location will change the destination to the next location. For hints about building a [[bridge]] or turning on lights, the associated locations are the fragment piles or [[electrode]]s, and these can be visited in any order. The arrows will point toward the location closest to the player (in travel distance). When all fragments are taken from a pile or an electrode is turned on, the arrows will not point to another location unless the hint is opened again, and the Hint bubbles will not sparkle.


==List==
==List==
{{spoiler}}
{{spoiler}}
===Story hints===
===Story hints===
These hints are directly related to the game's [[Story Mode|story]]. They are listed in the order they are intended to be seen. Some hints appear multiple times in the story, and are listed in the [[#Default hints|Default hints]] section below. The "Area" column states the [[area]] that the trigger condition and the associated location(s) are found in, but the hint will still be the current hint if viewed in another area.
These hints are directly related to the game's [[Story Mode|story]]. They are listed in the order they are intended to be seen. Some hints appear multiple times in the story and are listed in the [[#Default hints|Default hints]] section below. The "Area" column states the [[area]] that the trigger condition and the associated location(s) are found in, but the hint will still be the current hint if viewed in another area.
{| class="wikitable"
{| class="wikitable"
! Image !! Text !! Area !! Trigger condition !! Associated location(s)
! Image !! Text !! Area !! Trigger condition !! Associated location(s)
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| [[File:Hint TW2 P1.jpg|200px]]
| [[File:Hint TW2 P1.jpg|200px]]
| {{transcript|If you don't see a way forward, look for pieces to make a bridge.}}
| {{transcript|If you don't see a way forward, look for pieces to make a bridge.}}
| Tropical Wilds || Rescue the Red [[Onion]]. || Initially: The 2 light brown fragment piles.
| Tropical Wilds || Rescue the Red [[Onion]]. || Initially: The 2 brown fragment piles.


After picking up all fragments: None.
After picking up all fragments: None.
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| Garden of Hope || Defeat the Armored Mawdad. || None.
| Garden of Hope || Defeat the Armored Mawdad. || None.
|-
|-
| [[File:Hint EDO P1.jpg|200px]]
| [[File:Hint EDG P1.jpg|200px]]
| {{transcript|Done for the day? Skip ahead by selecting End Day in Options.}}
| {{transcript|Done for the day? Skip ahead by selecting End Day in Options.}}
| Garden of Hope || Collect the [[Data Glutton]]. || None.
| Garden of Hope || Collect the [[Data Glutton]]. || None.
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{{transcript|There must be bridge pieces around here somewhere.}}
{{transcript|There must be bridge pieces around here somewhere.}}
| Distant Tundra || The Vehemoth Phosbat does its [[Phosbat Pod]] activation cutscene. || The 2 [[fragment]] piles in the Vehemoth Phosbat arena.
| Distant Tundra || The Vehemoth Phosbat does its [[Phosbat Pod]] activation cutscene. || The 2 fragment piles in the Vehemoth Phosbat arena.
|-
|-
| [[File:Hint DT9 P1.jpg|200px]]
| [[File:Hint DT9 P1.jpg|200px]]
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{{transcript|There should be bridge pieces nearby.}}
{{transcript|There should be bridge pieces nearby.}}
| [[Tropical Wilds]] || Land in the Tropical Wilds after rescuing [[Charlie]]. || The 2 light brown [[fragment]] piles.
| [[Tropical Wilds]] || Land in the Tropical Wilds after rescuing [[Charlie]]. || The 2 brown fragment piles.
|-
|-
| [[File:Hint TW6 P1.jpg|200px]]
| [[File:Hint TW6 P1.jpg|200px]]
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{{transcript|Push down the shopping bag to reunite the three crew leaders.}}
{{transcript|Push down the shopping bag to reunite the three crew leaders.}}
| Tropical Wilds || Complete the light brown bridge. || The [[paper bag]].
| Tropical Wilds || Complete the brown bridge. || The [[paper bag]].
|-
|-
| colspan="2" | Default hint, [[#Default hint|see below]] || Tropical Wilds || Push the paper bag. || The Sandbelching Meerslug arena.
| colspan="2" | Default hint, [[#Default hint|see below]] || Tropical Wilds || Push the paper bag. || The Sandbelching Meerslug arena.
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| [[File:Hint TR1 P1.jpg|200px]]
| [[File:Hint TR1 P1.jpg|200px]]
| {{transcript|Look around for bridge fragments.}}
| {{transcript|Look around for bridge fragments.}}
| Twilight River || See the Winged [[Onion]]. || The 3 light blue fragment piles.
| Twilight River || See the Winged [[Onion]]. || The 3 cyan fragment piles.
|-
|-
| colspan="2" | Default hint, [[#Default hint|see below]] || Twilight River || Complete the light blue bridge. || The Winged Onion.
| colspan="2" | Default hint, [[#Default hint|see below]] || Twilight River || Complete the cyan bridge. || The Winged Onion.
|-
|-
| [[File:Hint TR2 P1.jpg|200px]]
| [[File:Hint TR2 P1.jpg|200px]]
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{{transcript|Try looking for bridge pieces.}}
{{transcript|Try looking for bridge pieces.}}


{{transcript|Toss allies on a Bouncy Mushroom to bounce them to the opposite shore.}}
{{transcript|Toss allies onto a Bouncy Mushroom to bounce them to the opposite shore.}}
| Twilight River || Lift the [[dam]]. || The 3 red fragment piles.
| Twilight River || Lift the [[dam]]. || The 3 red fragment piles.
|-
|-
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[[File:Hint DT1 P2.jpg|200px]]
[[File:Hint DT1 P2.jpg|200px]]
| {{transcript|If you get stuck in Story mode, press {{button|switch|faceu}} to view a strategy hint. You can hide them by going to More in Other Settings and setting Hint Display to Off.}}
| {{transcript|If you get stuck in Story mode, press {{button|switch|padu}} to view a strategy hint. You can hide them by going to More in Other Settings and setting Hint Display to Off.}}


{{transcript|Press {{button|switch|+}} to open Options and view Basic Information or go to Other Settings to change controls to your liking.}}
{{transcript|Press {{button|switch|+}} to open Options and view Basic Information or go to Other Settings to change controls to your liking.}}
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[[File:Hint 2PC P2.jpg|200px]]
[[File:Hint 2PC P2.jpg|200px]]
| {{transcript|If you throw the other player, they will leave the squad. To reunite, select {{icon|flag}} while you press and hold {{button|switch|y}}.}}
| {{transcript|If you throw the other player, they will leave the squad. To reunite, select {{icon|flag|l=}} while you press and hold {{button|switch|y}}.}}


{{transcript|You can check co-op play controls any time from Actions in the Control Guide.}}
{{transcript|You can check co-op play controls any time from Actions in the Control Guide.}}
| This hint appears instantly the first time 2-player gameplay is activated in Story Mode, without the player having to press {{button|switch|faceu}}. After closing it, it can never be seen again, even in a different playthrough.
| This hint appears instantly the first time 2-player gameplay is activated in Story Mode, without the player having to press {{button|switch|padu}}. After closing it, a record of seeing it is [[Saved game|saved]] permanently, and it can never be seen again, even in a different playthrough.
|}
|}


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P3D Hint arrows down the slide.jpg|Arrows pointing down a slide.
P3D Hint arrows down the slide.jpg|Arrows pointing down a slide.
</gallery>
</gallery>
==Names in other languages==
{{Foreignname
|SpaA=Pista
|SpaAM=Hint
}}


==See also==
==See also==
*[[Data file]]
*[[Data file]]
*[[Objective]]
*[[Objective]]
*[[Badge]]
*[[Badge (Pikmin 3 Deluxe)|Badge (''Pikmin 3 Deluxe'')]]


[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Pikmin 3 Deluxe exclusive content]]
[[Category:Pikmin 3 Deluxe exclusive content]]