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{{infobox challenge | |||
|image=Hot House.png | |image=Hot House.png | ||
|size=250px | |size=250px | ||
|sublevels=2 | |sublevels=2 | ||
|red=1 | |red=1 | ||
|yellow=1 | |yellow=1 | ||
|blue=1 | |blue=1 | ||
|bitter=1 | |bitter=1 | ||
|spicy=2 | |spicy=2 | ||
Line 14: | Line 11: | ||
|gridrow=2 | |gridrow=2 | ||
}} | }} | ||
The ''' | {{guide}} | ||
The '''Hot House''' is the sixth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The initial number of Pikmin, three, is small, but more can be gained in the first [[sublevel]] by using the Queen Candypop Buds present there, in preparation for the threats of the second. | |||
==Sublevel 1== | ==Sublevel 1== | ||
*'''Theme''': Soil | * '''Theme''': Soil | ||
*'''Time''': 120 | * '''Music''': ''[[Music in Pikmin 2#Frontier Cavern|Frontier Cavern]]'' | ||
*''' | * '''Time''': 120 (240 seconds) | ||
**1 | * '''Starting Pikmin''': | ||
**1 | ** {{icon|Red Pikmin|v=P2|y}} × 1 (leaf) | ||
**1 | ** {{icon|Yellow Pikmin|v=P2|y}} × 1 (leaf) | ||
** {{icon|Blue Pikmin|v=P2|y}} × 1 (leaf) | |||
* '''Treasures''': | |||
** {{icon|Armored Nut|y}} × 1 (inside Dwarf Orange Bulborb) | |||
*'''Treasures''': | ** {{icon|Compelling Cookie|y}} × 1 (inside Dwarf Bulbear) | ||
** | ** {{icon|Pale Passion|y}} × 1 (inside Snow Bulborb) | ||
** | ** {{icon|Sunseed Berry|y|v=TH}} × 1 (inside Dwarf Red Bulborb) | ||
** | ** {{icon|The Key|y}} × 1 | ||
** | * '''Enemies''': | ||
** | ** {{icon|Dwarf Bulbear|y}} × 1 | ||
*''' | ** {{icon|Dwarf Orange Bulborb|y}} × 1 | ||
**2 | ** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1 | ||
**1 | ** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs) | ||
** | ** {{icon|Snow Bulborb|y}} × 1 | ||
*''' | * '''Obstacles''': | ||
** | ** None | ||
**2 [[ | * '''Vegetation''': | ||
** {{icon|Figwort|y}} (small red) × 6 | |||
** {{icon|Queen Candypop Bud|y}} × 3 | |||
** {{icon|Shoot|y}} (large) × 1 | |||
** {{icon|Shoot|y}} (small) × 2 | |||
* '''Others''': | |||
** {{icon|Egg|y}} × 2 | |||
The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel. | |||
{{cavegen|hh1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_05start3easy | |cave = ch_NARI_05start3easy | ||
Line 47: | Line 55: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|ctrratio = 0 | |||
|geyser = No | |geyser = No | ||
|unitfile = 2_MAT_cent_north_tsuchi.txt | |unitfile = 2_MAT_cent_north_tsuchi.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = vrbox | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_cent_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_north_1_tsuchi|'''Circular room''' | |||
}} | }} | ||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Queen Candypop Bud|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Snow Bulborb|y}} | |||
| 1 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| - | |||
| {{icon|Pale Passion|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} | |||
| 1 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| - | |||
| {{icon|Sunseed Berry|y|v=TH}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Dwarf Orange Bulborb|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Armored Nut|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Dwarf Bulbear|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Compelling Cookie|y}} | |||
| colspan="3" | Carried inside entry with ID 5 | |||
|- | |||
| 6 | |||
| {{icon|Egg|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 7 | |||
| {{icon|Shoot|y}} (small) | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
| 8 | |||
| {{icon|Shoot|y}} (large) | |||
| 1 | |||
| None | |||
| Plant spots | |||
|- | |||
| 9 | |||
| {{icon|Figwort|y}} (small red) | |||
| 6 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 10 | |||
| {{icon|The Key|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 11 | |||
| {{icon|Queen Candypop Bud|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Sublevel 2== | ==Sublevel 2== | ||
*'''Theme''': Soil | * '''Theme''': Soil | ||
*'''Time''': +80 | * '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]'' | ||
*''' | * '''Time''': +80 (+160 seconds) | ||
**1 | * '''Treasures''': | ||
**1 | ** {{icon|Anxious Sprout|y}} × 1 (partially buried) | ||
* | ** {{icon|Mirrored Element|y}} × 1 (inside Fiery Blowhog) | ||
** | ** {{icon|The Key|y}} × 1 (inside Watery Blowhog) | ||
*''' | ** {{icon|Triple Sugar Threat|y}} × 1 | ||
** | * '''Enemies''': | ||
** | ** {{icon|Fiery Blowhog|y}} × 1 | ||
* | ** {{icon|Watery Blowhog|y}} × 1 | ||
** | * '''Obstacles''': | ||
*''' | ** {{icon|Electrical wire|y}} × 4 | ||
**4 | * '''Vegetation''': | ||
**4 | ** {{icon|Figwort|y}} (large red) × 4 | ||
*'''Others''': | ** {{icon|Queen Candypop Bud|y}} × 1 | ||
** | ** {{icon|Shoot|y}} (large) × 4 | ||
* '''Others''': | |||
** None | |||
{{cavegen|hh2}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_05start3easy | |cave = ch_NARI_05start3easy | ||
Line 96: | Line 208: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|ctrratio = 0 | |||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_MAT_cent_north_tsuchi.txt | |unitfile = 2_MAT_cent_north_tsuchi.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = vrbox | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_cent_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Watery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Queen Candypop Bud|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Fiery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Electrical wire|y}} | |||
| 4 | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 5 | |||
| {{icon|Figwort|y}} (large red) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 6 | |||
| {{icon|Shoot|y}} (large) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 7 | |||
| {{icon|Anxious Sprout|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 8 | |||
| {{icon|Triple Sugar Threat|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=地下の温室<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
|SpaA=Invernadero | |||
|SpaAM=Greenhouse | |||
|FraA=Maison de feu | |||
|FraAM=Fire house | |||
|FraE=Maison de Feu | |||
|FraEM=Fire house | |||
|Ger=Das Treibhaus | |||
|GerM=The Greenhouse | |||
|Ita=Casa ardente | |||
|ItaM=Burning house | |||
}} | }} | ||
==See also== | |||
* [[Challenge Mode (Pikmin 2)|Challenge Mode]] | |||
* [[Queen Candypop Bud]] | |||
{{CM}} | {{CM}} |