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(Cleanup. This article is a gateway to other leader articles, so let's not have the entire plot (plus spoilers!) here. Also, "leader" is not a proper noun, so no capitalization.) |
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== Leader is down == | == Leader is down == | ||
When a leader loses all of their [[health]], they become unconscious. In ''[[Pikmin (game)|Pikmin]]'', the day ends and all [[Pikmin family|Pikmin]] that aren't in an [[Onion]] die. In ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', this only occurs if all leaders faint; otherwise, the Pikmin that were with the fallen leader become idle, and the leader is moved to [[the ship]] or the [[S.S. Drake]], where stay until the end of the [[day]]. | When a leader loses all of their [[health]], they become unconscious. In ''[[Pikmin (game)|Pikmin]]'', the day ends and all [[Pikmin family|Pikmin]] that aren't in an [[Onion]] die. In ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', this only occurs if all leaders faint; otherwise, the Pikmin that were with the fallen leader become idle, and the leader is moved to [[the ship]] or the [[S.S. Drake]], where they stay until the end of the [[day]]. | ||
In ''Pikmin'', if Captain Olimar's suit takes too much damage, there will be a [[cutscene]] with his space suit being electrified, then Olimar falling down. Eventually, the screen will turn black and white. The words "Olimar is down" will then appear on-screen and the day's journal will read as follows: | In ''Pikmin'', if Captain Olimar's suit takes too much damage, there will be a [[cutscene]] with his space suit being electrified, then Olimar falling down. Eventually, the screen will turn black and white. The words "Olimar is down" will then appear on-screen and the day's journal will read as follows: |
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