Lie down: Difference between revisions

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{{game icons|p=y|p2=y}}
{{game icons|p=y|p2=y}}


'''Lying down''' is a move [[leader]]s have in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', wherein they lie on the floor as if they were sleeping, until told to stand up by the player. It has a few uses, the most important one being the ability to be [[carrying|carried]] by [[Pikmin family|Pikmin]] the landing point. To lie down, the player must press {{button|gcn|Paddown|wii|2}} in ''Pikmin'', and hold {{button|gcn|X|wii|C}} in ''Pikmin 2''. Some requisites must first be met before being able to lie down, however: in ''Pikmin'', the first day must be completed before the ability is enabled. In ''Pikmin 2'', the player must first retrieve the [[Five-man Napsack]]. It is possible to lie down in either game's [[Challenge Mode]], as well as [[2-Player Battle]].
'''Lying down''' is a move [[leader]]s have in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', wherein they lie on the floor as if they were sleeping, until told to stand up by the player. It has a few uses, the most important one being the ability to be [[carrying|carried]] by [[Pikmin family|Pikmin]] the landing point. To lie down, the player must press {{button|gc|padd|wii|2}} in ''Pikmin'', and hold {{button|gc|x|wii|c}} in ''Pikmin 2''. Some requisites must first be met before being able to lie down, however: in ''Pikmin'', the first day must be completed before the ability is enabled. In ''Pikmin 2'', the player must first retrieve the [[Five-man Napsack]]. It is possible to lie down in either game's [[Challenge Mode]], as well as [[2-Player Battle]].


When a leader is lying down, some buttons can be pressed in order to make him stand up. In ''Pikmin'', after the leader wakes up, the carrier Pikmin will sigh, and in ''Pikmin 2'', they will cheer as if they had successfully delivered the leader to an [[Onion]]. The following table lists which action [[controls]] will make the leader stand up:
When a leader is lying down, some buttons can be pressed in order to make him stand up. In ''Pikmin'', after the leader wakes up, the carrier Pikmin will sigh, and in ''Pikmin 2'', they will cheer as if they had successfully delivered the leader to an [[Onion]]. The following table lists which action [[controls]] will make the leader stand up:
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! ''{{tt|NPC!P2|New Play Control! Pikmin 2}}''
! ''{{tt|NPC!P2|New Play Control! Pikmin 2}}''
|-
|-
! align="center" | {{button|gcn|Stick|size=x24px}}
! align="center" | {{button|gc|stick|size=x24px}}
! align="center" | {{button|wii|Stick|size=x24px}}
! align="center" | {{button|wii|stick|size=x24px}}
| {{Yes}}<ref name="p">[[Captain Olimar]] will not stand up if the stick/button is only tilted/pressed slightly. This allows rotation of the [[camera]] without making him stand up.</ref> || {{No}} || {{Yes}} || {{No}}
| {{Yes}}<ref name="p">[[Captain Olimar]] will not stand up if the stick/button is only tilted/pressed slightly. This allows rotation of the [[camera]] without making him stand up.</ref> || {{No}} || {{Yes}} || {{No}}
|-
|-
! align="center" | {{button|gcn|A|size=x24px}}
! align="center" | {{button|gc|a|size=x24px}}
! align="center" | {{button|wii|A|size=x24px}}
! align="center" | {{button|wii|a|size=x24px}}
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}}
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}}
|-
|-
! align="center" | {{button|gcn|B|size=x24px}}
! align="center" | {{button|gc|b|size=x24px}}
! align="center" | {{button|wii|B|size=x24px}}
! align="center" | {{button|wii|b|size=x24px}}
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}}
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}}
|-
|-
! align="center" | {{button|gcn|C|size=x24px}}
! align="center" | {{button|gc|c|size=x24px}}
! align="center" | {{button|wii|Paddown|size=x24px}}
! align="center" | {{button|wii|padd|size=x24px}}
| {{Yes}}<ref name="p" /> || {{No}} || {{Yes}} || {{No}}
| {{Yes}}<ref name="p" /> || {{No}} || {{Yes}} || {{No}}
|-
|-
! align="center" | {{button|gcn|X|size=x24px}}
! align="center" | {{button|gc|x|size=x24px}}
! align="center" | {{button|wii|C|size=x24px}}
! align="center" | {{button|wii|c|size=x24px}}
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}}
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}}
|-
|-
! align="center" | {{button|gcn|Y|size=x24px}}
! align="center" | {{button|gc|y|size=x24px}}
! align="center" | {{button|wii|-|size=x24px}}
! align="center" | {{button|wii|-|size=x24px}}
| ''N/A'' || {{No}} || ''N/A'' || {{No}}
| ''N/A'' || {{No}} || ''N/A'' || {{No}}
|-
|-
! align="center" | {{button|gcn|L|size=x24px}}
! align="center" | {{button|gc|l|size=x24px}}
! align="center" | {{button|wii|Z|size=x24px}}
! align="center" | {{button|wii|z|size=x24px}}
| {{Yes}}<ref name="p" /> || {{No}} || {{Yes}} || {{No}}
| {{Yes}}<ref name="p" /> || {{No}} || {{Yes}} || {{No}}
|-
|-
! align="center" | {{button|gcn|R|size=x24px}}
! align="center" | {{button|gc|r|size=x24px}}
! align="center" | {{button|wii|Padleftright|size=x24px}}
! align="center" | {{button|wii|padlr|size=x24px}}
| {{Yes}}<ref name="p" /> || {{No}} || {{Yes}} || {{No}}
| {{Yes}}<ref name="p" /> || {{No}} || {{Yes}} || {{No}}
|-
|-
! align="center" | {{button|gcn|Z|size=x24px}}
! align="center" | {{button|gc|z|size=x24px}}
! align="center" | {{button|wii|Padup|size=x24px}}
! align="center" | {{button|wii|padu|size=x24px}}
| {{No}} || {{No}} || {{Yes}} || {{No}}
| {{No}} || {{No}} || {{Yes}} || {{No}}
|-
|-
! align="center" | {{button|gcn|Padup|size=x24px}}
! align="center" | {{button|gc|padu|size=x24px}}
! align="center" | {{button|wii|1|size=x24px}}
! align="center" | {{button|wii|1|size=x24px}}
| {{No}} || {{Yes}} || {{No}} || {{Yes}}
| {{No}} || {{Yes}} || {{No}} || {{Yes}}
|-
|-
! align="center" | {{button|gcn|Paddown|size=x24px}}
! align="center" | {{button|gc|padd|size=x24px}}
! align="center" | {{button|wii|2|size=x24px}}
! align="center" | {{button|wii|2|size=x24px}}
| {{No}} || {{Yes}} || {{No}} || {{Yes}}
| {{No}} || {{Yes}} || {{No}} || {{Yes}}
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<references/>
<references/>


In ''Pikmin'', Captain Olimar will stand back up if a suitable button is pressed, and will do so even if the button was initially held before {{button|gcn|Paddown|wii|2}}. As such, if the player holds a button on the table above and repeatedly presses the lie down button, Olimar will appear to jump repeatedly.
In ''Pikmin'', Captain Olimar will stand back up if a suitable button is pressed, and will do so even if the button was initially held before {{button|gc|padd|wii|2}}. As such, if the player holds a button on the table above and repeatedly presses the lie down button, Olimar will appear to jump repeatedly.


==Uses==
==Uses==