Menu: Difference between revisions

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(→‎Pikmin and Pikmin 2: Mokay noticed that the game sometimes kept the same speed. I looked into it, and this is why!)
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<div style="clear: right; float:right">__TOC__</div>
The [[Pikmin (series)|''Pikmin'' games]] have some '''menus''' that allow the player to pick an action or change an option. These can directly or indirectly affect gameplay. The menus in the series are normally decorated with a bubble theme. Generally, the [[throw]] button can be used to confirm an option, and the [[whistle]] button can be used to go back to the previous menu.
The [[Pikmin (series)|''Pikmin'' games]] have some '''menus''' that allow the player to pick an action or change an option. These can directly or indirectly affect gameplay. The menus in the series are normally decorated with a bubble theme. Generally, the [[throw]] button can be used to confirm an option, and the [[whistle]] button can be used to go back to the previous menu.


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The title screen menu allows the player to begin the game, start an alternative game mode, or open the options. This menu is presented upon booting up the game, but after some other minor screens. If the player does not press anything on the title screen, they will be taken to the [[Cutscene#Attraction mode|attraction mode cutscenes]] in the first two games.
The title screen menu allows the player to begin the game, start an alternative game mode, or open the options. This menu is presented upon booting up the game, but after some other minor screens. If the player does not press anything on the title screen, they will be taken to the [[Cutscene#Attraction mode|attraction mode cutscenes]] in the first two games.


[[File:Pikmin title screen.jpg|thumb|left|Title screen in ''Pikmin''.]]
====''Pikmin''====
====''Pikmin''====
[[File:Pikmin title screen.jpg|thumb|right|Title screen in ''Pikmin''.]]
The screen fades in to some tree's leaves passing by the [[camera]]. As the camera goes down, it eventually stops near the ground, where the flowers of some [[Pikmin family|Pikmin]] can be seen, spelling out the game's name. The words "PRESS START" ("PRESS {{button|wii|a}}" in ''[[New Play Control! Pikmin]]'') then appear below that, and, in the bottom, the copyright information.
The screen fades in to some tree's leaves passing by the [[camera]]. As the camera goes down, it eventually stops near the ground, where the flowers of some [[Pikmin family|Pikmin]] can be seen, spelling out the game's name. The words "PRESS START" ("PRESS {{button|wii|a}}" in ''[[New Play Control! Pikmin]]'') then appear below that, and, in the bottom, the copyright information.


After pressing the requested button (although {{button|gc|a}} also works in the GameCube version), a menu with three options appears: "Start", "Options", and "Challenge Mode", with the last one only being there if [[Challenge Mode (Pikmin)|Challenge Mode]] has been unlocked. The first option takes the player to the [[#Saved game selection|saved game selection screen]], the second one to the [[#Options|options screen]], and the third one to the [[#Challenge Mode|Challenge Mode screen]].
After pressing the requested button (although {{button|gc|a}} also works in the GameCube version), a menu with three options appears: "Start", "Options", and "Challenge Mode", with the last one only being there if [[Challenge Mode (Pikmin)|Challenge Mode]] has been unlocked. The first option takes the player to the [[#Saved game selection|saved game selection screen]], the second one to the [[#Options|options screen]], and the third one to the [[#Challenge Mode|Challenge Mode screen]].
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[[File:Pikmin 2 title screen.jpg|thumb|left|Title screen in ''Pikmin 2''.]]
====''Pikmin 2''====
====''Pikmin 2''====
[[File:Pikmin 2 title screen.jpg|thumb|right|Title screen in ''Pikmin 2''.]]
The screen fades in to show the camera moving down a tree's trunk, with some [[Enemy|enemies]] roaming around it. When it gets to ground level, it stops, showing some white-flowered Pikmin spelling out "PIKMIN" with their leaves, and to the right, some pink-flowered Pikmin spelling out "2". At this point, "PRESS START" (or "PRESS {{button|wii|a}}", in ''New Play Control! Pikmin 2'') appears below the Pikmin, and in the bottom of the screen, the copyright information.
The screen fades in to show the camera moving down a tree's trunk, with some [[Enemy|enemies]] roaming around it. When it gets to ground level, it stops, showing some white-flowered Pikmin spelling out "PIKMIN" with their leaves, and to the right, some pink-flowered Pikmin spelling out "2". At this point, "PRESS START" (or "PRESS {{button|wii|a}}", in ''New Play Control! Pikmin 2'') appears below the Pikmin, and in the bottom of the screen, the copyright information.


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There are a few [[Easter eggs#Title screen secrets|easter eggs]] in this screen, activated by pressing some buttons. The Pikmin also behave according to a group of algorithms called Boids, which simulate how birds flock together in real life.{{cite youtube|Z11RFTE_vow|demonstrating parameters of the ''Pikmin 2'' title screen}}
There are a few [[Easter eggs#Title screen secrets|easter eggs]] in this screen, activated by pressing some buttons. The Pikmin also behave according to a group of algorithms called Boids, which simulate how birds flock together in real life.{{cite youtube|Z11RFTE_vow|demonstrating parameters of the ''Pikmin 2'' title screen}}


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====''Pikmin 3''====
====''Pikmin 3''====
{{game help|p3|When the title screen loads, the lighting is randomly picked from a set. Figure out what lighting settings (or times of day there are), and document them.}}
{{game help|p3|When the title screen loads, the lighting is randomly picked from a set. Figure out what lighting settings (or times of day there are), and document them.}}
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