Mollusking family

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Toady Bloyster

Main article: Toady Bloyster.
42toadybloyster.png

Toady Bloysters are slug-like creatures in the family called Molluskings. They creep along the ground in search of food, and when they see your Pikmin, they make a loud noise and unleash 5 or 6 tentacles fom its mouth that latch onto your Pikmin and it eats them. However this creature goes so slow, such a fact is very trivial. In order to defeat this creature, you need to either attack the tail resembling object on its end, which are the gills it breathes through, or pound its large body with your Purple Pikmin, or you can attack it while it is petrified. This creature is very rare, it is only found in the large pool in the Perplexing Pool that leads to the Shower Room, or in the Giant's Bath in Challenge Mode. The one at the Perplexing Pool drops 1 or 2 ten pellets of random color, and the tail is worth 25 Pikmin! In total, you could get 45 Pikmin by defeating this creature. If you entered and reentered a cave you could get many Pikmin quickly.


Ranging Bloyster

Main article: Ranging Bloyster.
Artwork of a Ranging Bloyster.

The Ranging Bloyster is a large form of the Toady Bloyster, named for its longer tentacle mouthparts and bigger size. This creature is difficult to beat because it tracks your active pilot. Whatever color your captain's antenna beacon is, the eyes and tail of the Bloyster will change that color, also a different sound is made for each color (red and blue), letting you know it is after you. The best way to beat it is to lead one of the pilots behind the creature and then take the other pilot with Purple Pikmin (if applicable) while the Bloyster faces the divertive pilot and start throwing them on its back or tail while the Bloyster can't face you. If it turns your way, switch to your pilot leading the diversion and wait for the Bloyster to face him again, then switch to your attack squad and repeat if necessary, eventually, you should take the annoying beast down. The Ranging Bloyster has a particular interest in lights and shiny objects, which is why it will chase after your pilots' light beacons.