|Appears in||Pikmin 2, Pikmin 3|
|Scientific name||Molluschid minionicus|
|Areas||Perplexing Pool, Garden of Hope, Twilight River|
|Challenge Mode levels||The Giant's Bath|
|Mission Mode Collect Treasure! levels||Forgotten Cove, Clockwork Chasm|
|Mission Mode Battle Enemies! levels||Silver Lake, Shaded Garden, The Rustyard|
|Side Story levels||River, Tundra|
|2-Player Battle levels||None|
|Bingo Battle levels||Buried Pond|
|Attacks||: Shoot out tentacles and eat Pikmin |
: Shoot out tentacles and eat Pikmin, release ink
Toady Bloysters (ツブラメケメクジ?, lit.: "Cute-eyed Kemekuji") are slug-like creatures found in Pikmin 2 and Pikmin 3. They creep along the ground in search of food, and upon discovering Pikmin, they emit a loud call reminiscent to that of a cow calf, then lash out their pseudopodia-like tentacles. Any Pikmin hit by the tentacles stick, and are ingested if the Bloyster is not killed before it can finish "chewing." As slow as they may be, a Bloyster is capable of causing a very large and sudden drop in the number of Pikmin a leader has at their disposal, should the player be careless enough to allow the Bloyster the chance.
Its weak spot is a gill-like organ on its back. Although its body can be attacked for lesser damage in Pikmin 3, in the previous game, only the bulb can be attacked (even though it's possible to attack the body using Purple Pikmin). When it receives heavy damage, it shakes its tail and throws away any Pikmin hanging on to it in Pikmin 2, but merely ejects ink in Pikmin 3. This ink can temporarily and non-fatally choke any nearby Pikmin, but those hanging on the bulb will not be affected. In Pikmin 2, it has seven distinct tentacles, whereas in the sequel, it has one that splits into six.
In Pikmin 2, a single Toady Bloyster spawns in the Perplexing Pool, and tends to rove around the shallows near the entrance to the Shower Room. When defeated, it typically drops two 10-Pellets in addition to the gill-like organ on its back, which is worth 25 Pikmin at any Onion. Entering any of the caves in the Perplexing Pool will trigger a respawn, making this Bloyster a particularly low-risk method of spawning large amounts of Pikmin in a short amount of time, potentially 45 Pikmin per Bloyster defeated. In Challenge Mode, a Toady Bloyster holds The Key on the first sublevel in The Giant's Bath. In Pikmin 3's Story Mode, one appears in the Garden of Hope, and one in the Twilight River.
|3||6||25||× 10||800||2.4 HP/s|
|(?)||3||6 (normally)||20|| × 50
- 500 HP on Shaded Garden (Battle Enemies) and Silver Lake (Battle Enemies).
“Structural flaw: tail bulb
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The best method of taking down a Toady Bloyster is simple: approach it from the back and latch as many Pikmin as possible onto the gill-like organ protruding from its back. If you are feeling bold, you may instead decide to simply barrage the Bloyster in question with Purple Pikmin. Petrifying the Bloyster and following the petrification with a headlong assault works just as effectively as either of the two aforementioned methods, but due to requiring an ultra-bitter spray and not leaving a corpse, is recommended only if your Pikmin count is especially low, or if you wish to minimize any chances for casualties. Toady Bloysters do not actively seek out Pikmin, but they will not pass up the opportunity to eat Pikmin standing in front of them.
The Toady Bloyster can be attacked by throwing Pikmin onto its bare, fleshy back instead of the gill-like protrusion on its back. If the Bloyster releases ink, just whistle the affected Pikmin back to you and continue the assault, and if you don't, they will not die and just become idle. Using an ultra-spicy spray proves to be effective as well. Throwing Pikmin at the gill organ, as stated before, will prevent them from being sprayed with ink, allowing just a few Pikmin to kill it in seconds. This is a helpful strategy, especially for Mission Mode.
Internally, in Pikmin 2, the Toady Bloyster is just a Ranging Bloyster, but some of the properties provide specific differences, and the hard-coded ability to be entranced by leaders is removed.
|Pikmin 3 technical information (?)|
|Rock Pikmin throw hits to kill||30|
|White Pikmin ingestions to kill||5|
|Bomb rock explosions to kill||1|
|Bomb rock ingestions to kill||1|
|Number of direct hits on top to kill||0|
|Damage to leaders||10|
|Mission Mode value||50|
- Size: Body length: 105mm, as per the e-card
- Pikmin 2 Piklopedia number: #42
The following article or section needs help from someone who can translate Japanese text.
- See more: Mollusking family#Naming.
- Common name: Toady Bloyster. "Toady" is a noun for someone who acts excessively obedient for someone else, like a minion. It could also reference the Toady Bloyster's toad-like profile, although "toady" is not normally an adjective.
- Japanese nickname: ツブラメケメクジ?, lit.: "Cute-eyed Kemekuji".
- Japanese name: ハンジュクケメクジ?, lit.: "Half-ripe Kemekuji".
- Scientific name: Its scientific name is Molluschid minionicus, in which minionicus is similar to the English word "minion".
- Internal names: In Pikmin 2, it uses the internal name
umimushiblind, which is the Ranging Bloyster's internal name, but with "blind" at the end of it, since it does not see the leaders' beacons. For Pikmin 3, the internal name was changed to
kemekuji, which is part of its Japanese name.
- Prerelease: None.
Names in other languages
Tsubura Me Kemekuji
|French||Jeune éventraille||Portmanteau of "éventrer" (disembowel) or "entrailles" (innards) and "éventail" (fan), and "jeune" (young)|
|German||Camoflunder||Portmanteau of "Flunder" (flounder) and camouflage|
|Spanish (NoA)||Berberéchido soplón||Snitch bivalve|
|Spanish (NoE)||Berberéchido soplón||Snitch bivalve|
- Toady Bloysters are based on nudibranches, which are sea slugs that are very similar in appearance.
- In Pikmin 2, Toady Bloysters are one of three enemies not to appear in the Wistful Wild, the others being the Giant Breadbug and the Waterwraith. Curiously, all three reside in the Perplexing Pool.
- In Pikmin 3, leaders can climb on top of Toady Bloysters by walking onto them from their backs.
- In both games, when a Toady Bloyster dies, its main body shrinks while the bulb stays the same size. Even though the body becomes very small, it's still possible to see in-game, using the closest zoom settings or the KopPad's camera. The same happens with the Ranging Bloyster, Burrowing Snagret, and Pileated Snagret.
The Toady Bloyster's tiny body, visible in Pikmin 2. It's below the slash in the Pikmin counter. Click the image for a larger size.
The same thing, but in Pikmin 3. Here, it's below the central rectangle of the KopPad's camera. Click the image for a larger size.