Munge Dweevil: Difference between revisions

→‎Behavior: Replaced Anode with Munge in behavior logs
(→‎Gallery: removed duplicate)
(→‎Behavior: Replaced Anode with Munge in behavior logs)
Tag: Mobile edit
Line 30: Line 30:
Munge Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked, one will attempt to defend itself by releasing poisonous gas below it. This poison will scatter all attacking Pikmin, and eventually kill them if they are not whistled back to a [[leader]]. Munge Dweevils are frail creatures (though less frail than all other common Dweevils) and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.
Munge Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked, one will attempt to defend itself by releasing poisonous gas below it. This poison will scatter all attacking Pikmin, and eventually kill them if they are not whistled back to a [[leader]]. Munge Dweevils are frail creatures (though less frail than all other common Dweevils) and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.


When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
When a treasure or a corpse of another creature is nearby, a Munge Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.


==Strategy==
==Strategy==