|Appears in||Pikmin 2|
|Scientific name||Mandarachnia pungetis|
|Caves||Subterranean Complex, Shower Room, Hole of Heroes, Dream Den|
|Challenge Mode levels||Dweevil Nest, Cavernous Abyss|
|2-Player Battle levels||None|
The Munge Dweevil (ムラサキショイグモ?, lit.: "Purple Carrying Spider") is an enemy in Pikmin 2. Like other types of Dweevil, this creature is commonly seen carrying enemy corpses and treasures. When agitated by attacks, it will release a cloud of gas that will poison all nearby Pikmin, excluding White Pikmin and Bulbmin. This suitably makes White Pikmin or Bulbmin the best choice in battle, as they are immune to poisoning. Alternatively, as Purple Pikmin can stun any common Dweevil with a 100% chance, they will defeat one easily. However, one should note that the Munge Dweevil has considerably more health than its relatives.
|3||6||5[note 1]||× 2||350||No|
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
Munge Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked, one will attempt to defend itself by releasing poisonous gas below it. This poison will scatter all attacking Pikmin, and eventually kill them if they are not whistled back to a leader. Munge Dweevils are frail creatures (though less frail than all other common Dweevils) and will die somewhat quickly if attacked by even a few Pikmin, or by the punches from a leader.
When a treasure or a corpse of another creature is nearby, a Munge Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
The following article or section contains guides.
Attack it with White Pikmin or Bulbmin. Aim precisely to kill it quickest, as it moves constantly and has a very small head, which is the weak point. Another way is to grab a large load of Red Pikmin and swarm it. It will die in seconds. If it, for some reason, is able to attack (even if it dies, if it has started its attack, the animation will continue), whistle back the Pikmin, as they will easily be harmed by the poison that is emitted directly beneath the creature's head.
If White Pikmin or Bulbmin are not available, it's best to kill it with leaders. Purples also work, as they have a hundred percent chance of stunning any small Dweevil.
Using leaders is ultimately the safest strategy, as poison poses no threat to them whatsoever. Run up to it and attack it, and just keep punching until the creature is dead; don't even run when it attacks; it's harmless.
If you lie down, the Dweevil will pick you up and you can ride around on its back for a while. When you are ready to kill it, just press / to kick its head and stun it. Then, just punch it to death. This works for any small Dweevil.
|Pikmin 2 technical information (?)|
|Global properties (List)|
|s001||wallReflection||Unknown (wall bounce speed multiplier?)||0.5|
|s004||bounceFactor||Unknown (bounce when it hits the ground?)||0.3|
|fp01||マップとの当り||Unknown (related to slopes)||30|
|fp02||ダメージスケールXZ||Horizontal damage scale||0.1|
|fp03||ダメージスケールY||Vertical damage scale||0.1|
|fp04||ダメージフレーム||Damage scale duration||0.5|
|fp14||探索距離||Unknown (exploration radius?)||300|
|fp15||探索角度||Unknown (exploration angle?)||90|
|fp16||振り払い率||Successful shake rate||1|
|fp20||攻撃可能範囲||Unknown (shock attack max range?)||25|
|fp21||攻撃可能角度||Unknown (shock attack max angle?)||25|
|fp22||攻撃ヒット範囲||Unknown (attack hit range?)||60|
|fp23||攻撃ヒット角度||Unknown (attack hit angle?)||0|
|fp25||視界高||Unknown (height visibility?)||50|
|fp26||探索高||Unknown (exploration height?)||50|
|fp27||ライフの高さ||HP wheel height||75|
|fp29||警戒時間||Unknown (warning time?)||15|
|fp33||マップとのあたりポリゴンの選定||Collision processing radius||25|
|fp34||ピクミンとのあたり||Pikmin damage radius||5|
|fp36||ヒップドロップダメージ||Purple Pikmin drop damage||50|
|fp37||地震気絶確立||Purple Pikmin stun chance||1 (100%)|
|fp38||地震気絶時間||Purple Pikmin stun time||5|
|ip01||振り払い打撃Ａ||Shake mode 1 – hit count||6|
|ip02||振り払い張付１||Shake mode 1 – Pikmin requirement||5|
|ip03||振り払い打撃Ｂ||Shake mode 2 – hit count||12|
|ip04||振り払い張付２||Shake mode 2 – Pikmin requirement||10|
|ip05||振り払い打撃Ｃ||Shake mode 3 – hit count||17|
|ip06||振り払い張付３||Shake mode 3 – Pikmin requirement||20|
|ip07||振り払い打撃Ｄ||Shake mode 4 – hit count||22|
|fp01||オタカラライフ||Unknown (damage needed until treasure detach?)||100|
|fp10||ノーマルアタック||Unknown (normal attack?)||1|
|fp11||オタカラアタック||Unknown (treasure attack?)||1.25|
|fp21||オタカラキャッチ||Unknown (treasure catch?)||2.5|
- Size: Leg span: 54mm, as per the e-card
- Pikmin 2 Piklopedia number: #40
- See more: Dweevil family#Naming.
- Common name: Munge Dweevil. "Munge" may be a corruption of the word "mung", which refers to something that is filthy or the act of creating filth.
- Japanese nickname: ムラサキショイグモ?. It is the same as the name of all minor dweevils, but starting with ムラサキ? (lit.: "purple"), given that the spider is in fact the only purple member of the family.
- Japanese name: セオイカナエグモ?, lit.: "Carrying Ding Spider". It is shared with the Fiery, Anode, Caustic and Volatile Dweevils.
- Scientific name: Mandarachnia pungetis. Pungetis is similar to the English word "pungent", which is a word used to describe particularly strong or sharp smells.
- Internal names: Internally, it is called
gasotakara, which is a combination of "gas" (because of its poison gas) and "otakara", which means "treasure".
- Prerelease: None.
Names in other languages
Murasaki Shoi Gumo
|Purple Carrying Spider|
|French||Araknéak Gazeux||Toxic Dweevil|
|Spanish (NoA)||Toxiaraña||Portmanteau of "toxico" (toxic) and "araña" (spider)|
The creature's e-card, #41.
- Strangely, the Munge Dweevil has 200 more health than other Dweevils, having 350 in total compared to the other Dweevils' 150 health.