Music: Difference between revisions

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==''Pikmin 2''==
==''Pikmin 2''==
{{see|Music in Pikmin 2|t1=Music in ''Pikmin 2''}}
{{see|Music in Pikmin 2|t1=Music in ''Pikmin 2''}}
''[[Pikmin 2]]'' has perhaps the most varied soundtrack of all the games, thanks to its [[cave]]s. Cave themes are the first and only instance of [[Randomization|randomly]] structured music in the series, and ''Pikmin 2'' has [[Music in Pikmin 2#Caves|25 different minimalist themes]] with which to score each [[sublevel]]. This game also introduces in-game cutscenes, which have eclectic pre-rendered scores; and new complements to the music, triggered by conditions such as carrying [[treasure]] or playing as a particular [[leader]]. The music is generally more ambient in this game, but introduced in the cutscenes are new [[Music in Pikmin 2#Leitmotifs|leitmotifs]] that become very popular in this game and the next.
''[[Pikmin 2]]'' has perhaps the most varied soundtrack of all the games, thanks to its [[cave]]s. Cave themes are the first and only instance of [[Randomization|randomly]] structured music in the series, and ''Pikmin 2'' has [[Music in Pikmin 2#Caves|25 different minimalist themes]] with which to score each sublevel. This game also introduces in-game cutscenes, which have eclectic pre-rendered scores; and new complements to the music, triggered by conditions such as carrying [[treasure]] or playing as a particular [[leader]]. The music is generally more ambient in this game, but introduced in the cutscenes are new [[Music in Pikmin 2#Leitmotifs|leitmotifs]] that become very popular in this game and the next.


==''Pikmin 3''==
==''Pikmin 3''==
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