Music: Difference between revisions

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==''Pikmin 4''==
==''Pikmin 4''==
{{see|Music in Pikmin 4|t1=Music in ''Pikmin 4''}}
{{see|Music in Pikmin 4|t1=Music in ''Pikmin 4''}}
''[[Pikmin 4]]''{{'s}} soundtrack is highly ambient, much more so than any other game in the series. Its main area themes in particular feature music that is very fragmented and sparse in melodic information. The themes for [[cutscenes]], [[bosses]] and side modes however are more in spirit to what is heard in previous games. Every single type of enemy will now bring about a unique dynamic change to the music; each will add an instrument that is characteristic of the creature, possible in part by the soundtrack's more minimalistic approach. Motifs established in ''Pikmin 2'' also reappear in some cutscenes, further tying in the many returning features from that game, such as the reintroduction of multi-floored [[caves]].
''[[Pikmin 4]]''{{'s}} soundtrack is highly ambient, much more so than any other game in the series. Its main area themes in particular feature music that is very fragmented and sparse in melodic information, though the themes for cutscenes, [[bosses]], and side modes are more in spirit to what is heard in previous games. Every single type of enemy will now bring about a unique dynamic change to the music; each will add an instrument that is characteristic of the creature, possible in part by the soundtrack's more minimalistic approach. Motifs established in ''Pikmin 2'' also reappear in some cutscenes, further tying in the many returning features from that game, such as the reintroduction of multi-floored [[caves]].


==''Hey! Pikmin''==
==''Hey! Pikmin''==