Music: Difference between revisions

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'''Music''' in the [[Pikmin series|''Pikmin'' series]] accompanies every part of each game, from ambient music during gameplay and [[menu]]s, to pre-rendered cutscene scores, to minor jingles for small events. The style is quite unique and extremely varied across the games, featuring many different instruments and textures that reflect the game environments on [[PNF-404]] and beyond. Most notably, much of the music is dynamic: gameplay events and parameters can add or subtract elements from the music. For example, entering [[combat]] will bring a new intense percussion track into the mix, and the passage of [[Day#Sunset|sunset]] thins the music down to a quiet, peaceful rendition. [[Boss]]es in the games have their own themes, and [[Canon|non-canonical]] game modes (such as [[Challenge Mode (Pikmin)|Challenge Mode]] or [[Bingo Battle]]) have a different, less serious compositional style, to reflect the different structures and styles of gameplay. Overall, music gives the games more character and interest, and can even help direct the player's attention to important in-game elements.
'''Music''' in the [[Pikmin series|''Pikmin'' series]] accompanies every part of each game, from ambient music during gameplay and [[menu]]s, to pre-rendered cutscene scores, to minor jingles for small events. The style is quite unique and extremely varied across the games, featuring many different instruments and textures that reflect the game environments on [[PNF-404]] and beyond. Most notably, much of the music is dynamic: gameplay events and parameters can add or subtract elements from the music. For example, entering [[combat]] will bring a new intense percussion track into the mix, and the passage of [[Day#Sunset|sunset]] thins the music down to a quiet, peaceful rendition. [[Boss]]es in the games have their own themes, and [[Canon|non-canonical]] game modes (such as [[Challenge Mode (Pikmin)|Challenge Mode]] or [[Bingo Battle]]) have a different, less serious compositional style, to reflect the different structures and styles of gameplay. Overall, music gives the games more character and interest, and can even help direct the player's attention to important in-game elements.


The soundtracks for ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' were composed by Hajime Wakai, with help from Kazumi Totaka. ''[[Pikmin 3]]''{{'s}} soundtrack was composed and arranged by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai. The additional music in ''[[Pikmin 3 Deluxe]]'' was composed by Soshi Abe and Babi. ''[[Hey! Pikmin]]''{{'s}} soundtrack was composed by Masato Kouda and Kento Hasegawa. It is unknown who composed ''[[Pikmin Bloom]]'''s soundtrack. All of the music in the series is synthetic, using either samples of real instruments or synthesizers mimicking them and producing other sounds.
The soundtracks for ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' were composed by Hajime Wakai, with help from Kazumi Totaka. ''[[Pikmin 3]]''{{'s}} soundtrack was composed and arranged by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai. The additional music in ''[[Pikmin 3 Deluxe]]'' was composed by Soshi Abe and Babi. ''[[Hey! Pikmin]]''{{'s}} soundtrack was composed by Masato Kouda and Kento Hasegawa. It is unknown who composed ''[[Pikmin Bloom]]''{{'s}} soundtrack. All of the music in the series is synthetic, using either samples of real instruments or synthesizers mimicking them and producing other sounds.


==General information==
==General information==
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==''Pikmin 3''==
==''Pikmin 3''==
{{see|Music in Pikmin 3|t1=Music in ''Pikmin 3''}}
{{see|Music in Pikmin 3|t1=Music in ''Pikmin 3''}}
''[[Pikmin 3]]'''s soundtrack has a much more atmospheric and often experimental mood to it, though new melodic motifs and some from ''Pikmin 2'' give it contextual stability. The music's dynamism now occurs regardless if the trigger is on-screen, making the music more effective as a gameplay tool. Afternoon time and variations in weather also provide new parameters for changing the music. ''Pikmin 3'' has the most advanced sound technology of the three games, allowing new instruments to score the high-definition scenery; particularly, unique synthesizer sounds are very prominent in this soundtrack. Quite a few themes in this game are re-orchestrations of ''Pikmin 2'' themes, giving the game itself a more modernized mood while establishing its reference point in the series.
''[[Pikmin 3]]''{{'s}} soundtrack has a much more atmospheric and often experimental mood to it, though new melodic motifs and some from ''Pikmin 2'' give it contextual stability. The music's dynamism now occurs regardless if the trigger is on-screen, making the music more effective as a gameplay tool. Afternoon time and variations in weather also provide new parameters for changing the music. ''Pikmin 3'' has the most advanced sound technology of the three games, allowing new instruments to score the high-definition scenery; particularly, unique synthesizer sounds are very prominent in this soundtrack. Quite a few themes in this game are re-orchestrations of ''Pikmin 2'' themes, giving the game itself a more modernized mood while establishing its reference point in the series.


==''Hey! Pikmin''==
==''Hey! Pikmin''==
{{see|Music in Hey! Pikmin|y1=Music in ''Hey! Pikmin''}}
{{see|Music in Hey! Pikmin|y1=Music in ''Hey! Pikmin''}}
''[[Hey! Pikmin]]'''s soundtrack is very different to those of the other games in the series, reflecting how its gameplay is also very different. It features melodically-driven themes featuring a large variety of synthesized sounds, often featuring audio effects like reverb. [[Area]] themes each have 2 versions: a main version for the "front side" of the area, and a secondary version, always more ambient and atmospheric, for the "back side", though these themes don't share a  structure; in fact the soundtrack lacks any dynamic elements. Every [[menu]] and [[boss]] has a unique theme, giving the soundtrack a wide range of styles and tone colors, and while there are few consistent elements throughout the soundtrack, most themes do reflect the calm nature of the game.
''[[Hey! Pikmin]]''{{'s}} soundtrack is very different to those of the other games in the series, reflecting how its gameplay is also very different. It features melodically-driven themes featuring a large variety of synthesized sounds, often featuring audio effects like reverb. [[Area]] themes each have 2 versions: a main version for the "front side" of the area, and a secondary version, always more ambient and atmospheric, for the "back side", though these themes don't share a  structure; in fact the soundtrack lacks any dynamic elements. Every [[menu]] and [[boss]] has a unique theme, giving the soundtrack a wide range of styles and tone colors, and while there are few consistent elements throughout the soundtrack, most themes do reflect the calm nature of the game.


==''Pikmin Bloom''==
==''Pikmin Bloom''==
{{see|Music in Pikmin Bloom|y1=Music in ''Pikmin Bloom''}}
{{see|Music in Pikmin Bloom|y1=Music in ''Pikmin Bloom''}}
''[[Pikmin Bloom]]'''s soundtrack is small but diverse. It features several different styles of music to accompany its menus, activities, and events. In general, its soundtrack is very light and positive-sounding, reflecting its genre as a mobile game. Some of its music comes from ''Hey! Pikmin''{{'s}} soundtrack.
''[[Pikmin Bloom]]''{{'s}} soundtrack is small but diverse. It features several different styles of music to accompany its menus, activities, and events. In general, its soundtrack is very light and positive-sounding, reflecting its genre as a mobile game. Some of its music comes from ''Hey! Pikmin''{{'s}} soundtrack.


==Music outside the main games==
==Music outside the main games==