New Play Control! Pikmin: Difference between revisions

Correction.
(→‎Other: Noted how the extra attract mode cutscene is ''Ai no Uta''.)
(Correction.)
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*[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]].
*[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]].
*The player can press {{button|wii|b}} to cycle through the types of Pikmin they are holding and {{button|wii|padd}} to cycle through [[maturity]], a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''.
*The player can press {{button|wii|b}} to cycle through the types of Pikmin they are holding and {{button|wii|padd}} to cycle through [[maturity]], a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''.
*Cutscenes can be skipped, similar to the European localization of the orignal Pikmin 2.
*Cutscenes can be skipped, similar to the European localization of the original ''Pikmin''.
*When centering the [[camera]] with {{button|wii|z}}, it points to the direction Olimar is facing, and not the direction the cursor is at.
*When centering the [[camera]] with {{button|wii|z}}, it points to the direction Olimar is facing, and not the direction the cursor is at.
*Whenever the Nunchuk or Wii Remote is disconnected, the gameplay will pause and a prompt will appear notifying the player.
*Whenever the Nunchuk or Wii Remote is disconnected, the gameplay will pause and a prompt will appear notifying the player.