New Play Control! Pikmin: Difference between revisions

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==Changes==
==Changes==
===Gameplay===
===Gameplay===
{{todo|Make a video, gif, or some sort of exact timing measurement comparing the time it takes for Pikmin to burn up/drown, in the classic and in this port.}}
*A new control scheme allows control of the cursor by pointing at the screen with the Wii Remote. Because of that, the player can now [[Whistle|call]] the Pikmin at a greater distance. [[Throw]]s have also received slight physics changes.
*A new control scheme allows control of the cursor by pointing at the screen with the Wii Remote. Because of that, the player can now [[Whistle|call]] the Pikmin at a greater distance. [[Throw]]s have also received slight physics changes.
*An updated [[Saved game|save system]] allows the player to restart play from any previous day, from the [[saved game selection menu]]. This allows the player to retry mistakes or fix problems such as the [[Glitches in Pikmin#Libra glitch|Libra glitch]].
*An updated [[Saved game|save system]] allows the player to restart play from any previous day, from the [[saved game selection menu]]. This allows the player to retry mistakes or fix problems such as the [[Glitches in Pikmin#Libra glitch|Libra glitch]].
*[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy.
*[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy.
*When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over.
*When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over.
*[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]], matching their much more resistant nature in ''Pikmin 2''.
*[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]].
*The player can press {{button|wii|b}} to cycle through the types of Pikmin they are holding and {{button|wii|padd}} to cycle through [[maturity]], a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''.
*The player can press {{button|wii|b}} to cycle through the types of Pikmin they are holding and {{button|wii|padd}} to cycle through [[maturity]], a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''.
*Cutscenes can be skipped, similar to the European localization of the original game.
*Cutscenes can be skipped, similar to the European localization of the original game.
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===Graphics===
===Graphics===
*The game now supports widescreen.
*The game now supports widescreen.
*When Olimar is behind the level's geometry from the camera's perspective, a red silhouette appears. Pikmin do not cast a silhouette.
*When Olimar is behind the level's geometry from the camera's perspective, a red silhouette of him appears. Pikmin do not cast any silhouettes.
*The cursor was changed to reflect the new control scheme:
*The cursor was changed to reflect the new control scheme:
**The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when [[throw]]n.
**The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when [[throw]]n.
**Parts of the cursor located on uneven terrain become gray.
**Parts of the cursor located under level geometry become gray.
**A faint trail also follows the cursor.
**A faint trail also follows the cursor.
*When Pikmin are being issued to [[swarm]], some arrows will appear between the leader and the [[HUD#Cursor|cursor]]; the latter will also flash yellow.
*When Pikmin are being issued to [[swarm]], some arrows will appear between the leader and the [[HUD#Cursor|cursor]]; the latter will also flash yellow.
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*The camera will move up when it gets close to a wall.
*The camera will move up when it gets close to a wall.
*The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the type of the Onion they are being carried to.
*The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the type of the Onion they are being carried to.
*The main "bodies" of the Pikmin's souls are now tinted to match their type, similar, to how Pikmin souls look in ''Pikmin 2''. The light blue glow and trails Pikmin souls leave behind are unchanged.
*The main "bodies" of the Pikmin's souls are now tinted to match their type, similar to how Pikmin souls look in ''Pikmin 2''. The light blue glow and trails Pikmin souls leave behind are unchanged.
*Some bubbles are fused together into one such as the ones that say "Best 5", "Challenge", "Ship Parts", "Pikmin Population", and "Final Analysis". In addition, the text on the [[Challenge Mode menu]] that says "It's the single day challenge mode!" is all in a single line as opposed to two.
*Some bubbles are fused together into one such as the ones that say "Best 5", "Challenge", "Ship Parts", "Pikmin Population", and "Final Analysis". In addition, the text on the [[Challenge Mode menu]] that says "It's the single day challenge mode!" is all in a single line as opposed to two.
*The [[credits]] play differently
*The [[credits]] play differently; instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionally pass the screen in the background.
**Instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet.
**Meteors will also occasionally pass the screen in the background.
*The [[enemy reel]] is presented differently. It plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the enemy reel.
*The [[enemy reel]] is presented differently. It plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the enemy reel.
*Some fonts and text boxes have been cleaned up, most notably on the [[area selection menu]].
*Some fonts and text boxes have been cleaned up, most notably on the [[area selection menu]].
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===Other===
===Other===
{{Todo|Check if the enemy naming differences also apply to Australian copies of ''New Play Control! Pikmin''.}}
*Naturally, all references to [[controls]] in the GameCube version have been altered to their Wii counterparts.
*Naturally, all references to [[controls]] in the GameCube version have been altered to their Wii counterparts.
*As there is no analog stick on the Wii Remote, the player can now use the D-pad to navigate through menus.
*The player can now use the D-pad to navigate through menus.
*The Nintendo logo before the title screen has been updated to resemble the 2006 logo in all regions, rather than the 1983 logo using their regional logo like in the GameCube original.
*The Nintendo logo before the title screen has been updated to resemble the 2006 logo in all regions, rather than the 1983 logo using their regional logo like in the GameCube original.
*The [[title screen]]'s copyright info has been updated from "© 2001,2002 Nintendo" to "© 2001-2009 Nintendo".
*The [[title screen]]'s copyright info has been updated from "© 2001,2002 Nintendo" to "© 2001-2009 Nintendo".
*The "Continue from Last Save" option in the [[pause menu]] has been renamed to "Continue from previous save".
*The "Continue from Last Save" option in the [[pause menu]] has been renamed to "Continue from previous save".
*Duje to the Wiis system menu, The [[options menu]] lacks the language setting (even in the European version), the [[rumble]] setting, and the mono/stereo setting.
*Due to the Wii's system menu, The [[options menu]] lacks the language setting (even in the European version), the [[rumble]] setting, and the mono/stereo setting.
*A typo has been corrected where the [[Onion menu]] would say "There are no blues Pikmin to take out." when attempting to take out more Blue Pikmin than the Onion has.
*A typo has been corrected where the [[Onion menu]] would say "There are no blues Pikmin to take out." when attempting to take out more Blue Pikmin than the Onion has.
*Pikmin can no longer [[Glitches in Pikmin#Swimming through gates|swim through gates]].
*Pikmin can no longer [[Glitches in Pikmin#Swimming through gates|swim through gates]].
*On the European [[Region|version]], most instances from the original have renamed [[Wollywog]]s and [[Yellow Wollywog]]s to Wollyhops and Yellow Wollyhops, respectively. This name difference does not exist in the GameCube game, and is likely to have happened because the word "wog" is considered a slur in [https://en.wikipedia.org/wiki/England England] and [https://en.wikipedia.org/wiki/Australia Australia]. This change became the norm for the European localization of every subsequent [[Pikmin series|''Pikmin'' game]].
*In the European [[Region|version]], [[Wollywog]]s, [[Yellow Wollywog]]s, [[Wogpole]]s [[Pearly Clampclamp]]s were renamed to to Wollyhops, Yellow Wollyhops, Wolpoles, and Clamshells, respectively. These name differences do not exist in the GameCube game. The naming changes to members of the [[Amphituber family]] are likely to have happened because the word "wog" is considered a slur in [https://en.wikipedia.org/wiki/England England] and [https://en.wikipedia.org/wiki/Australia Australia]. The Amphituber family naming changes became the norm for the European versions of every subsequent [[Pikmin series|''Pikmin'' game]] and every ''Pikmin'' game in North America since ''[[Pikmin 1+2]]''.
*In the [[Region|Japanese version]] exclusively, a fifth [[attract mode]] movie is present with ''[[Ai no Uta]]'' as the song.
*In the [[Region|Japanese version]] exclusively, a fifth [[attract mode]] movie is present with ''[[Ai no Uta]]'' as the song.
*In the [[Final results menu|Final Analysis]] screen, the [[Anti-Dioxin Filter]] is instead labeled the "Non-Dioxin", and all text is left-justified instead of being centered.
*In the [[Final results menu|Final Analysis]] screen, the [[Anti-Dioxin Filter]] is instead labeled the "Non-Dioxin", and all text is left-justified instead of being centered.