Novice Training: Difference between revisions

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Renaming "gas pipe" to "poison emitter"
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{{stub|Add the per-level guide.}}
{{stub|Add the per-level guide.}}


The '''Novice Training''' is the second level in [[Pikmin 2|''Pikmin 2'']]'s [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Since the only harmful hazard in this level is [[poison]], and the player has [[White Pikmin]], a pink flower is nearly guaranteed.
The '''Novice Training''' is the second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Since the only harmful hazard in this level is [[poison]], and the player has [[White Pikmin]], a pink flower is nearly guaranteed.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Soil
* '''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Time''': 170 (340 seconds)
* '''Time''': 170 (340 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|White Pikmin|y}} × 30 (leaf)
** {{icon|White Pikmin|v=P2|y}} × 30 (leaf)
*'''Treasures''':
* '''Treasures''':
**{{icon|Citrus Lump|y|v=TH}} × 1
** {{icon|Citrus Lump|y|v=TH}} × 1
**{{icon|Combustion Berry|y}} × 1
** {{icon|Combustion Berry|y}} × 1
**{{icon|Disguised Delicacy|y|v=TH}} × 1
** {{icon|Disguised Delicacy|y|v=TH}} × 1
**{{icon|Insect Condo|y|v=TH}} × 1
** {{icon|Insect Condo|y|v=TH}} × 1
**{{icon|Love Nugget|y}} × 1
** {{icon|Love Nugget|y}} × 1
**{{icon|Lustrous Element|y}} × 1 (inside the Iridescent Glint Beetle)
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
**{{icon|Mirrored Element|y}} × 1 (inside the Doodlebug)
** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug)
**{{icon|The Key|y}} × 1
** {{icon|The Key|y}} × 1
**{{icon|Unknown Merit|y}} × 1 (inside the Iridescent Flint Beetle)
** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle)
*'''Enemies''':
* '''Enemies''':
**{{icon|Doodlebug|y}} × 1
** {{icon|Doodlebug|y}} × 1
**{{icon|Iridescent Flint Beetle|y}} × 1
** {{icon|Iridescent Flint Beetle|y}} × 1
**{{icon|Iridescent Glint Beetle|y}} × 1
** {{icon|Iridescent Glint Beetle|y}} × 1
*'''Obstacles''':
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
**{{icon|Gas pipe|y}} × 5
* '''Obstacles''':
*'''Plants and fungi''':
** {{icon|Poison emitter|v=P2|y}} × 5
**{{icon|Clover|y}} × 4
* '''Vegetation''':
**{{icon|Figwort|y}} (small) × 4
** {{icon|Clover|y}} × 4
**{{icon|Figwort|y}} (small, dying) × 4
** {{icon|Figwort|y}} (small brown) × 4
**{{icon|Margaret|y}} × 4
** {{icon|Figwort|y}} (small red) × 4
**{{icon|Violet Candypop Bud|y}} × 3
** {{icon|Margaret|y}} × 4
*'''Others''':
** {{icon|Violet Candypop Bud|y}} × 3
**{{icon|Egg|y}} × 2
* '''Others''':
** {{icon|Egg|y}} × 2


{{sublevel technical
{{sublevel technical
Line 73: Line 74:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Violet Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Egg|y}}
| 2
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Insect Condo|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Love Nugget|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Disguised Delicacy|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Citrus Lump|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
*'''Theme''': Soil
* '''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Time''': +170 (+340 seconds)
* '''Time''': +170 (+340 seconds)
*'''Treasures''':
* '''Treasures''':
**{{icon|Anxious Sprout|y}} × 1
** {{icon|Anxious Sprout|y}} × 1 (partially buried)
**{{icon|Child of the Earth|y}} × 1
** {{icon|Child of the Earth|y}} × 1 (fully buried)
**{{icon|Lustrous Element|y}} × 1 (inside the Iridescent Glint Beetle)
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
**{{icon|Mirrored Element|y}} × 1 (inside the Doodlebug)
** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug)
**{{icon|Onion Replica|y}} × 1
** {{icon|Onion Replica|y}} × 1 (fully buried)
**{{icon|Pilgrim Bulb|y}} × 1
** {{icon|Pilgrim Bulb|y}} × 1 (fully buried)
**{{icon|Spiny Alien Treat|y}} × 1
** {{icon|Spiny Alien Treat|y}} × 1 (fully buried)
**{{icon|The Key|y}} × 1 (inside the Puffy Blowhog)
** {{icon|The Key|y}} × 1 (inside Puffy Blowhog)
**{{icon|Unknown Merit|y}} × 1 (inside the Iridescent Flint Beetle)
** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle)
*'''Enemies''':
* '''Enemies''':
**{{icon|Doodlebug|y}} × 1
** {{icon|Doodlebug|y}} × 1
**{{icon|Iridescent Flint Beetle|y}} × 1
** {{icon|Iridescent Flint Beetle|y}} × 1
**{{icon|Iridescent Glint Beetle|y}} × 1
** {{icon|Iridescent Glint Beetle|y}} × 1
**{{icon|Mitite|y}} &times; 1 group<ref>The game files specify that another group of Mitites should appear, on a dead end, but only one group appears in total.</ref>
** {{icon|Mitite|y}} (group of 10) &times; 2 (from the ground)
**{{icon|Puffy Blowhog|y}} &times; 1
** {{icon|Puffy Blowhog|y}} &times; 1
*'''Obstacles''':
* '''Obstacles''':
**{{icon|Gas pipe|y}} &times; 5
** {{icon|Poison emitter|v=P2|y}} &times; 5
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Clover|y}} &times; 4
** {{icon|Clover|y}} &times; 4
**{{icon|Figwort|y}} (small) &times; 4
** {{icon|Figwort|y}} (small brown) &times; 4
**{{icon|Figwort|y}} (small, dying) &times; 4
** {{icon|Figwort|y}} (small red) &times; 4
**{{icon|Margaret|y}} &times; 4
** {{icon|Margaret|y}} &times; 4
*'''Others''':
* '''Others''':
**None
** None
 
{{refs}}


{{sublevel technical
{{sublevel technical
Line 134: Line 257:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Child of the Earth|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Onion Replica|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Anxious Sprout|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Spiny Alien Treat|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Pilgrim Bulb|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
Line 140: Line 395:
|JapM=Camp for Rookies
|JapM=Camp for Rookies
|SpaA=Circuito del Novato
|SpaA=Circuito del Novato
|SpaAM=Novice Circuit
|SpaAM=Novice's Circuit
|FraA=Camp du débutant
|FraA=Camp du débutant
|FraAM=Beginner's camp
|FraAM=Beginner's camp
|FraE=Camp du débutant
|FraE=Camp du débutant
|FraEM=Beginner's camp
|FraEM=Beginner's camp
|Ger=Anfängertraining
|GerM=Beginner's Training
|Ita=Esercizi da principiante
|ItaM=Exercises for beginners
}}
}}


{{CM}}
{{CM}}