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The '''Orange Bulborb''' ({{j|テンテンチャッピー|Tenten Chappī|Restless Chappy}}) is an [[ | The '''Orange Bulborb''' ({{j|テンテンチャッピー|Tenten Chappī|Restless Chappy}}) is an [[enemy]] that first debuted in {{p2}}, making further appearances in {{p3}} and {{p4}}. Compared to normal [[Bulborb]]s, Orange Bulborbs have brown skin, bloodshot yellow eyes, and an orange backside with brown spots. | ||
Orange Bulborbs are extremely light sleepers. As such, they will detect [[Pikmin family|Pikmin]] and leaders and attack much sooner than other [[Grub-dog family|grub-dogs]]. Their detection range is approximately the same as the [[HUD#Cursor|cursor]]'s range in the both the Gamecube games and the [[Pikmin 1+2|Switch ports]], assuming motion controls are off. As such, it is nearly impossible to ambush an Orange Bulborb, even when attacking directly from behind. They also have slightly more health compared to their [[Bulborb]] brethren; all of these factors combine to make them dangerous opponents. | |||
While rather common enemies in {{p2}}, they are much rarer in the following games, often only appearing a few times throughout the [[Story Mode|campaign]]. They tend to be slightly more common in [[Mission Mode]], [[Dandori Battle]]s, and [[Dandori Challenge]]s, however. | |||
==Stats== | ==Stats== | ||
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==Locations== | ==Locations== | ||
{{ | {{see|Orange Bulborb/Locations}} | ||
==Strategy== | ==Strategy== | ||
If a large group of [[Purple Pikmin]] is available, simply rain them down on the Orange Bulborb. Even with the Bulborb's head start, the purples will have a good chance of stunning it with serious damage, and hopefully defeating it without losses. | If a large group of [[Purple Pikmin]] is available, simply rain them down on the Orange Bulborb. Even with the Bulborb's head start, the purples will have a good chance of stunning it with serious damage, and hopefully defeating it without losses. This process will be noticeably simpler if you're playing on the [[New Play Control! Pikmin 2|Wii port]] or the [[Pikmin 2 (Nintendo Switch)|Switch port]]: In these versions, the cursor's range is much greater than the GameCube versions, allowing you to pummel it with virtually zero risk. You will have to enable motion controls on the Switch port to get this effect, however. | ||
If purples are ''not'' available, the battle will be significantly trickier. It's never wise to attack a large [[grub-dog]] from the front since they'll almost surely bite back, and since the Orange Bulborb will wake up before it can be attacked clearly, this will likely result in massive Pikmin losses. If it is approached from the back, quickly run at it and rain [[Pikmin family|Pikmin]] on it. It can then be defeated like any other Bulborb. If there is no choice but to approach it from the front, [[dismiss]] the Pikmin and use a [[leader]] to wake it up. Let the Bulborb chase them until it runs out of its range. When it goes back to sleep, attack it in the back. Orange Bulborbs also have a slight delay in between its "yawning" sequence and waking up again, so use this opportunity to pummel it with Pikmin. | |||
In ''Pikmin 3'', the Orange Bulborb retains all of its traits from ''Pikmin 2'', | In ''Pikmin 3'', the Orange Bulborb retains all of its traits from ''Pikmin 2''. They are generally slightly harder to defeat, mostly due to the lack of Purple Pikmin in 3's story mode. However, there are other strategies players can use now to take it down. As with all [[grub-dog]]s in 3, their eyes are weak points; tossing a Pikmin at them will cause the Bulborb to panic, interrupting anything it was doing (including eating Pikmin), making a frontal assault potentially viable with decent accuracy. Additionally, as all Pikmin can hold [[bomb rock]]s, you can simply use them to quickly defeat the Bulborb if in a hurry, or if your squad is on the smaller side. | ||
The only Orange Bulborb that | The only Orange Bulborb that you are explicitly required to defeat to obtain all fruits is the one in the [[Tropical Wilds]]; the group of 3 near the [[Portable Sunset]] in the [[Twilight River]] can be left alone by lifting the nearby bamboo gate. The one in the Tropical Wilds is facing away from the gate, so Bomb Rocks are recommended. Alternatively, the Bulborb can be awoken, and if the player runs away fast enough, it will go back to sleep ''facing'' the wall, allowing for an easier attack. | ||
==Biology== | ==Biology== | ||
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Orange Bulborb.png|An awake Orange Bulborb in ''Pikmin 2''. | Orange Bulborb.png|An awake Orange Bulborb in ''Pikmin 2''. | ||
Orange Bulborb P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Orange Bulborb in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']]. | Orange Bulborb P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Orange Bulborb in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']]. | ||
P2 Orange Bulborb idle.jpg|A sleeping Orange Bulborb. | |||
P2 Orange Bulborb eating.jpg|An Orange Bulborb eating many Pikmin. | |||
P2 Orange Bulborb corpse.jpg|The corpse of an Orange Bulborb. | |||
</gallery> | </gallery> | ||
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*Despite never appearing in any [[night expedition]]s in {{p4}}, Orange Bulborbs can be viewed at night in the Piklopedia. They deal a unique amount of damage to the [[Tricknoll]], destroying it in 7 hits. | *Despite never appearing in any [[night expedition]]s in {{p4}}, Orange Bulborbs can be viewed at night in the Piklopedia. They deal a unique amount of damage to the [[Tricknoll]], destroying it in 7 hits. | ||
**This scenario is especially unique, because the Orange Bulborbs in question are always awake. All Orange Bulborbs in the series are found asleep, so the Piklopedia entry is the only place to see a permanently awake Orange Bulborb. | **This scenario is especially unique, because the Orange Bulborbs in question are always awake. All Orange Bulborbs in the series are found asleep, so the Piklopedia entry is the only place to see a permanently awake Orange Bulborb. | ||
*Olimar's Notes for the Orange Bulborb notably contain a typo throughout much of the series ("... a garish color pattern, with deep orange body [...]"). While initially fixed in the European {{Npcp2}} release, it was unfixed for all versions of {{P3d}}, until finally being fixed in all regions in {{p4}}. | |||
==See also== | ==See also== |