Panic: Difference between revisions

No change in size ,  9 months ago
Corrected "p3" to "p4"
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(Corrected "p3" to "p4")
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{{game icons|p2=y|p3=y|p4=y}}
{{game icons|p2=y|p3=y|p4=y}}
[[File:Pikmin 2 panic.jpg|thumb|Pikmin in {{p2}} scurrying off in a panic due to the smell of [[Mitites]].]]
[[File:Pikmin 2 panic.jpg|thumb|Pikmin in {{p2}} scurrying off in a panic due to the smell of [[Mitites]].]]
'''Panic''' in the {{ps}} refers to any non-lethal event that causes [[Pikmin family|Pikmin]] to scatter and thrash around in random directions. In a panic scenario, something has scared or affected them to the point where they separate from a [[leader]] and run off, and while these Pikmin are not in any direct danger, they risk running into a more dangerous [[hazard]] or an enemy. A panicking Pikmin can be returned to normal by [[Whistle|whistling]] it. In {{p2}}, [[Purple Pikmin]] are immune to some types of panic. In {{p3}}, [[Oatchi]] is not (and cannot) become immune to panic like with most other hazards.
'''Panic''' in the {{ps}} refers to any non-lethal event that causes [[Pikmin family|Pikmin]] to scatter and thrash around in random directions. In a panic scenario, something has scared or affected them to the point where they separate from a [[leader]] and run off, and while these Pikmin are not in any direct danger, they risk running into a more dangerous [[hazard]] or an enemy. A panicking Pikmin can be returned to normal by [[Whistle|whistling]] it. In {{p2}}, [[Purple Pikmin]] are immune to some types of panic. In {{p4}}, [[Oatchi]] is not (and cannot) become immune to panic like with most other hazards.




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