Patent US7762893: Difference between revisions

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(Hi. I'm new here, adding information about a Pikmin patent that was filed but wasn't carried forward. I don't know if this is the actual name of the patent though, assuming one exists... Unfortunately external sources don't link to it.)
 
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[[File:Pikmin DS concept1.jpg|thumb|right|300px|An illustration used in the patent]]
"'''Pikmin DS'''" was a design concept for a touch-based strategy game highly resembling the ''[[Pikmin (series)|Pikmin]]'' series. <ref>[http://kyoto-report.blogspot.co.uk/2011/05/release-dates.html The Kyoto Report: Prototype Database]</ref> It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki who, respectively are the main programmers and level designers for ''[[Pikmin]]'' and ''[[Pikmin 2]]''.
"'''Pikmin DS'''" was a design concept for a touch-based strategy game highly resembling the ''[[Pikmin (series)|Pikmin]]'' series. <ref>[http://kyoto-report.blogspot.co.uk/2011/05/release-dates.html The Kyoto Report: Prototype Database]</ref> It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki who, respectively are the main programmers and level designers for ''[[Pikmin]]'' and ''[[Pikmin 2]]''.



Revision as of 18:19, May 5, 2012

Artwork by Yuji Kando and Yutaka Hirameki used in a 2006 patent to demonstrate the concept behind a Pikmin-type game running on the Nintendo DS.
An illustration used in the patent

"Pikmin DS" was a design concept for a touch-based strategy game highly resembling the Pikmin series. [1] It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki who, respectively are the main programmers and level designers for Pikmin and Pikmin 2.

According to the patent, gameplay would involve players controlling Pikmin like characters with a "pointing device", until a selected object is in range of a second object. Afterwards, this would cause the selected object to interact with the second object after the stylus is released. [2]

References

See also