Path oversights: Difference between revisions

→‎Pikmin 2: I'll get to the others later, but for now, have these two (the first and last ones showcased in the video)
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(→‎Pikmin 2: I'll get to the others later, but for now, have these two (the first and last ones showcased in the video))
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===Valley of Repose===
===Valley of Repose===
*By having a Pikmin carry a lying leader hugging the southern wall of the ledge with the [[Subterranean Complex]], around the vertex where the wall breaks into a slightly different angle, the Pikmin will climb up the wall momentarily. By standing up on the right spot, it's possible to access the ledge without taking down the gate.{{cite youtube|ECgO1cOwnFQ|of a ''Pikmin 2'' speedrun, in which an exploit is abused to enter the Subterranean Complex without taking out the gate|h=1|m=5|s=50}}
*By having a Pikmin carry a lying leader hugging the southern wall of the ledge with the [[Subterranean Complex]], around the vertex where the wall breaks into a slightly different angle, the Pikmin will climb up the wall momentarily. By standing up on the right spot, it's possible to access the ledge without taking down the gate.{{cite youtube|ECgO1cOwnFQ|of a ''Pikmin 2'' speedrun, in which an exploit is abused to enter the Subterranean Complex without taking out the gate|h=1|m=5|s=50}}
*If a leader is lying down in the northeast corner of the [[Frontier Cavern]] area, a Pikmin can carry them up the wall and into the section with the [[Unspeakable Wonder]], behind the [[Armored Cannon Beetle Larva]].{{cite youtube|zpMTHQ3qHpU|showing multiple carrying path oversights}}
*If Pikmin begin carrying an object from the center of the large bridge, hugging the western wall, they will get stuck on the wall momentarily, and will then climb it up and land on the water.
*If Pikmin begin carrying an object from the center of the large bridge, hugging the western wall, they will get stuck on the wall momentarily, and will then climb it up and land on the water.
*There are no valid waypoints for carrying objects under the bridge that leads to the [[Frontier Cavern]], so Pikmin get stuck under it.
*There are no valid waypoints for carrying objects under the bridge that leads to the [Frontier Cavern, so Pikmin get stuck under it.


===Awakening Wood===
===Awakening Wood===
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===Wistful Wild===
===Wistful Wild===
*If a lying down leader is hugging the leftmost side of the big stump across the pool of water, a pikmin can carry them up the border and in the trunk. This allows the entry of [[Dream Den]] without the need to take out either gate.{{cite youtube|zpMTHQ3qHpU|showing multiple carrying path oversights|m=2|s=59}}
*The trunk at the south of the southeastern section of the map has no nearby waypoints. Having Pikmin carry a leader at the base of the trunk or on top of the structure that surrounds it with a small path will easily result in the Pikmin getting stuck following distant waypoints.
*The trunk at the south of the southeastern section of the map has no nearby waypoints. Having Pikmin carry a leader at the base of the trunk or on top of the structure that surrounds it with a small path will easily result in the Pikmin getting stuck following distant waypoints.