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(Added behavior in Pikmin 4) |
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In ''Pikmin'', Pikmin that are thrown at a Pellet Posy will knock it out, but return to the leader right away, if he's still nearby. In the [[New Play Control! Pikmin|Wii port]], the Pikmin stay idle after taking down the pellet, which leads to them [[carrying]] the object automatically. | In ''Pikmin'', Pikmin that are thrown at a Pellet Posy will knock it out, but return to the leader right away, if he's still nearby. In the [[New Play Control! Pikmin|Wii port]], the Pikmin stay idle after taking down the pellet, which leads to them [[carrying]] the object automatically. | ||
In ''Pikmin 4'', Pellet Posies will only cycle through the three colors of Pikmin currently on the field, if they have pellets (i.e. not [[Purple Pikmin|Purple]] or [[White Pikmin]], since they can only be obtained through [[Candypop Bud]]s). Additionally, when Pikmin begin attacking a Pellet Posy, it will stop cycling colors as long as it's being attacked, making it easier for players to get the color of pellet they want. | |||
==Stats== | ==Stats== |