Pikipedia:April Fool's Day: Difference between revisions

April Fool's!
(Added another 2019 joke.)
(April Fool's!)
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== 2019 ==
== 2019 ==
=== Olimar's notes in ''Super Smash Bros. Ultimate'' ===
=== Olimar's notes in ''Super Smash Bros. Ultimate'' ===
[[File:SSBU Olimar's notes.jpg|thumb|right|Olimar's notes on Fox.]]
[[File:SSBU Olimar's notes.jpg|thumb|right|300px|Olimar's notes on Fox.]]


{{see|Pikipedia:April Fool's Day/Olimar's notes in Super Smash Bros. Ultimate}}
{{see|Pikipedia:April Fool's Day/Olimar's notes in Super Smash Bros. Ultimate}}
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The content presented in the video was achieved with video editing and hacks. Naturally, nothing like that could ever be real, since amiibo were created long after those games had been released.
The content presented in the video was achieved with video editing and hacks. Naturally, nothing like that could ever be real, since amiibo were created long after those games had been released.
== 2020 ==
=== ''Piki Plucker'' ===
[[File:Piki Plucker start.jpg|thumb|right|300px|''Piki Plucker'', at the start of a new game.]]
{{see|Pikipedia:April Fool's Day/Piki Plucker}}
In August of 2013, ''{{w|Cookie Clicker}}'' was created, and quickly became a popular trend. Among the many ideas for April Fool's Day Pikipedia jokes, the concept of an idle game based around ''Pikmin'' came up. After more brainstorming, the potential became clearer and clearer. Pikmin are like cookies in ''Cookie Clicker'' – the player should get as many as they can, and they can make use of them to complete tasks that give them even more Pikmin. And so, development of ''Piki Plucker'' started.
As progress evolved, several questions were raised, like how many resources the player would have, what buildings would be about, and how upgrades should alter the experience. One of the decisions that had to be taken was whether to create an engine from scratch, or use the idle game maker that Orteil, ''Cookie Clicker''{{'s}} creator, had graciously made. The former would take too long and would be too much effort, so unfortunately, but for the best, the game runs in Idle Game Maker's limited environment. This is apparent due to the bar at the top of the page, the tab's title and favicon, and the ad space. Engine limitations, balancing hardships, and lack of time were also responsible for the minor pacing issues and limited play-time.
Those flaws did not stop the game from being enjoyed by many people, thanks to its fun and quirkiness. ''Piki Plucker'' was made to stay true to both the idle game genre and the ''Pikmin'' series, incorporating a lot of elements and references that ''Pikmin'' fans would appreciate. The engine was used nearly to its full potential, with the use of upgrades that add new buttons or multi-resource achievements, and the flavor text of all elements was carefully written to be as funny as possible, truly deserving of a title of April Fool's Day joke.
The engine used reads data from a webpage, and the data for ''Piki Plucker'' can be found [[Pikipedia:April Fool's Day/Piki Plucker source|here]]. The code will be up, and its URL will remain the same, for the foreseeable future, meaning that players can play at any moment, even after the first of April! If you want to play, please enter the game's article and check the blurb at the top.
Main contributors:
* [[User:Espyo|Espyo]]: direction, programming, graphics
* [[User:Jpmrocks|Jpmrocks]]: design
* [[User:Scruffy|Scruffy]]: design, descriptions
* CreativeSushi: design


== References ==
== References ==